Lerk Spikes

KinslayerKinslayer Join Date: 2003-01-21 Member: 12561Members
This almost isn't worth an entire thread to itself, but *shrug*

I'm just wondering, since the bite is gone the lerk has no real way to kill buildings, if the spikes could do extra damage against buildings? Perhaps x1.5 damage or something similar, although I don't have the numbers figured out or anything, but I don't think that it will be that unballancing. Just enough to move the lerk up from being totaly support, and make it a threat on its own. (Even if its not to the marines themselves)

Comments

  • NSCypherNSCypher Join Date: 2003-01-26 Member: 12758Members
    Hmmm.... might be OK, but the thing is the Lerk isn't really <i>meant</i> to kill buildings - its for support in 1.1, you just shoot umbra at the building and have a skulk eat it while protecting him. Having the spikes do bonus damage against buildings only might be a good thing (like grenades/bilebombs do now), but having a global damage upgrade would just give people more incentive to use them as sniping machines instead of support units.
  • PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
    <!--QuoteBegin--Cypher_2k3+May 17 2003, 02:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cypher_2k3 @ May 17 2003, 02:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmmm.... might be OK, but the thing is the Lerk isn't really <i>meant</i> to kill buildings - its for support in 1.1, you just shoot umbra at the building and have a skulk eat it while protecting him. Having the spikes do bonus damage against buildings only might be a good thing (like grenades/bilebombs do now), but having a global damage upgrade would just give people more incentive to use them as sniping machines instead of support units. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The lerk is actually going to have a global spike damage upgrade;

    16 -> 18

    Correct me if I'm wrong.
  • DDTrini_LopezDDTrini_Lopez Join Date: 2002-11-06 Member: 7296Members
    Negative , the Lerk spikes damage is going to decrease to 16 . I suppose it's 18 now .

    From the changelog:
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Reduced spike damage back to 16, reduced spores energy cost from .6 to .4<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    it was 16 in 1.1 - 1.03 and was put to 18 in 1.04, its now been moved back to 16 as of 1.1
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    Heres an idea... why dont we make it so that gorges can destroy command chairs with 2 spit shots. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Keep in mind that, with the decreased damage, the rate of fire has been increased to five projectiles within two seconds.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    What? Who said Lerks are not supposed to be good vs. buildings? Currently Lerk is the only thing that threats marine bases with it's spikes.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    currently yeah I suppose... even though skulking/munching is much more efective if you can get up close. But then again, spikes are the only ranged weapon available hive 1
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Excuse me? What about the awesome gorge spit, or the nigh godly parisite?
  • KinslayerKinslayer Join Date: 2003-01-21 Member: 12561Members
    <!--QuoteBegin--Nemesis Zero+May 17 2003, 08:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 17 2003, 08:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Keep in mind that, with the decreased damage, the rate of fire has been increased to five projectiles within two seconds. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ahh, thank you. This is the first time I've heard anything about this. I read the change log and assumed that the only thing that was changed was that the damage was lowered.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    <!--QuoteBegin--Cypher_2k3+May 17 2003, 07:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cypher_2k3 @ May 17 2003, 07:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmmm.... might be OK, but the thing is the Lerk isn't really <i>meant</i> to kill buildings - its for support in 1.1, you just shoot umbra at the building and have a skulk eat it while protecting him. Having the spikes do bonus damage against buildings only might be a good thing (like grenades/bilebombs do now), but having a global damage upgrade would just give people more incentive to use them as sniping machines instead of support units. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm confused on how the lerker is going to protect him :/.

    Anyways, the gorg has gained the ability to kill buildings in v1.1... so i guess taking it away for lerks just balances it out.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Yes. It might be interesting to check a few pure Gorge/Lerk assaults out as soon as the Bilebombs arc is fixed...

    Anyway, maybe I should clarify that the '5 in 2' are an estimate of mine. If somebody (I'm looking at you, crit <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->), can come up with exact values, it'd be appreciated.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    edited May 2003
    <!--QuoteBegin--Kinslayer+May 17 2003, 11:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kinslayer @ May 17 2003, 11:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Nemesis Zero+May 17 2003, 08:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 17 2003, 08:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Keep in mind that, with the decreased damage, the rate of fire has been increased to five projectiles within two seconds. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ahh, thank you. This is the first time I've heard anything about this. I read the change log and assumed that the only thing that was changed was that the damage was lowered. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Heh .. that means that not only does the 1.04 spike animation NOT show where you hit, but the ROF of the spikes (which seems to be about 10 spikes/sec) and the ROF of the actual weapon (at 2? in 1.04?) has no connection with each other?

    That aside, you are looking at about 80 hits over 2 seconds as long as the energy lasts. It the energy cost the same? Ie, you have about 10-15 seconds of spiking before you run out of energy?

    Assuming that, it takes 15 seconds for a non-adren alien to regain his energy, that would mean that the sustained damage is on the order of 20 hits/sec ... 3000 hits to take down an RT, so it's about 150 seconds or 2.5 minutes worth of spiking and resting (halv that if you got adren and/or lots of MC's around). A skulk does it in 30 seconds, or five times faster.

    I can sense a real feeling of frustration as a lerk here...
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin--Ryo-Ohki+May 17 2003, 04:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ May 17 2003, 04:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Excuse me? What about the awesome gorge spit, or the nigh godly parisite? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    well as I haven't seen the new spit, I don't know how that will be. anyway gorge isn't supposed to fight really. And parasite kills a marine like.. huh not enough to be really considerable? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->




    ps: my sarcasm detector got fried the other day so I couldn't analyse anything in your post really.
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    Hey, semi (ok, very) off topic,
    Ryo-Ohki, did Bush actually say that which you have in your sig??

    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Yes, George Bush senior did, back in '89 I believe. I found it amazing that someone in his position would say something like that, and as an atheist myself I was highly offended. Guess I'll never move to America <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    <!--QuoteBegin--Ryo-Ohki+May 17 2003, 06:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ May 17 2003, 06:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, George Bush senior did, back in '89 I believe. I found it amazing that someone in his position would say something like that, and as an atheist myself I was highly offended. Guess I'll never move to America <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Luckily they have someone with different opinions nowadays...wait a minute

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Oh btw, can you actually destroy buildings with parasite?
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    80 damage in two seconds. Dam thats a lot. Of course with level 3 armor it does like two damage. (exagerated. dont feel like doing super simple math.)

    I'm atheist too. Dam that bush. And dam something else that may offend peeps out there so i won't say it.
  • XionXion Join Date: 2002-12-12 Member: 10749Members
    You all do realize that with primal scream youll be able to shoot out spikes extremely fast, if your defending a base with adrenaline and movement chambers around just think... an unlimited ammo uzi.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    <!--QuoteBegin--Xion+May 17 2003, 03:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xion @ May 17 2003, 03:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You all do realize that with primal scream youll be able to shoot out spikes extremely fast, if your defending a base with adrenaline and movement chambers around just think... an unlimited ammo uzi. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i though about that. Spikes are going to be insane. Have you ever used old spikes with primal scream. they were just as you describes. Uzis.
  • LeetVegeTaLeetVegeTa Join Date: 2003-02-27 Member: 14103Members
    <!--QuoteBegin--Dread+May 17 2003, 01:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dread @ May 17 2003, 01:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh btw, can you actually destroy buildings with parasite? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i imagine that u can....but it would take an eternity
    and two eternities without adrenaline or some mcs around u
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--Nemesis Zero+May 17 2003, 08:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 17 2003, 08:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Keep in mind that, with the decreased damage, the rate of fire has been increased to five projectiles within two seconds. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ah ..I just checked the ROF in 1.04 - it's about 5 shots per second if you got energy, 1.6 shots per second if you are out of energy.

    In 1.04, an adrenalized lerk takes down a RT in 1 minute with spikes. Without adrenaline, it takes about 2.5 minutes.

    Sure the ROF is increased in 1.1?
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    <!--QuoteBegin--l337vegeta+May 17 2003, 06:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (l337vegeta @ May 17 2003, 06:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Dread+May 17 2003, 01:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dread @ May 17 2003, 01:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh btw, can you actually destroy buildings with parasite? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i imagine that u can....but it would take an eternity
    and two eternities without adrenaline or some mcs around u<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yes i have destroyed an unbuilt sentry turret with parasite once <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->QUOTE (Dread @ May 17 2003, 01:24 PM)
    Oh btw, can you actually destroy buildings with parasite?  

    i imagine that u can....but it would take an eternity
    and two eternities without adrenaline or some mcs around u
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I'm not sure about this one. I fired up a lan game on my system, which is running 1.0, and turned on the "show visual damage" option in HL. Parasite wasn't hurting structures when I used it. Maybe since 1.0 this has changed.
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