Nancy Remake Team.
Lazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester Posts: 1,690
edited December 2003 in Mapping Forum
This one is FOR REAL.Alright I'm editing this post to make it the faq.
The Nancy Project FAQ
Please read before asking questions or making suggestions!
Why don't you get the original from the author?
The original .RMF file was lost after a hard-drive failure on Devildog's computer.
This file is needed in order to make changes and compile the map.
Umm... Nancy wasn't lost... I have the 1.04 map on my harddrive... why can't you use that?
Yes, many of us have it. The problem with the old map is that it was compiled with the wrong hull file. This wasn't apparent until 2.0 came around and now Onos are stuck every time they evolve. And using /stuck is simply not adequate enough of a fix for the NS team. Plus, no balance changes were able to be made so the map's gameplay became outdated.
So why don't you just take the map, and make the changes needed?
The .BSP file is nearly useless when trying to make changes to a map. It's the final optimized version. The Nancy-Team did use it though, in two ways. The first was for reference. Taking screenshots and walking around, they were able to get a good idea of what it should look like. Second, by using a decompiler and were able to get some of the brush work back. This only made using getting the basic dimensions easier to get as decompilers are simply not very efficient and the brushwork they provide is far from optimal. While the entity work can be gotten from RIPent, this still leaves detail brushwork, texturing (a massive job on it's own) and lighting and since we don't have the lights.rad file that Devildog used, lighting is taking a bit of work as well.
Blah and Blah sucked back in the old Nancy. You should change it.
The map is going to be done as faithfully as possible to the original, at least until playtesting by the NS Team. Then, balancing changes will be made as suggested by the playtesters, developers and the original author of the map, DevilDog.
Major changes being made thus far are:
-New onos hull file.
-Changes to Port hive to allow Onos movement
-Added connection between the two vent "systems"
-Easier access to vents after removing "lip"
-Texture alignment issues
Can we see some screenshots?
Due to the faithful recreation, you can simply load up the old Nancy and see it there. There are a couple of rough screens of the changes to port, but none have been released of the changes to the vents. Use your imagination in the meantime. (Though for those who don't have the old version of NS, some screens of it may be posted if someone were so nice as to create them.)
Why not just release it so we all can play it! Mass playtesting!
The answer is no, for now. The team wants to have a good quality project released, not betas all over the place. The first releases will be internal to the NS team. In fact, the intention is to have it playtested there. If it's decided at some point that the map just can't cut it, then and ONLY then will it be released publicly as a "custom" map. That scenario is highly unlikley as the map has been played before.
Isn't it too late to be included in 3.0?
The map has been played before. Unlike the other "new maps", basic things are known about how it plays. The testing that needs to be done are bug testing and testing with the new gameplay. Isolating imbalances and fixing them are also on the to-do list. While some maps may need complete revisiting, Nancy (in theory) shouldn't need much. And worse come to worse, it will be in another small pack released via Steam. Remember, NS is going to steam, and that means dynamic content! Either way, Flayra has expressed interest in getting this map back in and since he has final say in such matters...
Why isn't this thread stickied?
Stickied threads are meant to be useful. Particularly in the mapping forum. I wouldn't call the information here terribly useful (though I'm sure there is some useful stuff). It's just ... well ... ask the moderators ...
I don't feel like reading 9 gajillion pages of this thread. What did I miss?
Nothing. If it's not written in this FAQ, don't worry about it.
I don't feel like reading the FAQ. I'm going to post a question answered here anyway.
Then expect all answers to that question to point (hopefully without flammage) to this FAQ. (Hint, hint regular readers...)
Why is this thread open to the public if we aren't supposed to ask questions about it?
This thread is here so that we can all see the status of the map. It's a very communtiy oriented project really! This FAQ is merely here to answer the questions asked every couple of pages. I'm sure the team doesn't mind if you ask what the status of the map is every now and then. (Besides... we don't want this on the second page now, do we?) If you have a specific question, do feel free to ask. And do feel free to keep giving these guys the kudos they deserve! Such l337 teamwork hax!
Who's remaking Nancy?
Original Map Author: DevilDog
Remake Leader: Lazer
Sub/Various Optimization: WolfWings
I really think that sums up everything right now.
Post edited by Unknown User on