Question About Gestion Time

philmcnealphilmcneal Join Date: 2002-10-24 Member: 1585Members
I notice the gestation times for the aliens is quite long ( 28 seconds for lerk!) so my question is if your near a movement chamber and start gesting does the time decrease?

Thanks

Comments

  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    (gestating)

    </anal>

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Not that I know of, but it's a very good idea.
  • DG-MATRIX-TPFDG-MATRIX-TPF Join Date: 2003-02-13 Member: 13509Members
    Man it seam's longer then that if your going gorg at the beginning of the map. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    I'll go out on a limb here, and assume Flayra increased the Lerk gestation time to help marine early game rushes. Basically, in the early game if the marines try a full-on hive rush (with say, shotties), the aliens best defense is to have a few people go lerk, and spam spores at the oncoming marines. Increasing the gestation time allows the marines a chance to break through the skulks and get into the hive before having to deal with spores.

    A good change IMHO.
  • philmcnealphilmcneal Join Date: 2002-10-24 Member: 1585Members
    so movement chambers only increase rate of fire of weapons structures , decrease build time for structures, gain energy faster only right? no decrease in gestation time?
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--philmcneal+Jul 3 2003, 04:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (philmcneal @ Jul 3 2003, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so movement chambers only increase rate of fire of weapons structures , decrease build time for structures, gain energy faster only right? no decrease in gestation time? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, afaik. Check the changelog thread.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--philmcneal+Jul 3 2003, 10:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (philmcneal @ Jul 3 2003, 10:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->so movement chambers only increase rate of fire of weapons structures , decrease build time for structures, gain energy faster only right? no decrease in gestation time?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No, movement chambers fill up the stamina of nearby aliens, make OCs shoot faster and increase the skulk output of neabry hives. No decrease in build time, no decrease in gestation time. But I hear that an OC-MC combo is teh pwn.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    If I made 1 movement and 6 offense chambers around the movement, how many of the OC would actual be charged? lol also I gots to try that idea 1 DC and 6 OC on the outside <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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