Leaf Portals Error
KungFuDiscoMonkey
Creator of ns_altair日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
<div class="IPBDescription">What does it mean?</div> When compiling, I get this error
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Warning: Leaf portals saw into leaf
Problem at portal between leaves 319 and 322:
(1715.853 1869.779 71.706)
(1730.484 1868.620 71.701)
(1811.514 1860.965 72.234)
(1784.311 1735.829 130.103)
(1594.630 1632.000 184.195)
(1552.000 1632.000 185.745)
(1552.000 1857.202 83.381)
(1698.203 1869.174 72.623)<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Could someone please explain it to me. Thanks
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Warning: Leaf portals saw into leaf
Problem at portal between leaves 319 and 322:
(1715.853 1869.779 71.706)
(1730.484 1868.620 71.701)
(1811.514 1860.965 72.234)
(1784.311 1735.829 130.103)
(1594.630 1632.000 184.195)
(1552.000 1632.000 185.745)
(1552.000 1857.202 83.381)
(1698.203 1869.174 72.623)<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Could someone please explain it to me. Thanks
Comments
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If your using hammer you can use the lower right handed coordinates to track the position very quickly, the portal is using caused by in my experience rocking in walls, just go to the coordinate and slightly adjust the pieces
Each leaf is shaped like an invisible brush filling some map volume.
Leaf portals are just the "faces" between 2 leafes.
With gl_wireframe 2 you can see the borders/faces of leafes touching the walls.
BSP creates an binary aray-tree of all leafes of your map.
VIS then creates a matrix that stores wich leaf is visible from wich other leaf.
Sometimes this fails because of too complex level/leaf geometry.
This leads to an invisible wall (like a hall of mirror) somewere between 2 leafes when you are standing on one special leaf looking to another special leaf.
Its just a minor error, that makes VIS and RAD take a little longer, causes minor rad errors when theres a light spot from one leaf to the other and a hall of mrror as mentioned above.
Big leaf is in ns_conquer2 (+3) in the southwest high doubleres room when you look north (to the door) while standing on the ledge.
<a href='http://forums.voogru.com/attachment.php?postid=61438' target='_blank'>http://forums.voogru.com/attachment.php?postid=61438</a>