Yours looks nice too, Darkkiz. Fix up the small inaccuracies then learn how to skinmesh. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Most of us aren't geniuses like you who's first language is English. If you could be the guy who provides tutorials for every possible language? That would make the learning process much much easier <b>SIR</b>. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Your english seems fine to me. Make due with what you've got, I say.
Yours looks nice too, Darkkiz. Fix up the small inaccuracies then learn how to skinmesh. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Most of us aren't geniuses like you who's first language is English. If you could be the guy who provides tutorials for every possible language? That would make the learning process much much easier <b>SIR</b>. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Umm.... What?
Btw, i can mesh actually, i just suck at it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--coil+Aug 4 2003, 09:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Aug 4 2003, 09:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='color:white'><b>Play nice, or don't play, people.</b></span> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> What was bad in my post coil?all i pointed out to Jamil that not everybodys main language is English and most tutorials out there are English.
Well, English aint my first language, but i can understand English tuts. Of course it would be nicer if all the tuts would be Finnish tho <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--::esuna::+Aug 4 2003, 05:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Aug 4 2003, 05:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Acid-Snake+Aug 2 2003, 08:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Acid-Snake @ Aug 2 2003, 08:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, it's a very poor, and undetailed model of a H&K G3A3.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> You do realise that to preserve framerates and lower the polycount that unecessary detail is usually skinned as opposed to being modelled. However, darkkiz, as usual, has done a fantastic job getting the detail modelled too. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> It's tha minor details that set tha 3 guns apart, seeing as how their base design is virtually identical....
<!--QuoteBegin--Spawn+Aug 4 2003, 08:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spawn @ Aug 4 2003, 08:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Acid-Snake+Aug 2 2003, 08:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Acid-Snake @ Aug 2 2003, 08:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, it's a very poor, and undetailed model of a H&K G3A3.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Can you do better ? i think its great . <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> ::rolls eyes:: i don't model virtual firearms...i use and repair real ones....
<!--QuoteBegin--Acid-Snake+Aug 4 2003, 03:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Acid-Snake @ Aug 4 2003, 03:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Spawn+Aug 4 2003, 08:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spawn @ Aug 4 2003, 08:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Acid-Snake+Aug 2 2003, 08:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Acid-Snake @ Aug 2 2003, 08:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, it's a very poor, and undetailed model of a H&K G3A3.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Can you do better ? i think its great . <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> ::rolls eyes:: i don't model virtual firearms...i use and repair real ones.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> gg.
Comments
Yours looks nice too, Darkkiz. Fix up the small inaccuracies then learn how to skinmesh. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Most of us aren't geniuses like you who's first language is English. If you could be the guy who provides tutorials for every possible language? That would make the learning process much much easier <b>SIR</b>. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Your english seems fine to me. Make due with what you've got, I say.
Yours looks nice too, Darkkiz. Fix up the small inaccuracies then learn how to skinmesh. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Most of us aren't geniuses like you who's first language is English. If you could be the guy who provides tutorials for every possible language? That would make the learning process much much easier <b>SIR</b>. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Umm.... What?
Btw, i can mesh actually, i just suck at it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
What was bad in my post coil?all i pointed out to Jamil that not everybodys main language is English and most tutorials out there are English.
You do realise that to preserve framerates and lower the polycount that unecessary detail is usually skinned as opposed to being modelled. However, darkkiz, as usual, has done a fantastic job getting the detail modelled too. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It's tha minor details that set tha 3 guns apart, seeing as how their base design is virtually identical....
Can you do better ? i think its great . <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
::rolls eyes:: i don't model virtual firearms...i use and repair real ones....
Can you do better ? i think its great . <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
::rolls eyes:: i don't model virtual firearms...i use and repair real ones.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
gg.