Still Unbalanced.

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Comments

  • ghamgham United Kingdom Join Date: 2003-05-01 Member: 15991Members
    Listen to GREENEGGSANDHAM and recognise he's a PT/Veteran and knows what we're saying, I'm sure he's already voiced his opinions to the dev's.

    That's all we wanted to achieve, someone with status realising the same, roll on 2.01 :]
  • Pebbles-TPFPebbles-TPF Join Date: 2002-11-11 Member: 8237Members, Constellation
    edited August 2003
  • torment_jtorment_j Join Date: 2003-05-02 Member: 16004Members
    yeah agreed, all thats left to say that i can think of is..




    <span style='font-size:30pt;line-height:100%'><i>GG FWD.</i> </span>
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    seriusly, something temp could be brought in to sort it, something as small as a re-adjustment of costs, i mean once both teams are teched, its pretty fair HAHMG vs onos whatever (ok well maybe fix the redemp onos) but apart from that its good, change base skulk res to like 0-5, and perhaps lower the cost of some marine research, that would speed the marines tech tree and slow the aliens, the key to balancing NS seems to be the tech speed, because at the moment the combat between equal techs is fine, just getting there isnt.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    Your comm is horrible, it's all I can say. Just plain horrific. A shotgun with lmgs in a pack is un-freakin'-touchable by early skulks short of sensory cloaking... Lerks can be flanked and there's almost nothing they can do if they want to be more than an occasional harrasment. Capping RTs followed by shotgun patrols makes them difficult to retake, heavy pressure against enemy res nodes is obviously neccessary (shotguns again!).

    But how, you say, do I know your comm is horrible? You went up against onos without shotguns. And, probably, without a mix of jetpacks and heavies. This is, of course, just talking about your experience after getting heavies... To discuss what happened before, I'd have to have seen the game. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    One of my, em, 12 games now comming was against a team stacked with 4 clannies, 1 guy from some other clan, and another guy. I had 4 pubbers, one of which was new. Yet, we still won by wiping the floor with alien res nodes early and then turret farming holoroom, making movement out of Archiving fairly painful.

    Seriously, adapt your tactics before you complain... Unbelievably good clans like panda, ReD, etc, couldn't find a way to clearly dominate an enemy team, so obviously you need to work on something, whether it is teamwork (probably not), strategies, or, heck, even method of engagement, the list is endless.

    That and adapt to the funky skulk twisting! But, seriously, you've played four days. You do NOT know fundamental balance issues in four days, because you've yet to test the full breadth of possibilities.
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    It would be interesting to know if most PT thinks the same as GREENEGGSANDHAM, that they did not have time to balance the "drastic changes" made 1 week prior to release.

    So, what to the PTs think?
  • torment_jtorment_j Join Date: 2003-05-02 Member: 16004Members
    edited August 2003
    just so u know, we dont play retards, organise whatever clan ur from and get a game with NR ( #natural-resistance irc.quakenet.org ) see how well u do as marine.
  • torment_jtorment_j Join Date: 2003-05-02 Member: 16004Members
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Was just about to say something when the forums crashed, but Spazmatic pwnd my feeble attempts at a reply. He be the man and totally right. Now go and play the game, you only win with practice.
  • ghamgham United Kingdom Join Date: 2003-05-01 Member: 15991Members
    Shotguns dont make you invincible early on, good skulks own good marines atm

    And even if you take down one onos, because you cant control the rest of a map against a good alien clan, they'll have res for mroe and more

    Plus a decent clan wont let you take down an onos, since they'll use either a redemp onos, or they'll produce a proper attacks with all life forms.

    Stop thinking publics, start thinking clan matches
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    edited August 2003
    It would really help if we could see a demo of these matches. Then people could explain tactical issues more clearly. I don't particularly personally care for most of our testers, but when they thought teams were unbalanced, they let us know. I would be happy to see your clan play aliens against guys from Cri. or Pandas or HAM as Marines. They'd slaughter you in a couple minutes, I guarantee.

    Give it more time, try to expand your tactical horizons a bit. 4 days, no matter what you think, is not enough time to learn anything. People took 3 months to figure out JP rushing in 1.0 for gosh sakes.
  • torment_jtorment_j Join Date: 2003-05-02 Member: 16004Members
    <!--QuoteBegin--lolfighter+Aug 3 2003, 03:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lolfighter @ Aug 3 2003, 03:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Was just about to say something when the forums crashed, but Spazmatic pwnd my feeble attempts at a reply. He be the man and totally right. Now go and play the game, you only win with practice. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    im in a well known clan.. cant say anything, selecti help me out here..
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    And from reading posts since I posted, this whole topic has become tiresome teen angst. Locked.
This discussion has been closed.