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Join Date: 2003-08-15 Member: 19742Members
Join Date: 2003-08-15 Member: 19742Members
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You could download Monkeybonk's commandmenu then mess around with it. That's about it.
for Aliens, Aliennode.spr is the file you are looking to edit...
for Marines, marinenode.spr is the file you are looking to edit...
to view the sprites, you can use a tool called sprite view. which is available <a href='http://t2k.neotech.cc/ns/tuts/tools/tools.shtml' target='_blank'>On the Web</a>
to Decompile and recompile sprites, you can use a tool called <a href='http://t2k.neotech.cc/ns/tuts/tools/tools.shtml' target='_blank'>Sprite Wizard</a>
ND
edit// Typo and what this forum thought was swearing!??
You can only put impulse commands in the menu though.
I tried doing <b>alias "impulse 210" "nexttrack"</b> to try to get normal commands to work but it doesn't. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I also tried putting the impulse number in as <b>210;nexttrack</b>. Hoping that would fool it, but still no luck. I cannot think of anything else to try.
So I guess its just not possible to add normal commands.
couldnt you just create your own impulses then bind them to the menu
<b>You can edit the displayed text</b> in that BIG titles.txt dont ask me where, scan for keywords.
<b>You can edit the font, font size and font color</b> by changing it in the 800textsceme.txt "piemenu" AND by deleting/replacing all content of hl/ns/gfx/vgui/fonts and hl/valve/gfx/vgui/fonts (this might cause some hoax errors like for example on ASE)
<b>You can change the layout, positioning of the whole menu</b> by the ui.txt "start PieMenu SoldierMenu" ...
nothing left behind to be not changeable.
search it on the forums.
couldnt you just create your own impulses then bind them to the menu <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
the impulses are part of the game's code. Can't be done...sorry.