If you are playing someone bad enough that you can easily win with sensory in 1.04, why not make it more interesting by winning without any chambers? It might even make it easier, since hives and oc's will go up more quickly. Get 3 hives, get onos and fades, and rush at marine base. gg.
I think sensories first is just fine, so long as thats what the Team want. Now at the start of a game normally someone says "who's going gorge" or perhaps, "mind if I gorge". This is the point were the role of "Team co-ordinator" is decided. In 1.04 you need to ask before you go Gorge, you need to ask before you spend res and you need to heed the teams wishes (even if you are the co-ordinator).
The thing with NS is that it's a <b>team</b> game and there' no point dropping SC if none of your team are comfortable with using the sensory upgrades. Your actions on Roob's would be considered anti-teamplay and possibly get you a ban.
Something else I have noticed is that there normally is an Alpha Skulk who takes control of the pack, organises strikes and reports marine development back to the Gorge. The gorge can then counter this by asking for re-inforcements setting up lame ,rushing the upgrade chambers or just running away.
And any decent player has gamma turned up a bit. So even cloaking in dark places won't cut it with a non-n00b marine. Public servers are the best places for sensory fun, as n00b marines always ask "where'd you come from?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?". Sometimes my buddy and I will get on and throw a movement chamber down, get adren, and gorge rush. We both have mics, so commanding the rest of the team is easy. Of course, this only works on players who haven't had it done to them before, but it's still fun.
Any skilled marine will burst out laughing when they learn you built sensory. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I dunno about you guys, but I can do without ending the game with Fade rockets for a change. Starting with sensory is fun, but really not the greatest of ideas. The best thing to do is make defense chambers then ask your team if they wanted to have some fun with sensory instead of ending it with Fade Adrenaline. If they agree, they rarely do, then you can have some fun with Lerker cloaking with regen. Trust me it's sooo much fun.
ChurchMeatshield grunt-fodder // Has pre-ordered NS2Join Date: 2002-12-31Member: 11646Members, Constellation
edited July 2003
necrosis is just starved for attention. Ignore him and he will go away. This sensory "argument" has been done many, many times, and most everybody agrees that sensory isn't good for them to start out with. Now, for those players who actually play better and win MORE games using sensory than using defense, then more power to them. Let them form a clan, and let them compete against everyone else. No harm in that. It's just that since most everyone else wants DCs first, they'd get annoyed if you dropped a SC first.
Those who are inflexible and insist that sensory is the best is kind of like a commander saying, "I have a strat that involves dropping 4 TFs in marine start at the beginning of the game. Now if you can't see why this strat is good you suck!" I mean, it CAN work, but you'll **** everyone off. You can see why it might seem like you are being a llama.
Those who insist on DCs first are the equivalent of a comm saying, "We're going for jp/hmg!" Sure, it's not as fun, but it has been tested and proven to win more often than not.
EDIT: Hendrikson, I'm curious as to whether you claim to win more with sensories than with defense. If so, can you back your claim up?
EDIT: Hendrikson, I'm curious as to whether you claim to win more with sensories than with defense. If so, can you back your claim up? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I cant say that. Cause i win most aliens games period.
ChurchMeatshield grunt-fodder // Has pre-ordered NS2Join Date: 2002-12-31Member: 11646Members, Constellation
so go conduct a test. Play with always Defense first on one day, and record the number of wins. The next day play with always sensory first. Try to make sure the marines don't suck.
<!--QuoteBegin--Gadzuko+Jul 8 2003, 02:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gadzuko @ Jul 8 2003, 02:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, which servers do you use this strat in, Hendrickson? And which clans have adopted this? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> As for where i play. Usually on servers that tend to be filled with Evil, TMM, Exigent, dn', TE, sub, with the occasional visit of RED and PANDA. and some more clans but i can't pull anymore off the top of my head that are good. Trust me, the good peeps from those clans pwn all.
As for what clans have adopted this. None that I know of. I'm clanless and keep joining crappy clans or good clans that are inactive.
to be honest i have not written an reply in acouple of days and i dont really care about this argument to much anymore.and besides therehave been longer arguments before so stop being mean and stirring things up all the time. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
<!--QuoteBegin--|ds|meatshield+Jul 15 2003, 12:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Jul 15 2003, 12:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so go conduct a test. Play with always Defense first on one day, and record the number of wins. The next day play with always sensory first. Try to make sure the marines don't suck. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Well if you think its that easy to test that way then obviosly you don't read well as you'd realize thats not a valid way to test it.
SinSpawnHarbinger of SufferingJoin Date: 2002-11-12Member: 8359Members
As i always say, TEAM WORK:-
1. Did you ask your team if this was ok? 2. This would of worked if you were playing with pals 3. did you explain your actions before doing them? I.E I'm gonna make SC 4. <b> most important, NEVER build chambers for your own use, build it BASED on your teams skill/intelligence, and your team is more used to Defense Upgrades, for CARAPACE is useful for skulks</b> 5. never make a random chamber cause you alone think this is good (except for defense, which HEALS your base and comrades. 6. If no one else wanted to gorge and you had to, well its really the teams fault and not yours
Interesting... this is the first "go go gadget sensory chambers!" thread I've seen where the majority of posters agree that SC > DC, or failing that do not totally ignore each other's arguments and stubbornly stick with their threadbare reasonings. It's a refreshing change.
As you may also notice, many of the people, especially Kaz, when defending DC's give a much longer and detailed argument instead of just saying OMG you just don't know how to use sensory! wahhhh
<!--QuoteBegin--SinSpawn+Jul 15 2003, 03:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SinSpawn @ Jul 15 2003, 03:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As i always say, TEAM WORK:-
1. Did you ask your team if this was ok? 2. This would of worked if you were playing with pals 3. did you explain your actions before doing them? I.E I'm gonna make SC 4. <b> most important, NEVER build chambers for your own use, build it BASED on your teams skill/intelligence, and your team is more used to Defense Upgrades, for CARAPACE is useful for skulks</b> 5. never make a random chamber cause you alone think this is good (except for defense, which HEALS your base and comrades. 6. If no one else wanted to gorge and you had to, well its really the teams fault and not yours <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> He did say there was another gorge I think, and he just wanted to drop oc's, something I would kick for, because frankly, unless asked to, you could be just **** off your team by spending res
1. Did you ask your team if this was ok? 2. This would of worked if you were playing with pals 3. did you explain your actions before doing them? I.E I'm gonna make SC 4. <b> most important, NEVER build chambers for your own use, build it BASED on your teams skill/intelligence, and your team is more used to Defense Upgrades, for CARAPACE is useful for skulks</b> 5. never make a random chamber cause you alone think this is good (except for defense, which HEALS your base and comrades. 6. If no one else wanted to gorge and you had to, well its really the teams fault and not yours <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> He did say there was another gorge I think, and he just wanted to drop oc's, something I would kick for, because frankly, unless asked to, you could be just **** off your team by spending res <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Im personally not suprised you'd ban. You and nemo blow the opposite team up on a regular basis for just winning. Don't worry i get a good laugh out of that sometimes.
1. Did you ask your team if this was ok? 2. This would of worked if you were playing with pals 3. did you explain your actions before doing them? I.E I'm gonna make SC 4. <b> most important, NEVER build chambers for your own use, build it BASED on your teams skill/intelligence, and your team is more used to Defense Upgrades, for CARAPACE is useful for skulks</b> 5. never make a random chamber cause you alone think this is good (except for defense, which HEALS your base and comrades. 6. If no one else wanted to gorge and you had to, well its really the teams fault and not yours <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> He did say there was another gorge I think, and he just wanted to drop oc's, something I would kick for, because frankly, unless asked to, you could be just **** off your team by spending res <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Im personally not suprised you'd ban. You and nemo blow the opposite team up on a regular basis for just winning. Don't worry i get a good laugh out of that sometimes.
1. Did you ask your team if this was ok? 2. This would of worked if you were playing with pals 3. did you explain your actions before doing them? I.E I'm gonna make SC 4. <b> most important, NEVER build chambers for your own use, build it BASED on your teams skill/intelligence, and your team is more used to Defense Upgrades, for CARAPACE is useful for skulks</b> 5. never make a random chamber cause you alone think this is good (except for defense, which HEALS your base and comrades. 6. If no one else wanted to gorge and you had to, well its really the teams fault and not yours <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> He did say there was another gorge I think, and he just wanted to drop oc's, something I would kick for, because frankly, unless asked to, you could be just **** off your team by spending res <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Im personally not suprised you'd ban. You and nemo blow the opposite team up on a regular basis for just winning. Don't worry i get a good laugh out of that sometimes. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Bah :-p
I think I should be the only doing that, since I am the server owner, but since I did give admin to him, he does get away with things like that...
Non the less, I would like to point out, that I always make sure that if the other team is going to win, they will win even if I do screw around with them to make things more interesting, I won't take away a teams hard earned victory just because they have deafeted me, and I only ban for serious things :-\ and I've started non perma banning and instead issuing bans for certain times periods, such as 200 minutes or whatnot :-\
the only evolution that NEEDs adrenaline in the slightest is lerk, yes its nice for a fade to popout and popback from a corner spamming acid rockets, but you'll find if you blink into the midst of the marines and claw them they die very fast indeed(personally i prefer celerity), Lerks can function without adrenaline as jumping takes no adrenaline, only flapping does, and even for clan level play a jumping lerk is hard to hit (damn you hitboxes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
After debating this many times myself id say to appease both sides of the argument to take sensory as a second upgrade, but thats mainly because i lerk from one hive, usually as soon as 3 dcs are up, i dont use DC ups for skulks so i can save for lerk, which i get called n00b for going at one hive, but get apologies after i stop the jp/hmg rush when the second hive is still building (doesnt always work out, but i always try to give them a run for their money) *edit forgot to add, so im used to not having adrenaline as lerk <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> edit*
also i find it quite funny that people have started calling DCs MCs and SCs, cara, adren and cloack (respectively)
"gorging to put up 2 cara" "gorging to put up 3 adren" "gorging to put up 1 cloak"
silly, or is it just me that sees that?
Please guys, each to their own, dont attack someone for liking sensory chambers, and adore those who like defence chambers, and vice versa.
aside from the upgrades:
Defence chambers are good for healing the hive when its damaged, and your ocs. Sensory chambers placed with an ounce of common sense give the alien team a motion tracking network.
for those reasons im 50/50 on sensory or defence
Movement chambers are the most usefull locked down hive assault tool however, if the gorge is willing to sacrifice his 80 res in the doing so.
So please guys think of the upgrades globaly aswell as selfishly.
and stop calling DCs cara! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
THE reason is that the gorge is only going to build 3 of them, hence saving a crap load of res for a 2nd hive early rather than spamming DC's thru the entire map trying to defend with skulks rather than going straight for fades or lerks with unmbra
and for those that say they want cara first, its just a different style of play not a better one, the ambush is just as effective as a skulk charge of any sort
<!--QuoteBegin--necrosisl+Jul 6 2003, 07:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (necrosisl @ Jul 6 2003, 07:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> SORRY i took so long to reply but.....god i have to say it u people who disagree with sense need to be shot...a couple of times........for good measure.lets see hmmm what example should i use oh i know,ok so i am playin some clan match and some thick marine all decked out in h.armour and h.mg walks by me in tanith you know the elevator near one of the hives,anyway so he walks by and of course looks striaght at me and keeps o walkin so i rip him to pieces and his noob friends over and over till they figure it out.so this course of action won us the game SOOO i would like to hear again why u didnt use sense proporly <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Really. Why don't you shoot us then? Do us all a favor and land your butt in jail for a few years so we never have to bother with you again. Please don't threaten people online. Thank you.
This is dumb. Cloaking < "elite" Skulk skills < Motion Tracking. Any decent skulk should learn to hide behind walls, and any decent marine will check behind walls, and any more decent marine will have high enough gamma that he can easily detect cloaks. None of the other sens upgrades are of any use.
Besides, this thread is obsolete with 2.0.
[just realized there's a filter for 13 37 ... ... werddd <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->]
<!--QuoteBegin--n4s7y+Jul 19 2003, 02:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (n4s7y @ Jul 19 2003, 02:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--necrosisl+Jul 6 2003, 07:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (necrosisl @ Jul 6 2003, 07:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> SORRY i took so long to reply but.....god i have to say it u people who disagree with sense need to be shot...a couple of times........for good measure.lets see hmmm what example should i use oh i know,ok so i am playin some clan match and some thick marine all decked out in h.armour and h.mg walks by me in tanith you know the elevator near one of the hives,anyway so he walks by and of course looks striaght at me and keeps o walkin so i rip him to pieces and his noob friends over and over till they figure it out.so this course of action won us the game SOOO i would like to hear again why u didnt use sense proporly <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Really. Why don't you shoot us then? Do us all a favor and land your butt in jail for a few years so we never have to bother with you again. Please don't threaten people online. Thank you.
This is dumb. Cloaking < "elite" Skulk skills < Motion Tracking. Any decent skulk should learn to hide behind walls, and any decent marine will check behind walls, and any more decent marine will have high enough gamma that he can easily detect cloaks. None of the other sens upgrades are of any use.
Besides, this thread is obsolete with 2.0.
[just realized there's a filter for 13 37 ... ... werddd <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->] <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> He threatened anyone? What a tard.
<!--QuoteBegin--Kazyras+Jul 19 2003, 12:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kazyras @ Jul 19 2003, 12:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Attacking with any sort of efficiency pretty much requires you to have carapace, though. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Um no.
What makes attacking so easy when cloaked is the ability to hop and stick to a marine before he realized your there. howerever in 2.0 you no longer stick to rines. than may make fighting without cara harder. Oooo but running around cloaked going to be cool.
If you're cloaked and manage to stick to a marine before he realizes you're there, he's deaf. Uncloaking makes such a ridiculously loud and noticeable noise that it often makes me wonder if the upgrade is only a sick joke played on us by the developers.
It's a lot better to just take cara and hide a bit farther out of view. Environmental sounds and the marine's own footsteps will more often than not drown out a skulk's clicking movement sound if he doesn't jump. The same cannot be said for the uncloaking audio cue.
Besides, how often does a good marine team have marines traveling alone in hostile territory often enough to make pure waiting & ambushing worthwhile? What good comm wouldn't scan ahead of his marines on the move and get MT ASAP when he realizes the aliens went sensory first?
Cloaking relies on marines/commanders making mistakes and/or being incompetent. Carapace does not.
P.S. I used "attacking" in the sense of "assaulting", e.g. attacking a marine-held location. What you described is ambushing which is, as I've said before, not a cloaking exclusive.
Scent of fear all the way tbh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
But not at one hive, maybe two <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Oh and, yeah, if you arent stratiegically minded whatso ever carapace all the way man <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
But to be honest, i dont mind any of the sense upgrades, Enhanced sight is the best for lerk, second place goes to scent of fear, cloak is kind of pointless after 5 minutes.
For the other species, scent of fear comes first, But please, let this thread die, its boring more than anything, just accept that some people are good with sensory, it doesnt make them any better at the game, just means they play it VERY differently from joe public, HOWEVER there is no way on this earth that sensory worked in a clan match as the first upgrade, unless it was just after the game was released when noone really knew what upgrades were best.
There is also no way that one skulk took out a HA AND an other two HA alone unless they didnt even have their knifes.
Comments
The thing with NS is that it's a <b>team</b> game and there' no point dropping SC if none of your team are comfortable with using the sensory upgrades. Your actions on Roob's would be considered anti-teamplay and possibly get you a ban.
Something else I have noticed is that there normally is an Alpha Skulk who takes control of the pack, organises strikes and reports marine development back to the Gorge. The gorge can then counter this by asking for re-inforcements setting up lame ,rushing the upgrade chambers or just running away.
I don't even know where to <b>begin</b> mocking this thread.
Advanced troll alert colour indicator: <span style='color:red'>Red</span>
Forum's troll awareness rating: Blind
The 1.04 sensory rant has been done to death, there are probably still mulitple threads about it on the first page. Read and learn.
And any decent player has gamma turned up a bit. So even cloaking in dark places won't cut it with a non-n00b marine. Public servers are the best places for sensory fun, as n00b marines always ask "where'd you come from?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?". Sometimes my buddy and I will get on and throw a movement chamber down, get adren, and gorge rush. We both have mics, so commanding the rest of the team is easy. Of course, this only works on players who haven't had it done to them before, but it's still fun.
Any skilled marine will burst out laughing when they learn you built sensory. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Those who are inflexible and insist that sensory is the best is kind of like a commander saying, "I have a strat that involves dropping 4 TFs in marine start at the beginning of the game. Now if you can't see why this strat is good you suck!" I mean, it CAN work, but you'll **** everyone off. You can see why it might seem like you are being a llama.
Those who insist on DCs first are the equivalent of a comm saying, "We're going for jp/hmg!" Sure, it's not as fun, but it has been tested and proven to win more often than not.
EDIT: Hendrikson, I'm curious as to whether you claim to win more with sensories than with defense. If so, can you back your claim up?
EDIT: Hendrikson, I'm curious as to whether you claim to win more with sensories than with defense. If so, can you back your claim up? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I cant say that. Cause i win most aliens games period.
As for where i play. Usually on servers that tend to be filled with Evil, TMM, Exigent, dn', TE, sub, with the occasional visit of RED and PANDA. and some more clans but i can't pull anymore off the top of my head that are good. Trust me, the good peeps from those clans pwn all.
As for what clans have adopted this. None that I know of. I'm clanless and keep joining crappy clans or good clans that are inactive.
Well if you think its that easy to test that way then obviosly you don't read well as you'd realize thats not a valid way to test it.
1. Did you ask your team if this was ok?
2. This would of worked if you were playing with pals
3. did you explain your actions before doing them? I.E I'm gonna make SC
4. <b> most important, NEVER build chambers for your own use, build it BASED on your teams skill/intelligence, and your team is more used to Defense Upgrades, for CARAPACE is useful for skulks</b>
5. never make a random chamber cause you alone think this is good (except for defense, which HEALS your base and comrades.
6. If no one else wanted to gorge and you had to, well its really the teams fault and not yours
1. Did you ask your team if this was ok?
2. This would of worked if you were playing with pals
3. did you explain your actions before doing them? I.E I'm gonna make SC
4. <b> most important, NEVER build chambers for your own use, build it BASED on your teams skill/intelligence, and your team is more used to Defense Upgrades, for CARAPACE is useful for skulks</b>
5. never make a random chamber cause you alone think this is good (except for defense, which HEALS your base and comrades.
6. If no one else wanted to gorge and you had to, well its really the teams fault and not yours <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
He did say there was another gorge I think, and he just wanted to drop oc's, something I would kick for, because frankly, unless asked to, you could be just **** off your team by spending res
1. Did you ask your team if this was ok?
2. This would of worked if you were playing with pals
3. did you explain your actions before doing them? I.E I'm gonna make SC
4. <b> most important, NEVER build chambers for your own use, build it BASED on your teams skill/intelligence, and your team is more used to Defense Upgrades, for CARAPACE is useful for skulks</b>
5. never make a random chamber cause you alone think this is good (except for defense, which HEALS your base and comrades.
6. If no one else wanted to gorge and you had to, well its really the teams fault and not yours <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
He did say there was another gorge I think, and he just wanted to drop oc's, something I would kick for, because frankly, unless asked to, you could be just **** off your team by spending res <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Im personally not suprised you'd ban. You and nemo blow the opposite team up on a regular basis for just winning. Don't worry i get a good laugh out of that sometimes.
1. Did you ask your team if this was ok?
2. This would of worked if you were playing with pals
3. did you explain your actions before doing them? I.E I'm gonna make SC
4. <b> most important, NEVER build chambers for your own use, build it BASED on your teams skill/intelligence, and your team is more used to Defense Upgrades, for CARAPACE is useful for skulks</b>
5. never make a random chamber cause you alone think this is good (except for defense, which HEALS your base and comrades.
6. If no one else wanted to gorge and you had to, well its really the teams fault and not yours <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
He did say there was another gorge I think, and he just wanted to drop oc's, something I would kick for, because frankly, unless asked to, you could be just **** off your team by spending res <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Im personally not suprised you'd ban. You and nemo blow the opposite team up on a regular basis for just winning. Don't worry i get a good laugh out of that sometimes.
1. Did you ask your team if this was ok?
2. This would of worked if you were playing with pals
3. did you explain your actions before doing them? I.E I'm gonna make SC
4. <b> most important, NEVER build chambers for your own use, build it BASED on your teams skill/intelligence, and your team is more used to Defense Upgrades, for CARAPACE is useful for skulks</b>
5. never make a random chamber cause you alone think this is good (except for defense, which HEALS your base and comrades.
6. If no one else wanted to gorge and you had to, well its really the teams fault and not yours <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
He did say there was another gorge I think, and he just wanted to drop oc's, something I would kick for, because frankly, unless asked to, you could be just **** off your team by spending res <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Im personally not suprised you'd ban. You and nemo blow the opposite team up on a regular basis for just winning. Don't worry i get a good laugh out of that sometimes. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Bah :-p
I think I should be the only doing that, since I am the server owner, but since I did give admin to him, he does get away with things like that...
Non the less, I would like to point out, that I always make sure that if the other team is going to win, they will win even if I do screw around with them to make things more interesting, I won't take away a teams hard earned victory just because they have deafeted me, and I only ban for serious things :-\ and I've started non perma banning and instead issuing bans for certain times periods, such as 200 minutes or whatnot :-\
After debating this many times myself id say to appease both sides of the argument to take sensory as a second upgrade, but thats mainly because i lerk from one hive, usually as soon as 3 dcs are up, i dont use DC ups for skulks so i can save for lerk, which i get called n00b for going at one hive, but get apologies after i stop the jp/hmg rush when the second hive is still building (doesnt always work out, but i always try to give them a run for their money) *edit forgot to add, so im used to not having adrenaline as lerk <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> edit*
also i find it quite funny that people have started calling DCs MCs and SCs, cara, adren and cloack (respectively)
"gorging to put up 2 cara"
"gorging to put up 3 adren"
"gorging to put up 1 cloak"
silly, or is it just me that sees that?
Please guys, each to their own, dont attack someone for liking sensory chambers, and adore those who like defence chambers, and vice versa.
aside from the upgrades:
Defence chambers are good for healing the hive when its damaged, and your ocs.
Sensory chambers placed with an ounce of common sense give the alien team a motion tracking network.
for those reasons im 50/50 on sensory or defence
Movement chambers are the most usefull locked down hive assault tool however, if the gorge is willing to sacrifice his 80 res in the doing so.
So please guys think of the upgrades globaly aswell as selfishly.
and stop calling DCs cara! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
THE reason is that the gorge is only going to build 3 of them, hence saving a crap load of res for a 2nd hive early rather than spamming DC's thru the entire map trying to defend with skulks rather than going straight for fades or lerks with unmbra
and for those that say they want cara first, its just a different style of play not a better one, the ambush is just as effective as a skulk charge of any sort
Really. Why don't you shoot us then? Do us all a favor and land your butt in jail for a few years so we never have to bother with you again. Please don't threaten people online. Thank you.
This is dumb. Cloaking < "elite" Skulk skills < Motion Tracking. Any decent skulk should learn to hide behind walls, and any decent marine will check behind walls, and any more decent marine will have high enough gamma that he can easily detect cloaks. None of the other sens upgrades are of any use.
Besides, this thread is obsolete with 2.0.
[just realized there's a filter for 13 37 ... ... werddd <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->]
Really. Why don't you shoot us then? Do us all a favor and land your butt in jail for a few years so we never have to bother with you again. Please don't threaten people online. Thank you.
This is dumb. Cloaking < "elite" Skulk skills < Motion Tracking. Any decent skulk should learn to hide behind walls, and any decent marine will check behind walls, and any more decent marine will have high enough gamma that he can easily detect cloaks. None of the other sens upgrades are of any use.
Besides, this thread is obsolete with 2.0.
[just realized there's a filter for 13 37 ... ... werddd <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->] <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
He threatened anyone? What a tard.
Um no.
What makes attacking so easy when cloaked is the ability to hop and stick to a marine before he realized your there. howerever in 2.0 you no longer stick to rines. than may make fighting without cara harder. Oooo but running around cloaked going to be cool.
It's a lot better to just take cara and hide a bit farther out of view. Environmental sounds and the marine's own footsteps will more often than not drown out a skulk's clicking movement sound if he doesn't jump. The same cannot be said for the uncloaking audio cue.
Besides, how often does a good marine team have marines traveling alone in hostile territory often enough to make pure waiting & ambushing worthwhile? What good comm wouldn't scan ahead of his marines on the move and get MT ASAP when he realizes the aliens went sensory first?
Cloaking relies on marines/commanders making mistakes and/or being incompetent. Carapace does not.
P.S. I used "attacking" in the sense of "assaulting", e.g. attacking a marine-held location. What you described is ambushing which is, as I've said before, not a cloaking exclusive.
But not at one hive, maybe two <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Oh and, yeah, if you arent stratiegically minded whatso ever carapace all the way man <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
But to be honest, i dont mind any of the sense upgrades, Enhanced sight is the best for lerk, second place goes to scent of fear, cloak is kind of pointless after 5 minutes.
For the other species, scent of fear comes first, But please, let this thread die, its boring more than anything, just accept that some people are good with sensory, it doesnt make them any better at the game, just means they play it VERY differently from joe public, HOWEVER there is no way on this earth that sensory worked in a clan match as the first upgrade, unless it was just after the game was released when noone really knew what upgrades were best.
There is also no way that one skulk took out a HA AND an other two HA alone unless they didnt even have their knifes.