<!--QuoteBegin--Duo Maxwell+Sep 17 2003, 02:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Duo Maxwell @ Sep 17 2003, 02:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you guys want i'll covert this one for the pack.... <a href='http://csnation.counter-strike.net/images/content/image_13437.jpg' target='_blank'>http://csnation.counter-strike.net/images/...image_13437.jpg</a> *sighs* And i'll also do HA arms.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
so if u can do that please do so. but with another model wich i would give u.
rose@neotech.cc (just V model is ok... i'm not going to release) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> doestn work (i mean ur email)
<!--QuoteBegin--Dillinja+Sep 17 2003, 06:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dillinja @ Sep 17 2003, 06:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ohh hand i need animator who is capable of animating the reload sequence of the oicw
because it is FAAAR too short so i thought about adjusting the weapon while realoding
so u start reload he changes the clip and the adjusts the crosshair and digital controls for example <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> you just change the fps in the .qc to speed it up.
hmmm thx i try but a animation to fill the space, would be better i think. It wouldnt look like a drunken marine wich just isnt able to reload his freakin gun
Dillinja - it will be nice pack <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I like your concept <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Take MP5, not M4....But how about UMP? H&K UMP .45 ? It would look great as lmg..... And i like C4 too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> But..i don't like GL and HMG ...sorry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Good job m8. Can't wait.
<!--QuoteBegin--HK+Sep 18 2003, 09:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HK @ Sep 18 2003, 09:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope you know that you'd have to totally re-animate the guns if you wanted NS arms on them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Why? you can attach the NS arms to the CS skeleton...
yap i just started it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Nottingham+Sep 18 2003, 09:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nottingham @ Sep 18 2003, 09:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--HK+Sep 18 2003, 09:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HK @ Sep 18 2003, 09:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope you know that you'd have to totally re-animate the guns if you wanted NS arms on them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Why? you can attach the NS arms to the CS skeleton... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I doon't think that works, you can only put ns arms on a gun if the clip is on the side, like the Lmg, other wise it would look wrong. Edit: you can hack the heavy arms on, argo did it a while ago.
you can hack the ns arms on the cs model..this way you can keep the animations.. only thing you have to do is to rename the smds, or change the smd names in the qc file of the ns model.
it is a bone problem see they have different assignments <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
but i think i can handle this <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
but if anyone wants to help .... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
omg.. dont do things much more complicate as they are... just use the cs bones and animations and slap the ns arms on them.. you can finetune it with renaming smds,and chanching some lines in the qc.. works everytime.. even on a 10 legged gumbo for onos
but the only answer he gives me is that the vertex do have invalid bone assignements
(the bones in the smd files f.e. just dont exist (vertex assignment) in the ns arms) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> i dont know what you are doing.... its so simple.. export the arms as 3ds file, open the cs model,delete the arms,import the ns arms,and assign each group to the right bone
<!--QuoteBegin--nthngnsd+Sep 18 2003, 10:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nthngnsd @ Sep 18 2003, 10:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hands probably wouldn't be on the old bones <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> then give it 5min of editing and they will be
has this been forgotten?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
just have lack of time but i im workin on it <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
Comments
the m4 is from
lonewolf - model
sixshooter - skin
so u can bet that i will credit those files i shurely dont start to steal other peoples work
so if u can do that please do so.
but with another model wich i would give u.
this one
<img src='http://www.dillinja.de/nspics/ready/lmg.jpg' border='0' alt='user posted image'>
or u just take the m4 model wich i converted
rose@neotech.cc (just V model is ok... i'm not going to release) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
doestn work (i mean ur email)
because it is FAAAR too short so i thought about adjusting the weapon while realoding
so u start reload he changes the clip and the adjusts the crosshair and digital controls for example <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
you just change the fps in the .qc to speed it up.
I wub my lmg.
It wouldnt look like a drunken marine wich just isnt able to reload his freakin gun
it is right handed though
Take MP5, not M4....But how about UMP? H&K UMP .45 ? It would look great as lmg.....
And i like C4 too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
But..i don't like GL and HMG ...sorry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Good job m8. Can't wait.
did it myself only the arms are missing
- HMG
- LMG
- GRENADER
<img src='http://www.dillinja.de/nspics/final/welder.jpg' border='0' alt='user posted image'>
<img src='http://www.dillinja.de/nspics/final/pistol.jpg' border='0' alt='user posted image'>
<img src='http://www.dillinja.de/nspics/final/mg2.jpg' border='0' alt='user posted image'>
<img src='http://www.dillinja.de/nspics/final/pump.jpg' border='0' alt='user posted image'>
<img src='http://www.dillinja.de/nspics/final/hmg.jpg' border='0' alt='user posted image'>
<img src='http://www.dillinja.de/nspics/final/grenader.jpg' border='0' alt='user posted image'>
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
Good job m8, can't wait for release <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
With NS hands or not <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Why? you can attach the NS arms to the CS skeleton...
Why? you can attach the NS arms to the CS skeleton... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I doon't think that works, you can only put ns arms on a gun if the clip is on the side, like the Lmg, other wise it would look wrong.
Edit: you can hack the heavy arms on, argo did it a while ago.
but i think i can handle this <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
but if anyone wants to help .... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
works everytime.. even on a 10 legged gumbo for onos
but the only answer he gives me is that the vertex do have invalid bone assignements
(the bones in the smd files f.e. just dont exist (vertex assignment) in the ns arms)
but the only answer he gives me is that the vertex do have invalid bone assignements
(the bones in the smd files f.e. just dont exist (vertex assignment) in the ns arms) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i dont know what you are doing.... its so simple.. export the arms as 3ds file, open the cs model,delete the arms,import the ns arms,and assign each group to the right bone
k starting work NOW
then give it 5min of editing and they will be
just have lack of time but i im workin on it <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
This is <i>exactly</i> what I'm looking for: a 'realistic' Natural Selection weapons pack.
I love you.