Getting Near Your Map Limits?
tommy14
Join Date: 2002-11-15 Member: 8839Members
<div class="IPBDescription">here is a complex work around</div> we all know that NS maps often hit the limits.
over at The Collective, ?Maze-Master? came up with a clever work around, but it is work.
<a href='http://www.chatbear.com/board.plm?a=viewthread&t=232,1054024066,12252&id=465231&b=653&v=flatold' target='_blank'>check this out!</a>
over at The Collective, ?Maze-Master? came up with a clever work around, but it is work.
<a href='http://www.chatbear.com/board.plm?a=viewthread&t=232,1054024066,12252&id=465231&b=653&v=flatold' target='_blank'>check this out!</a>
Comments
over at The Collective, ?Maze-Master? came up with a clever work around, but it is work.
<a href='http://www.chatbear.com/board.plm?a=viewthread&t=232,1054024066,12252&id=465231&b=653&v=flatold' target='_blank'>check this out!</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
neat!
now to make it less work... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
But I will never use this, except I create illusionaries with additive or normal render-mode. Holograms for example could massively benefit from this technique, as only one instance of the model has to be created and light. Btw - Cagey: How does RAD react when it encounters a brush-entity with a rendermode that does not use light-maps and has no name so that no env_render can change it's rendermode? Will it still light the entity? I mean it is a clear waste of time to calculate lightmaps for a complex hologram, right?