New Offensive Chamber Model?

SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Possibly?</div> I was browsing some of the screenshots at readyroom.org and I noticed an odd one.

<a href='http://www.readyroom.org/ns_ingame/screenie83.html' target='_blank'>http://www.readyroom.org/ns_ingame/screenie83.html</a>

According to this image and the caption, the current offensive chamber model is only a <i>placeholder</i> model. I really doubt we'll be seeing a new model, but what does everyone think about that. Is it needed/would you like to see a new model?

Comments

  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    eh, I doubt its changing any time soon ...

    /me shrugs

    no real reason for it too ..
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--Silver Fox+Apr 12 2003, 03:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Silver Fox @ Apr 12 2003, 03:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no real reason for it too .. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ... except for it having spikes, but shooting spit.
  • neonfaktoryneonfaktory Join Date: 2002-07-13 Member: 939Members
    That's not a problem as long as the spikes do damage to Marines that get close enough in 1.1, then everything makes sense
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    Yes, they should do damage to marines who touch them, to decourage trying to run through a narrow gap or jump over them.
  • abtmabtm Join Date: 2003-04-08 Member: 15337Members
    To me thought; the offense chambers both act/look as their names suggest, so why change what already works and looks cool <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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