New Mapping Usable Prefabs?
Akalamanaia
Join Date: 2003-01-04 Member: 11833Members
Join Date: 2003-01-04 Member: 11833Members
<div class="IPBDescription">Could be helpful</div> Now With Transparency Dll's we can make transparent flames by models wich look better than sprites?Post Your Mapping Prefab Ideas Here,someone might pick em up and model em.Right now i would like Modelled flames with transparency on em,Some NS Theme Fitting Vehicles(Dropships,cars,apcs,tanks whatever).This Could Improve the quality of maps coming there by alot.
Comments
Flames are additive.
Animating flames in a model needs lots of keyframes - realistic flames need more polygons -> bigger model.
And what models need flames?
I want to see some small hightech tools and junk.
/me shrugs and walks off <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Masked works perfectly, there are bugs with the additive. It'll sometimes render behind objects you're looking at in the distance.
Masked works perfectly, there are bugs with the additive. It'll sometimes render behind objects you're looking at in the distance. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Isn't that bit like real life?
Basically, Maus attached a laser to the head of a custom marine model. He was facing an armory and several other base structures. You could see the laser in front of the floor, in front of the wall, but not in front of the buildings. It simply dissapeared.