Ns_grunt (wip)

ShaskShask Join Date: 2002-12-18 Member: 11083Members
<div class="IPBDescription">its wip.</div> This is the marine spawn. thats all ive done in 15 mins. redline leads to com room.anyway how ya like. Critz please.

Comments

  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    and another. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->..thats it for now.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Crates!

    But anyway, if that's a hammer shot, it doesn't have lights in it ... ? Are those axes from the mapping program, or are they from MS Paint? Because if that's an ingame shot, you'd really need to work on the lighting (but of course for 15 minutes its good)'

    If you really want to have crates, you might want to break up the crates so each crate is individually textures and placed off from the other ones. Making a stack of crates out of one big brush looks boring and unrealistic.
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    its in hammer duh.<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> gonna post some new pics of the comp room and hallway to get to comp room.
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    comp room. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. hope ya like it all so far <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. and yeh i know the halway is plain. ill add more stuff later. anyway *back to work me gos* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    hehe the axis give it away its hammer..... they look great btw <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> keep up the good work
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    How do you do all that in fifteen minutes? I'm just blocking out a layout of the whole map using only one texture and it took me FOREVER to get just the marine start done.
  • devilblocksdevilblocks Join Date: 2002-02-04 Member: 162Members, NS1 Playtester, Contributor
    too flat and you should really post compiled shots
  • erendorerendor Join Date: 2003-02-06 Member: 13180Members
    that pipe in the top middle of some screnshots scares me, it looks like they'rea l straight and jsut inside each otehr, should have clipped. If you have, fogive me. another thing, it all looks REALLY plain. It will probably get better, but there are some things you can do right now! In comp room, that door is jsut flat, like the wall. put a frame around it by seperating the wall around it with clip, and raising it out. I think it would looke better. Also, non-hammer screenies look much better, cuus the lighting looks all sexeh if done right.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    not bad for a 15 minutes work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    its the work of a mapper that really wants to do this stuff.
    anyways,... too flat. when I get started I say to myself "I u see a flat wall that is longer than about 4 metres (ingame), u have done something wrong."
    but its all a question of... I dont get the word. what would be interessting: how long do you work with worldcraft/vhe ? It took me about three years to complete my first playable map so Im not one of this "you are a noob better quit it!"-people. but mapping for hl is really hard stuff if you dont want to end with maps like siege...
    but only this three screens look better than siege and missilecommand together!
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    a propos siege: If someone told me he wants to make a map out of one texture and without shadows that consists of some big rooms and will be much fun to play I would have rofl.
    It is just not fair that maps as simple like that are so funny! I like this 'who is faster' style of game.
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    k im gonna add stuff that make the wall and door not look so flat <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. and ill compile after that.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited May 2003
    maybe siege is fun. I guess thats why so many ppl play it. but to get serious: it cant be a map. it is not possible that this THING is called map. even if I build a entitytestmap for a new mod consisting of the most important stuff, it looks better than siege. in my eyes siege is not a mapping related effort. its a slap in the face for all these that mess with the editor to get something that is worth to be played in ns. I never saw a map like siege. maybe the fun is worth it but why the hell the standart ns maps shouldnt be fun? after fighting 1/2hour at the refinery hive on bast with full support (ha, hmg, gl, sg, jp, full upgrades) I now know what fun ns is without "fumaps". shure we werent good but finally we won <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> but jp with hmg still sucks no matter which side I play. i

    to this map and all other mappers (and to me): WORK FASTER! the ns community needs YOU!

    \\\///
    ^_^
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    hehe, the crates and stuff make it look like the maps in the old doom games. which is vry vry good cuz it makes a kickass effect.
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    Don't take this the wrong way, I'm trying to help...but those green crates look _horrible_ with the floor, you need to get textures that go together better.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    90 degree angles scare me! That said, good work for a first map. Try using more variation in the height of your rooms. It should not take 5 minuted to make a map but more like weeks or even months! I don't mean to be mean and I hope you do not interprate what I am saying as mean, but flat floors and flat celings with flat alls are boring. Altho if that was a doom 1 map i would like it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    TOO MANY IDENTICAL CRATES D:

    I hate crates.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    That hallway sux, crates sux.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    the first steps of an beginner mapper looks allways this way. best thing to get better style is to play ALL (and I mena all!!!) of the best maps available. play them with an open eye to architecture. one day you will wake up and it will look as cool nothing <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> I mean of course ns_nothing...
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