A Bit Of Skinning Help
PFCNublar
Join Date: 2003-04-23 Member: 15792Members
<div class="IPBDescription">PanzerOx's Starcraft Marine To Be Exact</div> Ok, in the following images, I show you that I have cleaned off the skins till they were pure, without tags to be specific. Took this skinning newbie a bit of a while to do that.
<img src='http://www.frailart.net/members/DeltaCptTerran/scmarine1a.jpg' border='0' alt='user posted image'>
<img src='http://www.frailart.net/members/DeltaCptTerran/scmarine1b.jpg' border='0' alt='user posted image'>
What I need help with is if someone could either put up detailed instructions of how to stick the logo on the bottom on (much prefered), or simply stick it and the leave it up in a response post.
<img src='http://www.frailart.net/members/DeltaCptTerran/ued.jpg' border='0' alt='user posted image'>
Thanks In Advance.
Note: Looking for help, not comments, discussion, etc. Blue is not outlined as a Terran Faction Color in the manual, so I decided to use it for the UED, my favorite.
<img src='http://www.frailart.net/members/DeltaCptTerran/scmarine1a.jpg' border='0' alt='user posted image'>
<img src='http://www.frailart.net/members/DeltaCptTerran/scmarine1b.jpg' border='0' alt='user posted image'>
What I need help with is if someone could either put up detailed instructions of how to stick the logo on the bottom on (much prefered), or simply stick it and the leave it up in a response post.
<img src='http://www.frailart.net/members/DeltaCptTerran/ued.jpg' border='0' alt='user posted image'>
Thanks In Advance.
Note: Looking for help, not comments, discussion, etc. Blue is not outlined as a Terran Faction Color in the manual, so I decided to use it for the UED, my favorite.
Comments
(1) adjust your logo image so that it's black on a white background. (the fastest way would probably be to desaturate it, then adjust the brightness/contrast.
(2) paste it into your skin texture (you'll need that texture in rgb colour, not the 256 that HL demands). It should automatically have created a new layer for itself. If not, make a new layer first before you paste it into your texture.
(3) set the logo layer's blending mode to "multiply". This makes opacity dependant on brightness - in this case the white areas will be transparent, the black areas completely visible ("screen" works the opposite way round - bright areas will be opaque, dark areas transparent)
(4) drag the logo around (and rotate/scale it if need be) until you're happy with it
(5) convert it all back to 256 colours, and you're finished
Thank you all powerful master of photoshop.
*tries to use rave sticks to call down a mod lock. this thread has served its purpose*
Now, just imagine a man grabbing at rave sticks with pance on his head. Wow, thats funny. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->