Rendermode Solid And Func_seethrough
KRagg
Join Date: 2002-11-15 Member: 8832Members
<div class="IPBDescription">how is it done?</div> In the hallway between reception and holo on hera, there is a small room in the roof, acting as a T-junction to the vent passing through there.
Now, the floor of that little room is a render solid grating, ie partially transparent, but from commander mode, it's non-visible, ie a func_seethrough. How do you do that?
Now, the floor of that little room is a render solid grating, ie partially transparent, but from commander mode, it's non-visible, ie a func_seethrough. How do you do that?
Comments
Now, the floor of that little room is a render solid grating, ie partially transparent, but from commander mode, it's non-visible, ie a func_seethrough. How do you do that? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
One way to do it at the cost of an extra entity is to create the grate with a func_illusionary and add a NULL textured func_seethrough with the same shape. The func_illusionary can be made invisible to the commander by checking one of its flags.
Brilliant! Thanks!
There's allready some other parts there I'm considering hiding from the comm view, so most likely it wouldn't even up my number of entities. =)