Spirit of hl in ns?
Ramses
Join Date: 2002-05-21 Member: 642Members
<div class="IPBDescription">Are there plans to include spirit in ns?</div>Often when there was a mapping-problem, people said: "Maybe, if the Spirit of Half-Life is incorporated..."
What I want to know now is:
Are there any -official- plans of including Spirit of Half-Life in Natural Selection?
If this was aked before, please just post a link to the topic, thanks in advance!
What I want to know now is:
Are there any -official- plans of including Spirit of Half-Life in Natural Selection?
If this was aked before, please just post a link to the topic, thanks in advance!
Comments
What I want to know now is:
Are there any -official- plans of including Spirit of Half-Life in Natural Selection?
If this was aked before, please just post a link to the topic, thanks in advance!<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I don't think I've ever seen a mention of SoHL being planned for use in NS, but I agree that it would be able to add alot of great new possibilities for enhancing the atmosphere of the maps.
speaker- "yes you, the guy who just crawled out of the cave"
me- "What is spirit of Half-Life? is it a mod? is it a fatures package made by valve for mod developers?"
yea... I'm completely clueless on what SoHL is. this is the thrid time I've heard about it.
We also talked about the possibility of adding some of NS' code into SOHL, like the particle systems. That could happen as well, but not in the immediate future.
Another handy thing is that things can be switched specifically on or off with <b>+targetname</b> and <b>-targetname</b>, so no fiddling around with trigger_relays.
Oh, then there's MoveWith. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->