Question For The Pts
Dan_Forever
Join Date: 2002-08-02 Member: 1054Members
Join Date: 2002-08-02 Member: 1054Members
Comments
Pheromones makes you see where marines have been.
Imo Pheromones are completely useless <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Pheromones is umm useless <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Poor mans MT.. and does it even show up through walls? Didn't seem to...
IMO DC's are only needed if the team plays poorly together and there are no gorges around to heal.
Movement and sensory both seem perfectly balanced and complementary to me, DC's seem less effective although the boost they give onos should not be ignored.
Actually pheremones is amusing when you see an Onos whose devoured a marine, it looks like hes venting little puffs of fart cloud as he runs.
Skulks with silence = teh win <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The movement upgrades are great but aren't needed if you have sensory, silence and a sensory chamber near by is just redundant.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Pheremones<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Sigh.
/me shrugs
Scent of fear >>> pheromones.
Scent of fear >>> pheromones. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Because the word doesn't exist?
It is also not a very hard word to spell ffs. It always makes your point seem more intelligent when you can at least SPELL correctly.
- Cloaking: mostly useless. Cloaking is very useful, but you get cloaked even while moving in range of a sensory chamber and if you're going for sensory first, better put them everywhere on the map, so getting the upgrade is redundant. Exception: as gorge in still uncloaked area.
- Scent of Fear vs Pheromones: the first tells you where the marines are before they get to your ambush spot, the second thells you where they are after they walk past you, and gives you some vision-obscuring smoke too. While Pheromones do have some useful properties (like if you're a science skulk trying to examine the migratory behaviour of the human species), I tend to believe SoF is the better of the two.
And when they know the maps,its a quick switch to SoF
But still, SoF>Pheromones
The same would be said of a Motion Tracking upgrade.
However, I do think that would be a much better upgrade then pheromones.
You might just want to try using all the upgrades before you decide they are all useless. We have a word for people like you where I play, and that word is nublar.
The movement upgrades are great but aren't needed if you have sensory, silence and a sensory chamber near by is just redundant. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I think you're wrong... I was marine today killing aliens even thought they were in the range of a sensory chamber, simply because they were making so much damn noise. Sensory chambers plus silence are truly the best way to kill marines, because they never see you coming and it takes them a second to realize theyre being damage since they cant hear the chomps... although silent healspray is one of the most fun.
You might just want to try using all the upgrades before you decide they are all useless. We have a word for people like you where I play, and that word is nublar. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I usually don't like or agree with ppl calling others nubs/nublars... but damn your 100% correct <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
That said, I've found a few, rare uses for pheromones. One, when marines are using jetpacks to try and punch through our lines (in this case, I knew the comm, and knew what he liked to do), pheromones helps while patrolling back and forth as a lerk. It's also apparently useful to have one skulk with pheromones in a group, so he can easily point the skulks at any marine squads who might've passed by earlier, and keep them from going the wrong way. However, it's rarely useful, especially in the later parts of the game.