Ns 2.0 Minimap

245

Comments

  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    I'm sure MonsE has many suprises waiting for us when we play 2.0 for the first time. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    <!--QuoteBegin--Shrike+Jul 28 2003, 12:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shrike @ Jul 28 2003, 12:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The map does seem like it could become quite cluttered if there's turret farms all over the place.. not to mention marine start. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Naturally, this has been considered.
  • MystiqqMystiqq Join Date: 2003-01-03 Member: 11755Members
    loooooks nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    3 more days.. argh!
    3!!!!!!!
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    *twitch*



    Wait....so does this mean motion tracking has been changed to being a representation on the minimap instead of on the HUD? Is it....unbroken at last?!?!

    Dare I dream?
  • ScareCrowScareCrow Join Date: 2003-07-28 Member: 18499Members
    Been followin NS since before it's release on Oct. 31st, 2002 and have been just a "lurker" of the forums and community till now. This new mini-map made me wanna register to say how FREAKING AWESOME it is!! It just OOOOOZZZESSS sexyness and effort. 2.0 has really been worth the wait and can hardly contain myself till Thursday. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    Thanks to everyone who has made NS possible. From the Devs to the Constellation members to the Mappers and especially the playtesters. It's been one helluva ride. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • GeENiEGeENiE Join Date: 2002-06-09 Member: 740Members, Constellation
    edited July 2003
    looking great ! , is there a way to zoom in and out on the minimap ? (like DoD)


    + are the white arrows on your minimap your teammate directions?
  • nthingnthing Join Date: 2002-11-01 Member: 3091Members
    edited July 2003
    Wow - that rocks!

    Awsome job! That is just the icing on the metaphorical 2.0 cake.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    Yeah it does look very similar to the DoD map, I really like it, this is going to be such a polished version.
  • StoatBringerStoatBringer Join Date: 2003-06-09 Member: 17144Members, Constellation
    I love the new map and want to have it's babies.

    No, seriously!
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    this should explain my thoughts
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin---_Phoenix_-+Jul 28 2003, 11:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Jul 28 2003, 11:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Woot!! I suggested something like this in S&I ages ago. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Implementing something is just a <i>bit</i> more complicated than suggesting it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    /me also wants to know the fate of motion tracking circles.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    OMG, I can find my self now!
    I wont get lost on ns_lost (<i>/shields face from retaliatory flames due to bad pun</i>)
  • EplekongenEplekongen Join Date: 2002-11-16 Member: 8915Members
    It is quite clear that the white "arrows" are marines with their lmg at the ready seen from above. Go go teammate!
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <span style='font-size:21pt;line-height:100%'>O. M. G.</span>


    That said, it's time for me to say the same old crap now:


    PUT MOTION TRACKING EXCLUSIVLY ON THOSE NEW SEXY(very) MINI MAPS!!!!



    Some other questions:

    - Do waypoints show up on that map?
    - Do aliens show up on those mini maps(the large and the small ones) if other marines see them?
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <!--QuoteBegin--nukem107+Jul 28 2003, 05:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nukem107 @ Jul 28 2003, 05:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hello..phoenix...if its who i think you are, i was in the game with u yesterday and i was coming, i was ~Cha0s~<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No it's not who you think it is:)

    <!--QuoteBegin--mcclane+Jul 28 2003, 05:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mcclane @ Jul 28 2003, 05:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->love when something new goes in, you've always got a guy thats like "omg dude, i totalyl suggested that months ago in the SI..."

    its like clockwork.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    /me shrugs. I did. Obviously was a good idea <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    OMG!!!!

    one thing, just a little thing. Wouldnt it better if the symbols(hives, RTs, marines..etc) would be smaller? not much, just a little. but it looks GREAT!!!!!!!!!!!! AHHHH!!!
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    omg

    /me goes to change his pants
  • HauntedHaunted Join Date: 2003-03-01 Member: 14178Members
    The mini map seriously owns. I think marines will have more team work now as they can see where their buddies are.
  • J1mmyZJ1mmyZ Join Date: 2002-09-09 Member: 1304Members
    Holy Crap, I really dont know what to say!
    This is really a huge improvement for the marines! Thanks to Max for making this, it looks so **** beautiful!

    GG!
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    Ummgahh...

    Thanx monse, splooged my pants <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • kittycatkittycat Join Date: 2003-07-28 Member: 18503Members
    edited July 2003
    I say the new mini map is very bad for me. I always loved feeling lost inside a large spaceship with the crappy v1.0 mini map..

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    serious.. I think marines should not have too much aid navigating through the maps. Makes the game more tense..

    I want to say that if marines can always see where their teammates are its like some indirect wallhack. This was implemented in cs so that if you hear someone coming from that door and you can see all your teammates are far away on radar then its like a wallhack.
  • DocZDocZ Join Date: 2002-11-24 Member: 9831Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> Simply Amazing. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • ben006_meben006_me Join Date: 2003-02-17 Member: 13667Members
    edited July 2003
    That mini map is sick!!! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    <!--QuoteBegin--kittycat+Jul 28 2003, 09:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kittycat @ Jul 28 2003, 09:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...if marines can always see where their teammates are its like some indirect wallhack <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The skulk footsteps are for sure quite different from the marine ones... but you got a point , the marines gain advantage of an "indirect hivesight" with that minimap.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The skulk footsteps are for sure quite different from the marine ones... but you got a point , the marines gain advantage of an "indirect hivesight" with that minimap. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    First, it makes sense... We can display waypoints on the HUD, but we can't show you where your buddies are?

    Second, it's not that bad. Chances are, with a decent comm, you should have a pretty good idea what's going on anyways. This just lowers the strain on your brain, no more trying to remember if Johnny is holding Reception or Holoroom... And, anyways, marines have motion tracking, so it's not like they're not wallhacking enough already!
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    wahooo.
    it shows every single turret and object.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    There's no reason marines should be ignorant of the situation with their own units and buildings around the map. Marines should have the knowledge advantage; after all, they're on manmade ships with an extensive command network covering the entire area. Why shouldn't the network be able to uplink some information to the Marine HUDs? This will be a godsend in pub servers.
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    edited July 2003
    I think the large-map will have a groundbreaking effect on public marine teamplay. One of the most difficult tasks for me as a marine has been finding teammates after death and this kind of clear map showing location of everyone will undoubtedly have a large impact. Hopefully the map won't show the location of every single sentry turret since sentry-spamming might occur again now that sentries are cheap. Besides, if there are many sentries around the map and they are somewhat weak (meaning 1-2 gets easily destroyed even in light-attacks), the map will function as a weak form of hivesight showing marines where sentries go down and thus where aliens are attacking. This kind of eats away alien sneak attacks, but I can't really say if it's realistic to expect marines check the map 2 times a second just to see a sentry disappear... I'm not sure either if showing marines any turrets/buildings besides RTs is even necessary. Unless you want marines to supervise the way commander builds.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    edited July 2003
    Well... as much fun as the new minimap is, it *does* take a good bit from the Comm. Marines are supposed to be single-point-of-contact for informational relay. I'd say it needs to be tested for balance, but we don't have time. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    (edit) and AFAIK it's not determined if the togglable full-screen minimap will still be there in the final release. (/edit)
  • KickboyKickboy Join Date: 2002-11-21 Member: 9548Members
    Ack who knows, maybe the observatories will have some decision on what gets shown in the map.
This discussion has been closed.