Unbuilt Buildings And Their Health
killswitch
Join Date: 2003-02-05 Member: 13141Members, Constellation
Join Date: 2003-02-05 Member: 13141Members, Constellation
Comments
There was a slight issue with aliens structures however, in that any damage taken when building was ignored as when it became fully built it popped back to full health.
This feature has now been removed so I imagine chamber rushes are much, much harder to do now, as any damage taken whilst building will carry over to the finished article.
ahhh but the fix here is simple, don't change the health to fix the problem, change the number of CCs that can be built (there needs to be a fix though because destroying them doesn't seem to reset the CC count AFAIK, hence parasite stays after the CC is dead).
THAT is the way to solve the marine structure blocking problem.
The potential is definately there...
The potential is definately there... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
which sets the marines behind by 7res...
aliens start in EC.
gorge could setup camp in psj3, CC, Maint, SL.
possible 4 locations, that would be 80 res. Comm can get an IP and what else?
Now if your listening for the gorge it may only be 20 res but you just slowed the marine team down 20 res not to mention there most likely is a second gorge somewhere else sucking.
Also the gorges could have a few OCs up by this time. I'm pretty sure the alien slowdown of res would hurt less than the marine slowdown.