Marines Requiring Teamwork...
TickTock
Join Date: 2002-05-13 Member: 608Members
<div class="IPBDescription">and pubs</div> I've seen a lot of discussion about this or that balance issue, and how it affects pub play as opposed to clan play. And yet I've played on some very organized pubs. A lot of indicators imply that because teamwork is rare on pubs that aliens will be more powerful, and yet I was thinking. Of course I'm sure this will be true in the beginning, but if it comes to pass that marines require more teamwork, then we are raising a bar for the team demands of pub play. Do you think that if that is done, then marines will adapt playstyles to meet that bar over time, or will the average pub player remain a "nub'rine"?
*waves his hands* discuss...
*waves his hands* discuss...
Comments
If so, look at the previous build, 1.04.
Aliens owned in pubs, marines owned in scrims. Over time pubs realised the power of JP/HMGs and so that changed a bit, although I <b>think</b> aliens still won more in pubs.
We come to 2.0 and have to ask whats changed ?
Aliens will probably still own until a path of least resistance is found and all pubs go down that route. If the PTs and Vets have done their job, there will be no path of least resistance.
I predict aliens will own for a while until marines get their act together. People don't like losing all the time so if teamwork is needed to win they'll either do it, leave NS or just go alien all the time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Hopefully eventually though with HA becoming more common more people will know how to use them properly. (too many forget how to weld now)
Sure for the first week, everyone will **** about people still trying to Rambo, but I think the rambo population will be thinned out and soon we will be having some excellent games on our hands within a couple of weeks.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Evolve or die.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Sums it up quite nicely I think.
<ul>
<li>A single leader to direct all their efforts.
<li>A unified resource model.
<li>Waypoints and (eventually) squad designations to assist in group maneuvers.
</ul>
Even with relatively unskilled players on both sides, marines fundamentally have better tools for teamwork. Aliens lack all teamplay mechanisms other than basic communication and a few utility abilities (like umbra or primal scream). Most decent alien teams can get around these issues in a variety of ways, but they still never have God-on-high spotting structures and dropping health for them.
Both teams should be rewarded for solid teamplay and punished for disorganized chaos, but given that marines are designed with codependence in mind, it would seem strange to expect alien teams to perform with the same synchroneity as marines in the absence of an all-seeing commander.