First Rt
mp40
Join Date: 2003-04-06 Member: 15236Members
<div class="IPBDescription">where???</div> Firstly, this should be in the noob forum but i thought i could get better feedback by posting the topic here.
My question is: where should you place your first rt?
If you place it nearest to your starting hive, you are sure to get screwed by scouting marines. Your skulks may or may not protect you, and there is a chance that vanilla skulks will get owned by the marines at the start.
If you place it at a new hive location, pray hard that some rambo doesn't come and kill you. Even if you've got skulk escort, the skulks will probably go down in the face of a determined marine attempt to wipe your fat self from the face of NS forever.
Considering that lvl1 armour come pretty soon, and that cara comes later (esp if you want to get a 2nd hive up asap), where do you go during this interval of alien weakness?
My question is: where should you place your first rt?
If you place it nearest to your starting hive, you are sure to get screwed by scouting marines. Your skulks may or may not protect you, and there is a chance that vanilla skulks will get owned by the marines at the start.
If you place it at a new hive location, pray hard that some rambo doesn't come and kill you. Even if you've got skulk escort, the skulks will probably go down in the face of a determined marine attempt to wipe your fat self from the face of NS forever.
Considering that lvl1 armour come pretty soon, and that cara comes later (esp if you want to get a 2nd hive up asap), where do you go during this interval of alien weakness?
Comments
Also while your waiting for res you can order the aliens about. Just keep looking everywhere and see where all the yellow dots are and keep everyone informed with what's going on.
Another thing, don't move or spit, you make noise, commander hears you or sees the spit and tells the marines to get there and kill you.
IMHO when you start the game, pick the hive that you want to take first, and cap all the nodes along the way and in the area.
There are of course many many exceptions, but I'm not writing them again <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
This is how I do it and I think it's a pretty safe way of getting that first crucial RT and start with the DCs...
you should always hide in the hive waiting for the first 22, it comes in exceedingly slow.
if they are rushing the hive, then try and get as far away out of marine traffic as possible and drop an RT there.
Sometimes you should cap the one between your hive and their base (most often, in fact) because of precisely what Niteowl said. However, sometimes you may want to cap one leading away, or somewhat away, from their base, such as on Eclipse, where building in Triad often results in a dead gorge. There are also cases where you'll want to build in a hive, as long as you are fairly confident that they aren't relocating. For example, maint works well, since at the bottom, you're hidden from scans, and only need to ask for an escort when you're coming up to build.