Hi-poly

UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
edited August 2003 in NS Customization
<div class="IPBDescription">New GL</div>
SRY, /me is n00blar, not a model a question

I was just wondering if anyone has started makeing high poly p and w models for the new nade launcher. I have high poly models of all other guns and even the shells, want a gl to go with it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Hi. Use conventions.
    mreq = model request, which should have gone somewhere in the subject of this thread.
  • UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
    soz im a n00b to the forums <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    btw, it's very obvious what mreq and mwip mean but what does mrel actually mean?
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    mrel = Model Release

    I think.....
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    edited August 2003
    <!--QuoteBegin--Mr.KNifey+Aug 7 2003, 05:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.KNifey @ Aug 7 2003, 05:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mrel = Model Release

    I think..... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Jupp.

    mreq = Model Request
    mwip = Model Work in Progress
    mrel = Model Release
    sreq = Sprite/Sound Request
    swip = Sprite/Sound Work in Progress
    srel = Sprite/Sound Release

    did I forget anything?

    [EDIT]

    Oh, sorry. Thanks for the help nthngnsd!

    NEW LIST:

    mreq = Model Request
    mwip = Model Work in Progress
    mrel = Model Release
    sreq = Sprite/Sound Request
    swip = Sprite/Sound Work in Progress
    srel = Sprite/Sound Release
    ns = Win

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    [EDIT]
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    yeah, ns = win <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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