Marines Requiring Teamwork...

TickTockTickTock Join Date: 2002-05-13 Member: 608Members
<div class="IPBDescription">and pubs</div> I've seen a lot of discussion about this or that balance issue, and how it affects pub play as opposed to clan play. And yet I've played on some very organized pubs. A lot of indicators imply that because teamwork is rare on pubs that aliens will be more powerful, and yet I was thinking. Of course I'm sure this will be true in the beginning, but if it comes to pass that marines require more teamwork, then we are raising a bar for the team demands of pub play. Do you think that if that is done, then marines will adapt playstyles to meet that bar over time, or will the average pub player remain a "nub'rine"?

*waves his hands* discuss...

Comments

  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    I presume your going along the lines of less teamwork hurts marines more than it hurts aliens.

    If so, look at the previous build, 1.04.

    Aliens owned in pubs, marines owned in scrims. Over time pubs realised the power of JP/HMGs and so that changed a bit, although I <b>think</b> aliens still won more in pubs.

    We come to 2.0 and have to ask whats changed ?

    Aliens will probably still own until a path of least resistance is found and all pubs go down that route. If the PTs and Vets have done their job, there will be no path of least resistance.

    I predict aliens will own for a while until marines get their act together. People don't like losing all the time so if teamwork is needed to win they'll either do it, leave NS or just go alien all the time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    I dont think the rines are gonna magically get better just because they are required to. Talent levels shouldnt be much different than now based of course on when and where you play. Some of the teamwork problems I've seen can be related to comms that dont communicate effectively. I dont really like to comm I'm pretty good at it but I give vague instructions that tend to assume that I have skilled players. So if I have an average or good team then I tend to win but I cannot comm bad players. But I've seen really good comms who can get the most out of those bad players and win anyways. Now it's one thing if you have guys who totally ignore voice comm text and waypoints, but alot of even the newest players are willing to learn and if given specific instructions can be somewhat effective.

    Hopefully eventually though with HA becoming more common more people will know how to use them properly. (too many forget how to weld now)
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    I think team work won't be as big a problem as everyone thinks.

    Sure for the first week, everyone will **** about people still trying to Rambo, but I think the rambo population will be thinned out and soon we will be having some excellent games on our hands within a couple of weeks.
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    This seemed rather apt.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Evolve or die.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Sums it up quite nicely I think.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    in 2.0 aliens will require a bit more teamwork, so this should help balance it out.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    teamwork takes a while. but it'll come. mainly cuz there are SOO many games out there that dont' require it. so ppl have to get used to it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> server admins can contribute to this effort by dealing with non-teamplayers. be strict about it. there are TONS of ppl who want to play as a team. i'd say at LEAST 4-5 team players for every goofball whining for stuff. the reason you don't notice them is cuz they are QUIET, and just do as they are told.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    I'm very strict with people who will not listen and play as a team, its a game where if you don't rid the server of those kind of people, everyone else's experience can be ruined.
  • SlothropXSlothropX Join Date: 2003-07-21 Member: 18315Members, Constellation
    I think that a lack of teamwork deserves to be punished more severely on the marine team, simply because they have a wealth of resources promoting teamwork that aliens lack. Marines have:

    <ul>
    <li>A single leader to direct all their efforts.
    <li>A unified resource model.
    <li>Waypoints and (eventually) squad designations to assist in group maneuvers.
    </ul>

    Even with relatively unskilled players on both sides, marines fundamentally have better tools for teamwork. Aliens lack all teamplay mechanisms other than basic communication and a few utility abilities (like umbra or primal scream). Most decent alien teams can get around these issues in a variety of ways, but they still never have God-on-high spotting structures and dropping health for them.

    Both teams should be rewarded for solid teamplay and punished for disorganized chaos, but given that marines are designed with codependence in mind, it would seem strange to expect alien teams to perform with the same synchroneity as marines in the absence of an all-seeing commander.
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