How To Stop A Multimanager From Coninuing?

dignomedignome Join Date: 2003-08-04 Member: 18853Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Need a little help, then will post map.</div> Anyone have any quick workarounds on stopping a multimanager from continuing...or just using another entity route. I was thinking if you went the later way you would need something to detect the round ending and then trigger something that cuts off the commands from going through. I've done this in counterstrike a few years ago and just started up mapping for ns a year later. Really appreciate any relevant posts and discourage the b.s. Details would be nice <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

Comments

  • dignomedignome Join Date: 2003-08-04 Member: 18853Members, Constellation, Reinforced - Shadow
    Nevermind, I figured it out myself.....I guess I'm just tired

    Will post how for everyone in the morning, or if you really want to give it a shot until then go for it.
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