What Are These Files? Nubie Question
DEADscott
Join Date: 2003-03-29 Member: 15022Members, Constellation
Join Date: 2003-03-29 Member: 15022Members, Constellation
Hi, Im on my first week of NS mapping. I never mapped before. Im using Hammer 3.4 and ZHLT compile tools. My map is very basic, Im learning. My .bsp file crashes my public server. It wont run. But it runs fine in Hammer. When I compile I dont run rad, because I didnt put in any lighting. After the compile I have a .BSP file and .pts, .prt, .lin, .map, .rmf, .wic, .po, .p1, .p2 and .p3 files. I know .rmf and .map but what about the rest?
As long as I have your attention I have a few more questions. Ive looked on this and other boards but cant find the answers.
Do I need to ADD lighting for the map to run?
When I started my map, I put thr RR at the top and built the map on the bottom. I have figured out my commander view and all looks good. Will this affect my map in a way Im unaware of?
When I use the option "Check map for problems" I get "Entity func_door has unused keyvalues" on the 3 doors I have. I know this means I have options for the doors that I did not use, but I dont need to use them. Will this cause my map not to run?
Thanks for all the help you guys have given me this week. I would have been lost without it.
Here is my compile log. Can you tell why my map wont run on my server? It runs in Hammer.
** Executing...
** Command: Change Directory
** Parameters: C:\SIERRA\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\forever_dead.map" "C:\SIERRA\Half-Life\ns\maps\forever_dead.map"
** Executing...
** Command: C:\PROGRA~1\ZHLT\HLCSG.EXE
** Parameters: "C:\SIERRA\Half-Life\ns\maps\forever_dead"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\ZHLT\HLCSG.EXE C:\SIERRA\Half-Life\ns\maps\forever_dead
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\SIERRA\Half-Life\ns\maps\forever_dead.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.24 seconds)
SetModelCenters:
10%...30%...40%...50%...60%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.37 seconds)
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\xeno.wad
Using WAD File: \sierra\half-life\ns\ns.wad
Using WAD File: \sierra\half-life\valve\ns_remix.wad
added 6 additional animating textures.
Texture usage is at 1.05 mb (of 4.00 mb MAX)
6.21 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\HLBSP.EXE
** Parameters: "C:\SIERRA\Half-Life\ns\maps\forever_dead"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\ZHLT\HLBSP.EXE C:\SIERRA\Half-Life\ns\maps\forever_dead
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\SIERRA\Half-Life\ns\maps\forever_dead.prt'
3.30 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\HLVIS.EXE
** Parameters: "C:\SIERRA\Half-Life\ns\maps\forever_dead"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\ZHLT\HLVIS.EXE C:\SIERRA\Half-Life\ns\maps\forever_dead
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
404 portalleafs
1054 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.15 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.54 seconds)
average leafs visible: 38
g_visdatasize:6838 compressed from 20604
2.80 seconds elapsed
----- END hlvis -----
As long as I have your attention I have a few more questions. Ive looked on this and other boards but cant find the answers.
Do I need to ADD lighting for the map to run?
When I started my map, I put thr RR at the top and built the map on the bottom. I have figured out my commander view and all looks good. Will this affect my map in a way Im unaware of?
When I use the option "Check map for problems" I get "Entity func_door has unused keyvalues" on the 3 doors I have. I know this means I have options for the doors that I did not use, but I dont need to use them. Will this cause my map not to run?
Thanks for all the help you guys have given me this week. I would have been lost without it.
Here is my compile log. Can you tell why my map wont run on my server? It runs in Hammer.
** Executing...
** Command: Change Directory
** Parameters: C:\SIERRA\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\forever_dead.map" "C:\SIERRA\Half-Life\ns\maps\forever_dead.map"
** Executing...
** Command: C:\PROGRA~1\ZHLT\HLCSG.EXE
** Parameters: "C:\SIERRA\Half-Life\ns\maps\forever_dead"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\ZHLT\HLCSG.EXE C:\SIERRA\Half-Life\ns\maps\forever_dead
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\SIERRA\Half-Life\ns\maps\forever_dead.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.24 seconds)
SetModelCenters:
10%...30%...40%...50%...60%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.37 seconds)
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\xeno.wad
Using WAD File: \sierra\half-life\ns\ns.wad
Using WAD File: \sierra\half-life\valve\ns_remix.wad
added 6 additional animating textures.
Texture usage is at 1.05 mb (of 4.00 mb MAX)
6.21 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\HLBSP.EXE
** Parameters: "C:\SIERRA\Half-Life\ns\maps\forever_dead"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\ZHLT\HLBSP.EXE C:\SIERRA\Half-Life\ns\maps\forever_dead
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\SIERRA\Half-Life\ns\maps\forever_dead.prt'
3.30 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\HLVIS.EXE
** Parameters: "C:\SIERRA\Half-Life\ns\maps\forever_dead"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\ZHLT\HLVIS.EXE C:\SIERRA\Half-Life\ns\maps\forever_dead
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
404 portalleafs
1054 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.15 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.54 seconds)
average leafs visible: 38
g_visdatasize:6838 compressed from 20604
2.80 seconds elapsed
----- END hlvis -----
Comments
your map should run without RAD or any light source, it will just be fullbright then.
I have no idea why this map crashes. just delete some ns specific entities, they are most times the reason for ugly bugs.
one info_player_start should be enough.