The "Post Your Screenshots" Thread

infiinfi Join Date: 2002-07-07 Member: 891Members Posts: 190
edited August 2004 in Mapping Forum
Let me start
A few guidelines.
  • Only post screenies of maps for natural selection
  • Don't quote images unless you're going to comment on the images directly
let me begin with my "not so dead" ns map cruisecontrol asrifle.gif pudgy.gif

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Comments

  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members Posts: 822
    Nice screens. Nothing exciting, but solid mapping. Looks very professional. Can we all use your webspace to post our pics? I don't have any... or let's say the leaders of my clan took their server with them on some education trip confused.gif
    Ah, no -> what is NS WORLD for, hehe. (For those who don't know yet: You can upload your map screenshots there for free and without limitations. A few people though are even too lazy to compress them as png or jpg and it's kinda annoying to load a 1280x1024 pixels bmp file because someone with a big fat internet connection was too lazy to make it smaller! NS WORLD offers a really kind service and it would be a pitty if they had to abolish that because of some abusers.) Sorry, went to far tounge.gif
    eh btw... here is a bar to set a difference to the blue theme of cruisecontrol wink.gif
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    ok ok... these holes in the floor need some work *g*
    All you ever wanted to know about -texchop & -subdivide:
    Texture dimensions vs. appearance, memory, and r_speeds
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue Posts: 915
    i like the idea...

    let me find something...

    ns2_turtle modid=486cef9 Forum thread / duplexgaming page
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation Posts: 365 Fully active user
    Here's one from a map I never finished; ns_Sun. smile.gif
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    Maker of ns_ayumi and co_ether and part of the ns_bast remake-team.
    My music.
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue Posts: 383 Fully active user
    edited May 2003
    Sorry about this mess... uploaded my pic again
    Post edited by Unknown User on
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer Posts: 3,912 admin
    Pic from ns_spirit:
    14.jpg 138.2K
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue Posts: 383 Fully active user
    New map I am working on its just one of the hives that is located in the surface acces elevator lift or something like that! smile.gif

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Posts: 4,177 Advanced user
    Three not-so-new pics of my map ns_phobia

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  • MooseMoose Join Date: 2003-05-13 Member: 16248Members Posts: 146
    WOW!!! these maps look great people, keep up the good work...
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members Posts: 222
    Sanitarus:
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    Markus Lien - Marcos
    [email protected]
    Marcos maps <- pics
  • infiinfi Join Date: 2002-07-07 Member: 891Members Posts: 190
    uhh I especially like that last one biggrin.gif great use of textures
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  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members Posts: 651
    I think we need some more comments to go with these pictures.

    Infi: I remember Cruisecontrol from a while ago, how's it going? It looks very sleek and nice, very seksy. I feel that it looks a bit too similar in some places though, and is overall a tad dark. Especially in the second to last pic, there's really not much to look at. I feel you need some more contrast in the lighting, like some bright yellow-white lighted alcoves. Keep up the same style, as it looks great, just add some more to it.

    NerdIII: Riiiight... is "interesting" what I'm looking for? tounge.gif It appears to be a bar / dance club of some sort. But why is there a skeleton on the wall, and a computer behind the counter? Yeah, those holes are a bit much. Tone those down quite a bit, and you'll actually have a pretty weird / cool room.

    Evil bOb: Very nice. Great ominous and high-tech feeling. Good choice with the green texture on the wall, it adds some color and variety to what would otherwise be mostly gray. I hope you add similar contrasts, especially in lighting, since it could get a tad boring otherwise.

    Drunken.Monkey: Why didn't you finish it? It looks very nice. Especially the architecture and texturing -- you have a lot of interesting things going on there. The lighting looks a bit flat, you should tone it down and maybe through in a few light_spots and some color around the edges, and you'll have a very nice room.

    Insane: We all know Spirit looks great smile.gif

    quazilin: Looks good, I see a lot of detail has gone in there. Nice metallic / mechanical feel, it looks like those machines could really do something. Be careful about overusing certain textures: for example, you've used the same texture for the ceiling as for the walls and the raised part of the floor. Also, think about lowering the brightness of those white lights and adding some colorl, that would make it looks even better.

    Mendasp: I feel there's not a whole lot to improve upon, since your texturing, architecture, and lighting all looks solid. My only comments would be to make sure there's some theme running throughout, since those three rooms look like they could be from different maps.

    Well, that's it. Keep those screens coming!
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester Posts: 2,117 Advanced user
    edited May 2003
    eheh my map looks like this with only a little photshoping

    the more normal pics are here
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members Posts: 916
    Lets see now...
    Ah yes, one of the hives from ns_senria
    Quasar - the original Joe Haxxor

    Helped name M.A.C. Now has an inflated ego.

    +++ Divide By Cucumber Error. Please Reinstall Universe And Reboot +++
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members Posts: 796
    Heres a few from the not-likely-to-be-finished Ns_echo...

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  • erendorerendor Join Date: 2003-02-06 Member: 13180Members Posts: 183
    ahh, parasite, i remeber those top 2 pics in your post from a long time ago, that hall especially looks very... 'interesting' I seem to recall you had some kind of func_water problem wiht the middle area, and it made r_speeds go up, did you ever get that fixed?
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members Posts: 278
    edited May 2003
    my map ns_sensa(tional) smile.gif is wip but very sloowly makeing progress smile.gif

    pics : asdf

    k , i can tell u ,the first pic has been redone ( only brushwork )

    andum , some things have chaneg ,but not that much
    ooh,and that realy dark (7th pic)room has light ,that i forgot in the compile smile.gif
    cya
    - Proud NS player -
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Posts: 4,219 Advanced user
    damn, that first ns_echo pic looks insane creepy cool.
  • infiinfi Join Date: 2002-07-07 Member: 891Members Posts: 190
    nice atmosphere you got there parasite wow.gif
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  • ReeseReese Join Date: 2003-05-08 Member: 16143Members Posts: 701
    All of these maps look really good. For whatever reason Sanitarius looked really cool to me. I suppose it's the "high tech spaceship" architecture, but I really like it.

    *loads up VHE and looks at his map*
    Hmm..... mine looks like a turd on steriods now.
    Needs more cowbell
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members Posts: 1,594
    @infi: u know that cruisecontrol has a bug? marinestart the single console behind the closed door has an invalid face. and where the hell is the command console wink.gif

    there are some cool pics here but I ask myself why there are only few good maps. After seeing ns_fenris Im quite disapointed that such a map will be official...

    map sanitarus: *breathless*
    ...
    ...
    *breathless*

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    Give custom maps a chance!
  • infiinfi Join Date: 2002-07-07 Member: 891Members Posts: 190
    ah... well remember ... the last release of cruisecontrol was for nstr that should explain some things wink.gif
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  • MenTaLMenTaL Join Date: 2002-11-01 Member: 3558Members Posts: 80
    edited May 2003
    Here is a sketch of map I am currently designing tounge.gif

    below...forget pic
  • MenTaLMenTaL Join Date: 2002-11-01 Member: 3558Members Posts: 80
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members Posts: 433
    The only pic of the MS in Solaria I can find...Unfortunately, the map is gone. Oh well...This is build 3, I was on Build 20 when I uh...Deleted it on accident.


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    ~When darkness comes before night, the world shall end, and the flea shall prevail~
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester Posts: 2,571
    This thread actually inspired me to put aside an hour or two to play around in the VHE a bit. Here's the result, using Cory's new textures:

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    "I am the woodsie lord, the Trickster of legend. If you be thirsty, flesh thing, drink of me. If you be hungry, then feed, for I am the honey-maker and the jacksberry." ~ The Trickster, Thief: The Dark Project (1998)
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation Posts: 4,807
    edited May 2003
    Dear..

    I think I need to go clean up now.

    Merk, This is further proof that you rock.

    Wow...

    Reminds me of Metroid Prime.
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    Cyrus // Sirus
    [NAPT] Constellation Member
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue Posts: 383 Fully active user
    /me wants corys new textures yam!
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer Posts: 3,912 admin
    edited May 2003
    I have got to find that smilie of the blue guy with his jaw hanging open. biggrin.gif Truly amazing, Merks. And Cory. I have -got- to have that wad. wow.gif

    I could have sworn that wasn't HL..
  • infiinfi Join Date: 2002-07-07 Member: 891Members Posts: 190
    omg merkaba... that does not at all look like the half life engine :O man that's insane, great
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  • TrojanTrojan Join Date: 2002-11-02 Member: 4611Members Posts: 344
    edited May 2003
    That is very, very impressive. At first I thought it was a low quality shot from doom3 or tenebrae, untill I looked closer at the details.

    Very, very, very nice smile.gif Can't wait to see some of those textures used in a full map
    Visit the AusNS2 website today!
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