Hltv Cal Week1 Syn Vs Ham

2

Comments

  • IdenTheBoxIdenTheBox Join Date: 2003-09-08 Member: 20665Members
    edited September 2003
    I think I about lost it when I realized I was watching fades blink right up next to jet packers in mid air, swipe them, and then blink back around the room while healing and repeat. And watching sYn jet packers being able to hit Fades in mid blink while going their own terminal velocity. Wow. Good game for both.
  • HAMBoneHAMBone Probably the best Commander Join Date: 2003-04-02 Member: 15139Members, NS1 Playtester, Contributor
    GG syn. Just to correct the other guy's summary, we actually had reactor room, west access, and waste node in addition to our main. They had fusion hive. We havent had the chance to play vs aggressive fades like syn's and we neglected the marine main and they rushed our undefended main and won with a very strong rush. On our alien, we got waste handling, they held reactor for a while till we got fades, and we fought for a while in reactor. They were smart and stacked mines at the entrances so we were forced to wait for bile bomb before we could attack the main. Great game, we'll be sure to do a better job defending our main next time we face syn.
  • MadcapMagicianMadcapMagician Join Date: 2003-04-07 Member: 15265Members, Constellation
    I recorded demos of both rounds but they are pretty choppy. Anyone else have demos?
  • DramaKingDramaKing Join Date: 2003-06-21 Member: 17582Banned
    <a href='http://www.nucleargamer.com/synvsham.tar.gz' target='_blank'>http://www.nucleargamer.com/synvsham.tar.gz</a>


    GG HAM
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    Demo crashes after a couple of minutes (right after HAM goes into reactor room).

    Anyone else have this problem?

    Ive redownloaded , but get the same problem.
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    <!--QuoteBegin--IdenTheBox+Sep 13 2003, 08:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (IdenTheBox @ Sep 13 2003, 08:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think I about lost it when I realized I was watching fades blink right up next to jet packers in mid air, swipe them, and then blink back around the room while healing and repeat. And watching sYn jet packers being able to hit Fades in mid blink while going their own terminal velocity. Wow. Good game for both. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, when I saw shampoo fly over and die midair, I nearly cried. That was simply amazing. Then there were several times when one marine could hold off serveral skulks (as I recall, one syn managed to hold off about 5), I nearly wet pants. Proof that good marines CAN win the game.

    HAMBONE: Well I got the second game right at least.

    P.S. Funniest point of the game is when greeneggsandham bilebombed those mines and killed two of ham's lerks along with it. ouch!
  • CHAMoisCHAMois Join Date: 2003-02-09 Member: 13339Members
    <!--QuoteBegin--n4s7y+Sep 13 2003, 10:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (n4s7y @ Sep 13 2003, 10:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> P.S. Funniest point of the game is when greeneggsandham bilebombed those mines and killed two of ham's lerks along with it. ouch! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It requires tons of coordination to pull of spectacular stunts like that, make no mistake.
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin--CHAMOIS+Sep 14 2003, 01:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CHAMOIS @ Sep 14 2003, 01:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--n4s7y+Sep 13 2003, 10:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (n4s7y @ Sep 13 2003, 10:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> P.S. Funniest point of the game is when greeneggsandham bilebombed those mines and killed two of ham's lerks along with it. ouch! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It requires tons of coordination to pull of spectacular stunts like that, make no mistake. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Chamois is far too modest.
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
  • WheezerWheezer Join Date: 2002-11-02 Member: 3926Members, Constellation
    edited September 2003
    <!--QuoteBegin--UKchaos+Sep 14 2003, 03:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Sep 14 2003, 03:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Demo crashes after a couple of minutes (right after HAM goes into reactor room).

    Anyone else have this problem?

    Ive redownloaded , but get the same problem. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Aye, same problem here

    Edit: Might have been an issue with C-D or ASE since I tried again after a reboot without starting them up.
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    <!--QuoteBegin--Wheezer+Sep 14 2003, 08:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wheezer @ Sep 14 2003, 08:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--UKchaos+Sep 14 2003, 03:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Sep 14 2003, 03:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Demo crashes after a couple of minutes (right after HAM goes into reactor room).

    Anyone else have this problem?

    Ive redownloaded , but get the same problem. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Aye, same problem here

    Edit: Might have been an issue with C-D or ASE since I tried again after a reboot without starting them up. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I can't run the demo either. Crashes just as they are beginning to have an interesting scrap in double res.

    Bah.
  • DramaKingDramaKing Join Date: 2003-06-21 Member: 17582Banned
    I'll see if i can find a working demo
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    <!--QuoteBegin--DramaKing+Sep 14 2003, 01:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DramaKing @ Sep 14 2003, 01:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'll see if i can find a working demo <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thanks. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    The demo at NuclearGamer worked fine for me. No problems at all.
  • gunnergunner Join Date: 2002-11-03 Member: 6763Members
    i cant see the demo at all. i get the error: "Missing RIFF/WAV chunks" <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    smokedham is an amazing fade <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    I found out what the problem was, don't spectate that fight in first person and it works.

    The second round was infinitely better to watch and was plain great.

    May this permanently silence all 'fades' are too weak whingers <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--gunner+Sep 14 2003, 07:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gunner @ Sep 14 2003, 07:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i cant see the demo at all. i get the error: "Missing RIFF/WAV chunks" <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Use the command <b><i>playdemo</i></b> not play.
  • BLUNTSWORTHBLUNTSWORTH Join Date: 2003-07-16 Member: 18219Members
    edited September 2003
    *edited* by myself
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    <!--QuoteBegin--Aegeri+Sep 14 2003, 10:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aegeri @ Sep 14 2003, 10:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> May this permanently silence all 'fades' are too weak whingers <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So balance is justified by the performance of a few, as opposed to the 4,000+ NS pub players. Superb choice, Flayra.
  • oneshoeoneshoe Join Date: 2003-06-02 Member: 16928Members
    OMG i missed it OMG!!
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    <!--QuoteBegin--Teflon+Sep 15 2003, 09:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 15 2003, 09:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Aegeri+Sep 14 2003, 10:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aegeri @ Sep 14 2003, 10:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> May this permanently silence all 'fades' are too weak whingers <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    So balance is justified by the performance of a few, as opposed to the 4,000+ NS pub players. Superb choice, Flayra. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So we go with the idea of balancing for people who CAN'T play?

    I'm not entirely comfortable with your logic here...
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    If it is the majority, yes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Epidemic+Sep 15 2003, 10:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Sep 15 2003, 10:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If it is the majority, yes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Screw that. Either learn to play the game, or don't play it at all.

    It's not the game's fault pubbers can't use blink properly.


    I think part of the reason is that the weapon switch times are kinda messed up... And weapon switching only works some of the time... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->


    If you don't believe me, try switching your weapons quickly as aliens... the animations don't play well at all..

    If you switch from leap to bite, then back to leap, and fire, if you do it fast enough you won't leap...

    If the weapon switch bug was fixed, aliens would be a whole lot better.
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    I think thats the built in anti-scripting feature. I cant count the number of times I've died as fade because I switched to blink to fast and just sat there clicking my mouse with nothing happening. Frustrating when you know you did the right thing and the game is at fault.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Just on the fade note, I hope you're all fully aware that there are other alien classes. All of which are easier to use.

    Thats where the unskilled players can while away the hours until they master blink - which they will, given time and motivation.


    As I see it, the fade is the choice of the professional. Going Onos is boring, skulk lacking in flexibility, and gorge/lerk very much support classes. Fade, its an attack class, its pretty tricky, but the results are exceptional.

    It does NOT need to be "balanced" for the new players, because IMHO its what you GRADUATE to. Consider AvP2, where most new players can't cope with the speargun sniper Predator class. They start off as a standard pred, and then work their way to other classes.

    No different in NS. You can't use fade? Fine - use lerk, or skulk, or even onos until you have mastered the fine art of blinking. Can't master blink? Spend more time at it. Don't want to spend time mastering the game? Find an easier point and click one.
  • Seraphic8XSeraphic8X Join Date: 2002-06-15 Member: 771Members
    edited September 2003
    <span style='color:white'>Relevant post has been removed.</span>
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    edited September 2003
    I was gonna edit this myself as promised to HAMBONE.
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    sYn dont seem very impressive from the games I've seen of them..
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    Some of you are aching to get the thread locked aren't you?
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