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Hello Subnauts!
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
Your support remains, as always, incredibly important and valuable to us, and with that in mind, we would like to invite you to continue to interact with us and the wider community on some of our more active platforms, especially
our official Discord
.
All of the content on the forums will remain available in read-only mode, but it will no longer be possible to create new topics or posts as of June 21st 2021.
We hope to welcome you all on our Discord and
other community platforms very soon
.
Keep diving,
Unknown Worlds Team.
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NS Customization
Ns Sounds Question
Jerry1
Join Date:
2003-06-18
Member:
17453
Members
June 2003
in
NS Customization
Are they in 8 bit or 16 bit? DoD 1.0's are in 16 bit.
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Private_Coleman
PhD in Video Games
Join Date:
2002-11-07
Member:
7510
Members
June 2003
edited June 2003
16, probably. cant check right now. If it isnt just convert it anyway.
(although im not a sound expert)
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Marr
Join Date:
2002-12-11
Member:
10582
Members
June 2003
16 bit, 22khz.
You can use 16bit, 11khz without losing much sound quality.
With Half-Life you can use just about any .wav format and it'll play, but it's good to standardize for your ear's sake.
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Jabba_The_Hunt
Join Date:
2003-01-05
Member:
11850
Members
June 2003
edited June 2003
yeah marr is right, 16 bit and 22khz or 11khz.
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Mr_Headcrab
Squee!~
Join Date:
2002-11-20
Member:
9392
Members, Constellation
June 2003
Ah, the HL sound engine: surprisingly robust
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(although im not a sound expert)
You can use 16bit, 11khz without losing much sound quality.
With Half-Life you can use just about any .wav format and it'll play, but it's good to standardize for your ear's sake.