Everytime I test my map after it compiles through Hammer, then automatically loads...I play, then everything is fine untill I Gestate to Onos, then Onos sticks in the floor--any ideas why?
add "-hullfile nshulls.txt" to the csg command line and copy nshulls.txt from the ns directory to your compile tool's one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-hullfile filename ,this is essential for NS mapping without it player will get stuck/fall through parts of your map.
I did some searching and found the answers; thanks all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
I have no errors at all in the compile.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-hullfile filename ,this is essential for NS mapping without it player will get stuck/fall through parts of your map.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What exactly is this? Where do I put it, and when?
I'm asuming it goes like this....if my map name is ns_mercy, it's:
"$csg_exe"
"$path\$file -hullfile ns_mercy"
Is that how it works?
Also, do I have to put ".rmf" at the end?
What does placing "-hullfile ns_mercy" in the csg do?