Reche/espace Is Dead, Long Live Unnamed!
The_Real_Quasar
Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
<div class="IPBDescription">Here we go...</div> I just lost all enthusiasm for reche. That, and a leak has been tormenting me. So i started anew, and this time i'm making all rooms separate .rmfs, which i was too stupid to do last time. This map is basically set in a weapons research facility on a planet. Somewhere.
What i need to know is, is there some way to put weapons, JP, HA etc in a map? Only i want to have a weldable area that the marines must fight for, and when they weld it open they get a gift of weapons and stuff. Is this possible? Could it be in a future version?
Stay tuned for screens, folks
What i need to know is, is there some way to put weapons, JP, HA etc in a map? Only i want to have a weldable area that the marines must fight for, and when they weld it open they get a gift of weapons and stuff. Is this possible? Could it be in a future version?
Stay tuned for screens, folks
Comments
If the map has been cahceled, can you release it opensource?
I will post some screens of it later today, but tell me a quick thing, why have each room a seperate .rmf?
Wouldn't that make it hard as hell to put the map together.
This way is simpler IMO
//@PointClass size(-8 -8 -8, 8 8 8) = weapon_knife : "Knife" []
//
//@PointClass size(-8 -8 -8, 8 8 8) = weapon_machinegun : "Machine gun" []
//
//@PointClass size(-8 -8 -8, 8 8 8) = weapon_shotgun : "Shotgun" []
//
//@PointClass size(-8 -8 -8, 8 8 8) = weapon_heavymachinegun : "Heavy machine gun" []
//
//@PointClass size(-8 -8 -8, 8 8 8) = weapon_grenadegun : "Grenade launcher" []
//
//@PointClass size(-8 -8 -8, 8 8 8) = weapon_nukegun : "Nuke launcher" []
//
//@PointClass size(-8 -8 -8, 8 8 8) = weapon_flamegun : "Flame thrower" []
//
//@PointClass size(-8 -8 -8, 8 8 8) = item_welder : "Welder" []
//
//@PointClass size(-8 -8 -8, 8 8 8) = weapon_mine : "Mines" []
//
//@PointClass size(-8 -8 -8, 8 8 8) color(0 128 0) = item_genericammo : "Generic ammo for all marine weapons" []
//
//@PointClass size(-16 -16 -16, 16 16 16) = turret : "Marine turret" []
//
//@PointClass size(-16 -16 -16, 16 16 16) = siegeturret : "Marine siege turret" []
//
//@PointClass size(-16 -16 -16, 16 16 16) = phasegate : "Marine phase gate" []<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This is a quote from the ns.fgd. It has entries for the marine weapons and buildings, but they are commented out. I assume that this was done for a reason. I'm guessing that the code wasn't ready to handle these items being put in the map.