Rt Whoring Topic

WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
edited June 2003 in NS General Discussion
<div class="IPBDescription">From beta discussion</div> Just wondering, wouldn't the counter to a fast expand/rt **** strategy be to immediately rush their base? I.e. a marine sees a couple of gorges, and concludes that the opposing team is RT whoring, or a skulk sees a group of marines locking down nodes... Couldn't you just coordinate a base/hive rush against that?

*edit* yes, i realize the vets have tried counter-rushing. *edit*

Comments

  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I dont know how successful it would be. Keep in mind the hive umbras itself in 1.1. Also - if most aliens are gorge, they form a "gorge gang" and it appears that anything short of a shotty will die to them. May not be as easy as it sounds.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--QuoteBegin--SentrySteve+Jun 27 2003, 06:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SentrySteve @ Jun 27 2003, 06:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont know how successful it would be. Keep in mind the hive umbras itself in 1.1. Also - if most aliens are gorge, they form a "gorge gang" and it appears that anything short of a shotty will die to them. May not be as easy as it sounds. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But...but...gorge gangs are slow? Couldn't you use your greater maneuvarability to outflank them? (They come back to the hive to save it, half of your 'rines split off and take out their now-undefended RT's)
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    In a perfect world its possible. If you are able to use that much teamwork in a 1.1 pub then you and your team are pretty decent. Generally, the better team wins(sounds this way in 1.1 at least) - so I would think that your team would have won anyway.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    on the other hand, how easy is it to pull off a gorge gang on a pub? Probably not very...people already don't like teamwork on pubs, and there are rarely ever gorge rushes.
  • Pr0phecyPr0phecy Join Date: 2002-04-04 Member: 381Members
    Perfect point WHEEEE,When i play in small servers we never win till me and my friend organize a plan on the phone,and then when we try to tell people what to do,they do the complete opposite,so me n my friend end up winning the game while the other people do nuttin exept wait when we're telling them that "Marine base under attack,Come help"...Ugh Gorge gangs will be very un-common ill tell you that
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    Instead of counter-rushing by shooting the hive, how about sieging it? A few marines can set up a siege base in less than a minute, and if most of the alien team are gorges then they won't be able to effectively react until it's too late.

    Reducing the cost of the Tfac and Advanced Tfac upgrade, and the removal of healspray doing damage, would help facilitate this strat.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    edited June 2003
    <!--QuoteBegin--MagiTek+Jun 27 2003, 06:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MagiTek @ Jun 27 2003, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Instead of counter-rushing by shooting the hive, how about sieging it? A few marines can set up a siege base in less than a minute, and if most of the alien team are gorges then they won't be able to effectively react until it's too late.

    Reducing the cost of the Tfac and Advanced Tfac upgrade, and the removal of healspray doing damage, would help facilitate this strat. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, that's by far a better suggestion than my lame attempt. Although since mines don't get killed by spit now, you could also mine-lame around the hive so the gorges can't get to you.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    edited June 2003
    Well usually it would work I think, but the problem is that the other team will have tons of res towers, so they can just put up a new hive or CC, the problem is if while the other team is rebuilding, you could only take out 1 maybe 2 of their rts(electrified or a few OC defense)
  • archhavenarchhaven Join Date: 2003-01-30 Member: 12933Members
    edited June 2003
    We have tried rushing as a counter to expansion. I think it should work perfectly as a counter but currently it doesn't. Here's why:

    - Hive has umbra, lmgs are fairly useless against it and by the time you get it halfway down aliens will show up.
    - Hives are extremely cheap, if the aliens have been expanding and you get their hive down they can throw two more up without even flinching.
    - Sieging would be a great idea but it really costs too much. I will try it out, but I think it would just result in having 1 hive locked down and leave you with no cash to take out the other two.

    Rushing marines kind of works, but usually their electric nodes will allow them to dump shotties, mines and medpacks as soon as they hear you coming.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    I never liked umbra spawning. It just holds the game back IMHO. Aliens don't even have to defend their hive anymore--just spawn and attack. How lame. Happens too many times on those so called "1.05" servers that marines just can't finish it by walking in. I seriously think faster spawning would be better. Bleh
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    <!--QuoteBegin--archhaven+Jun 27 2003, 08:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (archhaven @ Jun 27 2003, 08:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> - Hive has umbra, lmgs are fairly useless against it and by the time you get it halfway down aliens will show up.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Depending on the hive, a welder may work well here.
  • Skillzilla1Skillzilla1 Join Date: 2003-05-14 Member: 16282Members
    <!--QuoteBegin--ZERG!!+Jun 27 2003, 10:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZERG!! @ Jun 27 2003, 10:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I never liked umbra spawning. It just holds the game back IMHO. Aliens don't even have to defend their hive anymore--just spawn and attack. How lame. Happens too many times on those so called "1.05" servers that marines just can't finish it by walking in. I seriously think faster spawning would be better. Bleh <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Totally agree. You have to seige or use GLs, and the average newbie/pub crowd will NOT have the organization to do so.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin--Skillzilla_+Jun 28 2003, 06:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Skillzilla_ @ Jun 28 2003, 06:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Totally agree. You have to seige or use GLs, and the average newbie/pub crowd will NOT have the organization to do so. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The average pub crowd is far more used to long drawn out games the the average clan game since you don't see things like JP or HMG or even mine rush very often on pub servers.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited June 2003
    I think STEAMEDHAM's idea (well, Eats') about making the shotgun ignore umbra is a good one.

    I also think that it wouldn't be a bad thing to see a few GLs in the mid game. Have it so that you can drop a GL with an advanced armoury; however, if you don't research the upgrade at the proto lab, it costs five more res and does 1/4 of its damage against alien players. That way, it's still a powerful end game weapon, but you can get one mid game if you need to destroy buildings.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    what about sieging resource points?
  • 0blique0blique Join Date: 2003-05-18 Member: 16477Members
    Sounds very expensive. It'd probably only work if you can get a seige point that reaches a lot of rt's.
  • boobs!boobs! Old-School Competitor Join Date: 2002-11-13 Member: 8504Members
    remember we are playing "pub games" with the "top clans" in the world (<3 them Euros and aussies ) so its like having "stacked" teams on both sides all the time all day long.
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