Hmg Rush Improvement.

AsteriskAsterisk Join Date: 2003-02-22 Member: 13835Members, Constellation
<div class="IPBDescription">no JP needed.</div> i have seen games where the comm techs to HMG fast and drops them. he then sends his men to a hive but not all of the people can get HMGs. my sugestion is to drop 2 or 3 HMGs and have them fill up on ammo. then have them drop the HMGs and let the lights fill up. this way if an HMGer dies his budies dont pick up a useless empty gun. some may know this but this is for people that didnt.

Comments

  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    It's a good idea.

    I tend to 'borrow' a GL if there's one around and fill up on nades, then when he dies or runs out of ammo I can keep shelling.
  • AsteriskAsterisk Join Date: 2003-02-22 Member: 13835Members, Constellation
    plus there is a semi exploit where the ammo for guns you dont currently have does not slow you down.
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    nice

    i was thinking of comparing jp shotty against jp hmg

    it's obviously been tried many times before, but i want to get the to the point of preferring jp shotty

    imo it seems it would be just as effective and indeed better than hmg at long range, since i've read that the shotty blast radius is constant no matter how far away your target is; the shot does not spread out.

    your troops need good aim, and it would not work well for ha since if they blocked each other's shots there will be empty spaces while the next shot chambers in, unlike hmg which is continuous fire.
  • We_Bust_our_GUNSWe_Bust_our_GUNS Join Date: 2003-07-06 Member: 17967Members
    i enjoy using the jp weder/knife---i am a melee warrior/close combat than using wepons---other than a hmg or gl
  • JaspJasp Join Date: 2003-02-04 Member: 13076Members
    Fav gun is shotty i swear by it and have won many rushs with it takes 40+ rounds to kill a hive with a shotty with no upgrades and no DCs but its the fact it does so much damage to skulks 1 hit normally 1 kill allows 2 marines to guard rest to slug hive to death.
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited July 2003
    Most aliens expect a JP/HMG rush, but a HMG only rush can happen A LOT quicker and they totally own skulks even at level 3 carapace. The gorge almost never WOL's at this point since he's getting resource towers/just finishing up the 3 d chambers. You can easily have 2-3 HMG's and the rest with LMG's and rush the hive. Very effective from what I've seen. It takes surprisingly long to kill the hive with level 0 weapons, but be sure to med/ammo spam and they should be a-ok

    Just be sure to keep a guy in base to guard in case it fails and the skulks own it while your away.
  • p4lp4l Join Date: 2003-06-18 Member: 17461Members
    Screw the hmg rush entirely.... do the 1 shotgun 4lmg rush. It works so well it's stupid, at least on smaller maps (Eclipse is murder with this!). Just mine up like a madman, and get your ammo/health hotkey ready cause it's bang time, comm. Just did it in a for-fun scrim (My first NS scrim too wheeee omgomgogmomogmgomgom!!!!1111) and then did it twice in a pub. Only 2-3 of the skulks will run into you on your way to the hive, they will respawn and die when you get there. The rest either try to go for the base and have to retreat or stupidly die due to the mines (Which only need to kill 4-5 skulks to do their job completely) and respawn one by one, or rush back one by one...

    The scrim the skulks organized, but it was moot when the shotgunner took them all in 1-2 shots. We lost one person the entire time.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Asterisk+Jul 5 2003, 09:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Asterisk @ Jul 5 2003, 09:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i have seen games where the comm techs to HMG fast and drops them. he then sends his men to a hive but not all of the people can get HMGs. my sugestion is to drop 2 or 3 HMGs and have them fill up on ammo. then have them drop the HMGs and let the lights fill up. this way if an HMGer dies his budies dont pick up a useless empty gun. some may know this but this is for people that didnt. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I never even thought of doing it that way, I like that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • JaspJasp Join Date: 2003-02-04 Member: 13076Members
    BTW wouldnt this idea be totally useless in v2.0 when in comes out? as u cant drop guns on floor as they vanish so the only way would be to chuck the guns at the same time as i see it?
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--Jasp+Jul 8 2003, 10:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jasp @ Jul 8 2003, 10:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> BTW wouldnt this idea be totally useless in v2.0 when in comes out? as u cant drop guns on floor as they vanish so the only way would be to chuck the guns at the same time as i see it? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You can drop guns in 2.0 (unless something has changed very recently), but when you die, the guns you are holding aren't automatically dropped. If you see that you are at 5 health you can give your gun to someone else, but if you don't notice and you die, your gun just disappears.
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    wow that sucks royally.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    HMGs don't have to be a first choice.
    Commander dropped us all a Shotty and told us to rush the hive, we did as he said and found that anyone who challanged us was dropped in a matter of seconds, we got to the hive and were able to smoke it in less time then it takes with HMG rushes, Not count out the Shot Gun, it can be better at times!
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    If anyone was wondering on how many shotty blasts it takes to kill a hive...

    37.5 assuming every shot from every pellet hits, and ignoring hive heal, so realistically around 45 with no dc's, 50 with 2 dc's.
  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    Yup, did a 5 men shotgun rush before and snuck into their hive. The thing went down in 5 sec.
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    alll shotguns is lame.

    all lmg's is lame

    all hmg's is lame.


    you have to balance it... i.e

    you give one guy a shot gun and tell him to watch for skulks

    you give 3 a hmg and tell them to go for the hive

    you leave 2 with theyre lmg's and get them to bodyguard the hmg's

    all of something is not good.
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