Co_futile

uffouffo Join Date: 2003-05-03 Member: 16026Members
<div class="IPBDescription">waiting for playtest</div> mwah, co_futile have come from nowhere. WOOM!
Map is ready and soon to be mailed to Flayra & friends for testing (after some last-minute tweaks)
Hope it goes official, I'm so excited <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

and here's some shots

<b>Random hallway</b>

Comments

  • uffouffo Join Date: 2003-05-03 Member: 16026Members
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    more hallways. had to tweak pic
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    Guess <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    hehe, I named it "Slippery Stairs"
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    junction. prolly the place where the most of fight takes place
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    I like the corridors, the architecture, although I think the textures look a bit boring. You might liven it up with something, like some details. Otherwise, nicely done. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    cool, the whole thing looks really gritty and worn. Good job.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    wow... its.....tiny
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin--Belgarion+Sep 27 2003, 02:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Sep 27 2003, 02:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow... its.....tiny <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you're comparing it to valentine's breasts? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    I like the style. Stick with it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    edited September 2003
    <!--QuoteBegin--supernorn2000+Sep 27 2003, 04:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Sep 27 2003, 04:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like the style. Stick with it.  <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    well I tried to make Bast-like atmosphere. Dunno about you guys, but imho Bast is what NS is all about <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    <b>edit:</b> forgot dot.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    I like the look, and the small size will encourage copious amounts of conflict, which is what Combat is all about really. Here's hoping for officiality, hombre!
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    I absolutely love the style, all NS maps should look like this. I will look forward to playing this map when CO comes out!
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin--Bigwig+Sep 27 2003, 05:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bigwig @ Sep 27 2003, 05:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I absolutely love the style, all NS maps should look like this. I will look forward to playing this map when CO comes out! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If all NS maps looked that that, where would be the variety? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    edited September 2003
    <!--QuoteBegin--uffo+Sep 27 2003, 02:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uffo @ Sep 27 2003, 02:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Belgarion+Sep 27 2003, 02:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Sep 27 2003, 02:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow... its.....tiny <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    you're comparing it to valentine's breasts? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If only I could touch those swe...wha? Oh ..ya uh good. They're really big. ERR i mean tiny. TINY. They're tiny. I mean TlTS tiny. ITS tiny ITS tiny.

    I'm gonna go.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    v nice map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> i hope it gets official tbh. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MordenMorden Join Date: 2003-02-26 Member: 14045Members
    edited September 2003
    On the right track... but... players are forced through 2 very long hallways in order to get the other side of the map. Well thats atleast what it looks like from the overhead view.

    What's to prevent marines from camping those 2 sections, and using thier range advantage to kill all that comes at them? Are there floor/wall details that provide cover for aliens. The screen shot seem to show those hallways as quite bare. Its something to consider.. unless i've interpreted it all wrong.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    edited September 2003
    <!--QuoteBegin--[UVic] Morden+Sep 28 2003, 03:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([UVic] Morden @ Sep 28 2003, 03:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> players are forced through 2 very long hallways in order to get the other side of the map.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Pics lies, they're _small_ hallways.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What's to prevent marines from camping those 2 sections, and using thier range advantage to kill all that comes at them?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Same answer goes for this too. And if you put it that way, what would prevent aliens camping them? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    There are plenty of hides for kharaas'. They can lurk beneath and above the passage
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    it looks great and all, but perhaps you should ask a PT who has played NS:C if it's big enough. or connected enough even, you seemed to have been able to throw this together quickly, why not experiment with some vent connections or something. the basic figure 8 type layout you have here may lead to repetitive battles.

    gg for the bast comment ~:)
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin--Wurmspawn+Sep 28 2003, 09:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wurmspawn @ Sep 28 2003, 09:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> perhaps you should ask a PT who has played NS:C if it's big enough <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    actually Flayra mentioned that it's kinda big for a combat map. Dunno about that: you can run it from end to another in ~14 secs with a skulk <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I've been making this since they announced that there's gonna be combat mode in 2.1, but you're right,
    It still needs some cosmetic changes.
    Bast r0x0rs j00
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    <!--QuoteBegin--#Ha.Ze-+Sep 28 2003, 07:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (#Ha.Ze- @ Sep 28 2003, 07:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--uffo+Sep 27 2003, 02:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uffo @ Sep 27 2003, 02:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Belgarion+Sep 27 2003, 02:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Sep 27 2003, 02:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow... its.....tiny <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    you're comparing it to valentine's breasts? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If only I could touch those swe...wha? Oh ..ya uh good. They're really big. ERR i mean tiny. TINY. They're tiny. I mean TlTS tiny. ITS tiny ITS tiny.

    I'm gonna go.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Rofl - too funny man. just too funny.
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    Hmmm, it looks very nice...but if you insist on the long coridoors, at least put some crates or other cover in them so that it isn't a marine heaven...

    -Lee
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    LAcks a bit in detail in the hallways.. i think it needs a broken steam pipe somwhere spewing steam <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Lovely hive... very infested and gritty. Kudos on that part.
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