Choke Issues With Modems.
Kinslayer
Join Date: 2003-01-21 Member: 12561Members
in Tech Support
Ever since 2.0 I've noticed that I am getting ALOT of choke on my 56k modem. I play alot of DoD as well as NS, and I can never repeat the choke issue in DoD.
The problem is this: When playing normaly as an alien I will have 250-300 ping with no choke. Thats all fine and dandy. As soon as I see a marine (note, not another alien) it will jump up to 80+ choke all of a sudden. As one can imagine, it makes it neigh impossible to bite a marine when they are "teleporting" around you. Strangely enough, I have not noticed the problem as a marine, although I tend not to play them if I can help it, and just might have not noticed.
So far I have tweeked all I can out of the rate, cl_rate, cl_updaterate, and cl_cmrate variables, to no success. After a little closer investigation with net_graph 3, I notice that my incoming packets jump from the normal 80-100 packets, to 300-600 packets with a marine in sight. Since I can only spit out about 30 packets at a time, I believe that the insane amount of incoming packets is overflowing my poor modem's output and causing mass ammounts of choke with a little loss.
What I am wondering is this: Does anyone have any experience with this problem? Or does anyone know how to limit the incoming packets so that it won't jump by the insane amount? Thanks in advance.
PS: I'm running a 2400+ Athalon, a Radion 9800, and 512megs of PC3200 RAM, with v-synch on I get a solid 60 FPS in all but large turret farms and a large marine base. As far as I can tell, the problem has nothing to do with my system.
The problem is this: When playing normaly as an alien I will have 250-300 ping with no choke. Thats all fine and dandy. As soon as I see a marine (note, not another alien) it will jump up to 80+ choke all of a sudden. As one can imagine, it makes it neigh impossible to bite a marine when they are "teleporting" around you. Strangely enough, I have not noticed the problem as a marine, although I tend not to play them if I can help it, and just might have not noticed.
So far I have tweeked all I can out of the rate, cl_rate, cl_updaterate, and cl_cmrate variables, to no success. After a little closer investigation with net_graph 3, I notice that my incoming packets jump from the normal 80-100 packets, to 300-600 packets with a marine in sight. Since I can only spit out about 30 packets at a time, I believe that the insane amount of incoming packets is overflowing my poor modem's output and causing mass ammounts of choke with a little loss.
What I am wondering is this: Does anyone have any experience with this problem? Or does anyone know how to limit the incoming packets so that it won't jump by the insane amount? Thanks in advance.
PS: I'm running a 2400+ Athalon, a Radion 9800, and 512megs of PC3200 RAM, with v-synch on I get a solid 60 FPS in all but large turret farms and a large marine base. As far as I can tell, the problem has nothing to do with my system.
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Comments
However, recently, after the release of 2.01d, my outgoing packets have become as rare as the Dodo, even with only 4 players. Sometimes, I would see alright, but I could not move. At other times, I would appear to have respawned, while the player list would show me as in the Readyroom. And as I move, the images onscreen would smear...
I would really appreciate a valid explaination to this.
Thanks in advace
[Edit]My system specs are:
Pentium M 1.4GHz (Centrino), Radeon Mobility 9000, 256MB PC-3200 I believe, and runing Windows XP Pro
[/Edit]
I remember this coming up a few times
have you unistalled the Qos packet schedular? (or something like that)
I think that might be the cause
posts like:
"Im glad i played on 56k modem for just a week in my whole life. "
and
"200+ ping with a choke around 30-50. Can't really expect much from a 56k when playing a game like NS. "
are rather USELESS. This is Tech help. Not rag on people b/c they don't have the cash to pay for broad band.
Also seeing how as you basicaly don't know much of what your talking about
playing on 56K is perfectly possible, however you should NOT get choke like that, it is infact from a piece of bad code so far as I can tell.
yah, bad code. Its worse then eating the month old pizza at the bottom of the fridge
I would really appreciate a valid explaination to this.
Thanks in advace <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Blue, I have gotten this problem as well, it seems to be some kind of bug whilst joining a team. If this happens to me, I just goto the console, type "retry" once or twice, and it usualy goes away. Although it can be annoying, it really isn't a problem. The only reason I can think of is that the client gets out of synch with the server when joining a team, somehow.
Thansal, I admit that I have never hear of the Qos packet schedular, although it seems to be a sound path to look into. Do you have any more information about accessing it, or messing around with it?
To some of the comments about 56Ks, they really aren't all THAT bad to play on, ping can be compensated for with aim and reflexes to some extent. If setup right with a decent phone line, there should be NO choke at all. That is the problem, I get 0 choke in DoD, and 0 choke in NS at all times that I am not looking at a marine. In my eyes, this means that there is a netcode bug, or a setting that needs tweeking.
Again, thanks for the help with this.
For some of us, it's not that we don't have the cash, it's that Australia's largest telco won't upgrade our phone exchange so we can get it in the first place.
/me flips telstra the bird
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> telstra
and kingslayer, I play you all the time on spies, and you sayin that 56k isnt that hard to play on, thats a laugh. Seeing as you blink all over the screen and can bite from 5 ft away. Gotta love client positioning...
(And on a side note, I live out in the boonies of Montana, no broadband for me.)