Testing My Map As Onos

OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
Everytime I test my map after it compiles through Hammer, then automatically loads...I play, then everything is fine untill I Gestate to Onos, then Onos sticks in the floor--any ideas why?

Comments

  • acer_r1acer_r1 Join Date: 2003-03-11 Member: 14397Banned
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    Not sure what that means....Is there some sort of setting I need to set for HULL?

    I have no errors at all in the compile.
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    add "-hullfile nshulls.txt" to the csg command line and copy nshulls.txt from the ns directory to your compile tool's one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    I found this quote

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-hullfile filename ,this is essential for NS mapping without it player will get stuck/fall through parts of your map.

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    What exactly is this? Where do I put it, and when?

    I'm asuming it goes like this....if my map name is ns_mercy, it's:

    "$csg_exe"

    "$path\$file -hullfile ns_mercy"




    Is that how it works?

    Also, do I have to put ".rmf" at the end?

    What does placing "-hullfile ns_mercy" in the csg do?
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    I did some searching and found the answers; thanks all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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