Cloaked Rts

darkjesterdarkjester Join Date: 2003-08-17 Member: 19853Members
<div class="IPBDescription">incase you didn't know</div> for everyone out there who didn't know this, if an rt is cloaked the node doesn't emit bubbles like it normaly does. just thought i would make sure everyone knew this

Comments

  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    Cloaked RTs make the white res trail dissapear. It also makes an occasional sloshing noise. The res trail isn't the most reliable method of detecting cloaked RTs, because sometimes the trail doesn't appear, cloaked RT or not.

    Sound is still the totally infallible method of detecting unseen objects, when used correctly.
  • ForkehForkeh Join Date: 2003-08-11 Member: 19431Members, Constellation
    well sence its cloacked shouldn't you see the res trail go up...the rt is invisible right?
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    The best way is still to take out your pistol and shot above the res node, smoke or no. If it appears, voila!
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    Yup, best way to find a RT is just to launch a couple of bullets where the res node is.
  • ForkehForkeh Join Date: 2003-08-11 Member: 19431Members, Constellation
    it makes more sense to use ONE bullet on account on it only takes ONE bullet for it to be uncloacked...no sense in wasting lmg bullets..
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    <!--QuoteBegin--Forkeh+Aug 23 2003, 01:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forkeh @ Aug 23 2003, 01:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it makes more sense to use ONE bullet on account on it only takes ONE bullet for it to be uncloacked...no sense in wasting lmg bullets.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you got really bad aim you might need more than 1 bullet.
  • PaaDiiPaaDii Join Date: 2003-08-20 Member: 20027Members
    or if its safe u could always just walk over the resnode... no ammo requierd.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Just touch the resource nozzle and it will uncloak. From a distance, a pistol shot to its flesh should do the trick just as well. Better than walking into 5 offense chambers.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Just as a tip, if the RT is cloaked, and you're not in a hurry, find the SC first. If you kill it, and the chamber appears, then all is well. If it stays hidden, you have problems.

    If you kill the RT first, and then find a sensory, you'll never know if its the only one. By getting the SC first you learn whether or not the enemy use redundant Sens, and you also make sure that the enemy HAVE to put down a new sens if they intend to sneak to your RT.

    Too many times as a gorge have I went back to an RT I held, only to discover theres a tf there, and that its easy enough for me to bile because the marines left the sensory up.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Also once you kill the sensory first, you don't need to worry about cloaked skulks sneaking up to you while you knife the RT.
Sign In or Register to comment.