Nancy Remake Team.

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Comments

  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    there's cracks in the seat back.

    and what you said about the patches; if you loop textures too much so the patches look small then they need alot more lightmap memory in this engine.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    Its great that the community is so dedicated to ns. I just love it. You all are doing great work and im pretty sure the team will greatly appreciate it.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Nice job. I deffinately want to see that included. Keep working on it.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Nice MS, me likes.

    ~ DarkATi
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Could we make one tiny alteration and make that switch in the marine start actually DO something? I don't care if it opens a random vent in the readyroom, I just want it to do something! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--Ryo-Ohki+Aug 31 2003, 02:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Aug 31 2003, 02:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Could we make one tiny alteration and make that switch in the marine start actually DO something? I don't care if it opens a random vent in the readyroom, I just want it to do something! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yea, i was going to suggest to make it activate the easteregg, thatd be cool
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--Umbraed Monkey+Aug 31 2003, 02:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Aug 31 2003, 02:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Ryo-Ohki+Aug 31 2003, 02:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Aug 31 2003, 02:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Could we make one tiny alteration and make that switch in the marine start actually DO something? I don't care if it opens a random vent in the readyroom, I just want it to do something! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yea, i was going to suggest to make it activate the easteregg, thatd be cool <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hmmm... that's all up to Lazer I don't know, interesting idea though I must say.

    ~ DarkATi
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Alright, I'll make the switch do something later. Maybe not activate the easteregg (I got an idea for a different switch) but I'll have it turn on some lights or something. So when it's done send it to me and I'll make it do something.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Haven't posted any screenies lately, here's DevilDog's Original and below I'll post my remake of the Sub-tunnel. Just started on the Sub-tunnel so forgive some minor misplaced textures etc.

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    DevilDog's Port Side.

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    My Port Side Remake.

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Out of the vent.

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • 5EuroSchein5EuroSchein Join Date: 2003-03-31 Member: 15077Members
    looks very nice.

    keep on this good work.
    can't wait to play the old nancy again as a official map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    perhaps we can do some changes so the map is more 2.0 friendly after you finished the old one and handed it over to devil.

    you all do a very good job.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited August 2003
    <!--QuoteBegin--5EuroSchein+Aug 31 2003, 03:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5EuroSchein @ Aug 31 2003, 03:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looks very nice.

    keep on this good work.
    can't wait to play the old nancy again as a official map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    perhaps we can do some changes so the map is more 2.0 friendly after you finished the old one and handed it over to devil.

    you all do a very good job. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    People don't read the last 22 pages of this very carefully... not that I can blame them - 23 pages!

    Anyway, just caught an error in my own work. That light in the Port hallway isn't the normal light it's light3f, need to change that. Back to work for me.

    EDIT: 24 pages now... he he.

    ~ DarkATi
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    This is looking fantastic. I really cant wait... And really wish i could map.
  • RoyGBivRoyGBiv Join Date: 2002-10-25 Member: 1595Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Alright, I'll make the switch do something later. Maybe not activate the easteregg (I got an idea for a different switch) but I'll have it turn on some lights or something. So when it's done send it to me and I'll make it do something.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    make it turn on the hurt entity whatever it's called outside the windows of marine start. so if any marines or aliens /stuck out there the people inside can turn the switch and massacre them all. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    edited August 2003
    <!--QuoteBegin--RoyGBiv+Aug 31 2003, 05:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RoyGBiv @ Aug 31 2003, 05:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Alright, I'll make the switch do something later. Maybe not activate the easteregg (I got an idea for a different switch) but I'll have it turn on some lights or something. So when it's done send it to me and I'll make it do something.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    make it turn on the hurt entity whatever it's called outside the windows of marine start. so if any marines or aliens /stuck out there the people inside can turn the switch and massacre them all. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Do you REALLY think we would add something like that?! How about a smart idea? Put a nobuild/clip outside so they CAN'T go outside.

    I'm sorry about sounding rude, but really, think before you post in such a big thread. It makes reading the post a little more... informative?

    DarkATi: Great job. It's looking REALLY nice. What's the status on port/subtunnel/auxilliary generator as a whole? I can't wait to add it in.
  • RoyGBivRoyGBiv Join Date: 2002-10-25 Member: 1595Members
    edited November 2010
    it was a joke, a funny idea...
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    Now now, lets not start a flame war in the thread. I'm sure we are all mature enough to continue without any more remarks?
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    Wow, lookin really good. How about making a list of all of the completed parts? That way we can have an idea of the overall progress. Also I want to know what is available, I said a few pages back that I want to helpm but I don't know what to do to help. So, yea, do you think that a list could be made.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited August 2003
    I'd say I'm about 80% Done.

    EDIT: RoyGBiv - I don't think Lazer meant to go off on you, it's just the both of us, him more than me even have been mapping our **** off for weeks now and I myself haven't got much sleep for awhile so I'm just a little grumpy and I think that's all that Lazer is - grumpy. He didn't mean to off on you but I don't blame him for being touchy. We're both just tired as tired can be and STILL have much more to do.

    So on his behalf I say I'm sorry but we're just exhausted man.

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    In a stroke of irony my computer (not HD, however) crashed and I lost all my Aux Command Texturing Work. I was lucky I had a backup of my Port and Sub-tunnel. I'll have to work extra hard to catch up now.

    Maybe Nancy is cursed....

    ~ DarkATi
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    <!--QuoteBegin--DarkATi+Aug 31 2003, 03:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Aug 31 2003, 03:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So on his behalf I say I'm sorry but we're just exhausted man. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm exhausted too, hon. *chuckles*

    I'm getting a lot done, I just would like to appologize for not getting everything I'm in charge of done sooner. I just slacked off for a day or so there, I was burning out and needed to crash, <b>hard</b>, for most of a day, though I'll have Mother Interface done by late this evening still, it looks like. :-)

    Maybe we can get this thing compiled on Monday, would be one helluva way to spend Labor Day, after all. =^.^=

    But, yeah, it is getting annoying seeing the same questions time and time again. Almost makes me want to make a thread just on Nancy status, but I wouldn't be able to keep the stupid questions out of <i>that</i> thread either. =-.-=
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    <!--QuoteBegin--DarkATi+Aug 31 2003, 06:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Aug 31 2003, 06:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In a stroke of irony my computer (not HD, however) crashed and I lost all my Aux Command Texturing Work. I was lucky I had a backup of my Port and Sub-tunnel. I'll have to work extra hard to catch up now.

    Maybe Nancy is cursed.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And on that note... just backed up everything to three seperate CD-RWs. :-)
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--WolfWings+Aug 31 2003, 10:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WolfWings @ Aug 31 2003, 10:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--DarkATi+Aug 31 2003, 06:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Aug 31 2003, 06:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In a stroke of irony my computer (not HD, however) crashed and I lost all my Aux Command Texturing Work. I was lucky I had a backup of my Port and Sub-tunnel. I'll have to work extra hard to catch up now.

    Maybe Nancy is cursed.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And on that note... just backed up everything to three seperate CD-RWs. :-) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Good. I never burn CDs but I name my map files like: port_sideII, port_side, port_side[texdone], port_side[rework] etc. It's a good idea though your CDRW idea is better.

    *Backs up work on CDs*

    P.S. Seriously.... I think Nancy is cursed... Beware Innocent Mappers!

    ~ DarkATi
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    edited September 2003
    Well, the simple fix is to make the source file avalbe to teh public0rz~!111
    ...
    or not!
    Well, how about just the team that worked on it..
    and DD
    and Flayra if it get into 2.1 (because its now a requirement that the dev team gets a copy of the source file for offical maps, due to the problems with Bast and Nancy)
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--ANeM+Aug 31 2003, 11:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Aug 31 2003, 11:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, the simple fix is to make the source file avalbe to teh public0rz~!111
    ...
    or not!
    Well, how about just the team that worked on it..
    and DD
    and Flayra if it get into 2.1 (because its now a requirement that the dev team gets a copy of the source file for offical maps, due to the problems with Bast and Nancy) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I cannot stress to you how important it is to read the previous pages and not just aimlessly post.

    Our goal is simple. Re-create Nancy (exactly) changing only minor texture "errors" made by DD and making it more Onos friendly. DD has said over and over that he is "not interested in remaking Nancy" and he has entrusted myself, Lazer and WolfWings as well as a few others to do so.

    The new 2.1 (hopefully) Nancy is going to kick **** do not worry.

    ~ DarkATi
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    Hehe, just noticed, at the bottom of the forums it shows birthdays. Today is DD's 26th birthday!
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