Somensmap

amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
<div class="IPBDescription">next map by amckern</div> hey all just some screens from somensmap, my next map

comments if you will

<img src='http://www.thehivemind.org/sp_ns/ns_somensmap0000.JPG' border='0' alt='user posted image'>

<a href='http://www.thehivemind.org/sp_ns/ns_somensmap0000.JPG' target='_blank'>http://www.thehivemind.org/sp_ns/ns_somensmap0000.JPG</a>

<img src='http://www.thehivemind.org/sp_ns/ns_somensmap0001.JPG' border='0' alt='user posted image'>

<a href='http://www.thehivemind.org/sp_ns/ns_somensmap0001.JPG' target='_blank'>http://www.thehivemind.org/sp_ns/ns_somensmap0001.JPG</a>

<img src='http://www.thehivemind.org/sp_ns/ns_somensmap_oview.JPG' border='0' alt='user posted image'>

<a href='http://www.thehivemind.org/sp_ns/ns_somensmap_oview.JPG' target='_blank'>http://www.thehivemind.org/sp_ns/ns_somens...nsmap_oview.JPG</a>

amckern

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    no bad concept.
    Long straight corridoors are marines best friend, especially the ones made of glass.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Carve and arc are evil. EVVVILLL.

    Beware the deadly rspeeds.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Looks... weird...somehow. This roof look like a strange sine curve. I'm looking forward to the completion. But shouldn't you be working on NS SP? <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> (*g*)
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    just a few changes will make this map into a very complex map for sp ns, as it is, its on the media page at <a href='http://spns.thehivemind.org' target='_blank'>http://spns.thehivemind.org</a>

    r_speeds are very nice, not much over 200

    the glass covered part's are ment to be out side, if u look at the overview, you will see a small resablence to the left side of it

    the reason why all the stuff is in the hall ways is, i was testing out the funk_seethrough, and seeing if the funk_nobuild got in the way

    amckern
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