2.0 Hera
RuneGrey
Join Date: 2002-11-02 Member: 4844Members
<div class="IPBDescription">...wasn't this fixed?</div> Well, playing a fun game on Hera today, the aliens were doing great - we had managed to secure all three hives, had signifigant defenses up, and were about to make our rush on the marine team when all of a sudden...
....DataCore and Vent both explode at the exact same time, due to sieges placed in that magic spot right outside of Data Core Delta. I thought that the maps had been adjusted so this was fixed? Admittedly, this has been the first time I've seen it, but it should be worth looking into, as this was a tactic that pretty much broke Hera last time.
If I'm mistaken and some new tactic was used... please let me know. Being on the alien team, I know I didn't get a very good look at their setup.
....DataCore and Vent both explode at the exact same time, due to sieges placed in that magic spot right outside of Data Core Delta. I thought that the maps had been adjusted so this was fixed? Admittedly, this has been the first time I've seen it, but it should be worth looking into, as this was a tactic that pretty much broke Hera last time.
If I'm mistaken and some new tactic was used... please let me know. Being on the alien team, I know I didn't get a very good look at their setup.
Comments
Alas, alas.
A guy has a spot on his face and everyone calls him 'Mr.Spotty'.
hera is still a battle for processing (not only for sieging), but it looks nicer and its worth battling in there.
hera is still a battle for processing (not only for sieging), but it looks nicer and its worth battling in there. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
1hive = no bilebombs
Hera now has 2 key positions.
1. Processing with the double siege point
2. Cargo storage. From cargo storage you can siege 3-4 res nodes. 2 at holo, the one in the room above processing and hera entrance. Thats 4 less res nodes to the aliens and makes map control so much easier if the sensorys around there are all gone.
Guess you guys shouldn't have let them take that area, eh? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->