Combat Levels
SamR
Join Date: 2002-09-30 Member: 1382Members
Join Date: 2002-09-30 Member: 1382Members
<div class="IPBDescription">Appendix C is very vague...</div> I wasn't sure how to create these team start rooms. Should it be made like a DOD map, where it's impossible for the other team to get into the marine spawn? Or should it be as is in the ns_ maps?
And would these marines just appear DOD style? I mean, would a big kinda hologram/infantry portal be cool? So it would look like these new waves were teleporting in...!
I don't know. Other people post boggles or questions about this new game mode, and hopefully queries will be cleared up. =/
And would these marines just appear DOD style? I mean, would a big kinda hologram/infantry portal be cool? So it would look like these new waves were teleporting in...!
I don't know. Other people post boggles or questions about this new game mode, and hopefully queries will be cleared up. =/
Comments
it should have the size and complexity of a cs map with lots of ways to outflank and ambush.
It's up to you. Do you prefer more spawn campers or basecampers? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I've planned that you can't go and kill spawners, since it would be too easy to end the round then.
Altho lerk can go nearly everywhere, unless we use teleports aka one-way-phases.
And the size. Trying to keep it small-medium 'cos its nasty to hunt other player in 1vs1 game.
Since there's no other goals than just fragging, there's no need to be even as "complex" as de_dust .
That's just my thoughts. Feel free to what you wish <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->