Getting Near Your Map Limits?

tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
<div class="IPBDescription">here is a complex work around</div> we all know that NS maps often hit the limits.

over at The Collective, ?Maze-Master? came up with a clever work around, but it is work.
<a href='http://www.chatbear.com/board.plm?a=viewthread&t=232,1054024066,12252&id=465231&b=653&v=flatold' target='_blank'>check this out!</a>

Comments

  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--tommy14+May 27 2003, 01:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tommy14 @ May 27 2003, 01:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> we all know that NS maps often hit the limits.

    over at The Collective, ?Maze-Master? came up with a clever work around, but it is work.
    <a href='http://www.chatbear.com/board.plm?a=viewthread&t=232,1054024066,12252&id=465231&b=653&v=flatold' target='_blank'>check this out!</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    neat!

    now to make it less work... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Fortuna_WolfFortuna_Wolf Join Date: 2003-02-02 Member: 13033Members
    that's some freaky hacking there, I am mighty impressed
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Yes, nice hack. Almost a 'science'.
    But I will never use this, except I create illusionaries with additive or normal render-mode. Holograms for example could massively benefit from this technique, as only one instance of the model has to be created and light. Btw - Cagey: How does RAD react when it encounters a brush-entity with a rendermode that does not use light-maps and has no name so that no env_render can change it's rendermode? Will it still light the entity? I mean it is a clear waste of time to calculate lightmaps for a complex hologram, right?
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