New Style I'm Working On.
Legionnaired
Join Date: 2002-04-30 Member: 552Members, Constellation
Join Date: 2002-04-30 Member: 552Members, Constellation
Comments
It's exactly the kind of corridor i was searching for mathcing this kinf of room: <a href='http://membres.lycos.fr/nolagrulez/ns/projet/medoc0006.jpg' target='_blank'>http://membres.lycos.fr/nolagrulez/ns/proj...t/medoc0006.jpg</a>
I think i gonna stea... err gonna be inspired by that stuff <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Nononononononononono please no, the lighting's fantastic!
So many people muddy up their maps with too much colored lighting -- this is an excellent example of well-used lighting. Vary it within the map, certainly, but not within individual rooms.
Just wondering, is there going to be something outside those glass panels on the left?
Just wondering, is there going to be something outside those glass panels on the left?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That's a window, there's a skybox outside of there.
IN the future though, Pipes will probably be smaller and to the sides, with skylights to add natural looking high-contrast white light to the floor.
For example, in this shot of the enterence into ns_caduceus' (thanks coil! ) MED LAB OF PWN.
<img src='http://legionnaired.evil.cc/ns_tentative0002.jpg' border='0' alt='user posted image'>
EDIT: I just checked the r_speeds, and those pipes are going to have to not be part of the style, the R_speeds are just gtting too high. I'll find another way to do them though.
do you know what this kinda style looks like? it looks like design from the game "alien trilogy" (besides the textures are more high resulution <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->). I loved this combination between industrial and "sterile" elements, which makes it interesting just to look at it. and I dont hink that there is something wrong with the lightning.
to this pipes: make them more simple as part of the ceiling. we all know this: one has to cut down the ideas to fit the hl engine. will the whole map be this medlab style? rul0r! cant wait to see the biohazard areas ^^
Bandwidth exeeded <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Sounds interesting though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Anyway, my first full fledged room, a type of medlab, is nearing completion. I'll get pics up as soon as I can.
Belg
<img src='http://www.dodstudios.net/uploads/uploads/ns_tentative0000.jpg' border='0' alt='user posted image'>
And the first completed room! Reception and Diagnosis, possibly a major chockpoint.
<img src='http://www.dodstudios.net/uploads/uploads/ns_tentative0003.jpg' border='0' alt='user posted image'>
Another perspective....
<img src='http://www.dodstudios.net/uploads/uploads/ns_tentative0004.jpg' border='0' alt='user posted image'>
I will try to add some accent to the floor once I get a higher-res floor texture, that one is scaled up and looks fugly.
0wn!!!!!!!
the style is cool. just make it look more "different". the light on the map shouldnt be this blue in all places. maybe choose this blue style for hallways, use a slightly green one for the medical rooms and maybe a brown or red theme for the locations near hives.
Also, in case I haven't mentioned, the map takes place between two ships, a medical ship and a hyperdrive prototype-carrying frigate. The medical ship is going to be sterile, cold, and that same pale blue.
The hyperdrive ship, I haven't decided if I want to have the same coldness, or a hotter high contrast red/white/orange. I'll have to do another style test for that, which I will no doubt post in a new thread.
But i am missing something in the first picture!
I really do not know what!
Maybe the lighting (only the BIG blue)
Nono! now i know!
A resource nozzle will be nice there!
And how should the aliens walk at the wall?!