Reche/espace Is Dead, Long Live Unnamed!

The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
<div class="IPBDescription">Here we go...</div> I just lost all enthusiasm for reche. That, and a leak has been tormenting me. So i started anew, and this time i'm making all rooms separate .rmfs, which i was too stupid to do last time. This map is basically set in a weapons research facility on a planet. Somewhere.
What i need to know is, is there some way to put weapons, JP, HA etc in a map? Only i want to have a weldable area that the marines must fight for, and when they weld it open they get a gift of weapons and stuff. Is this possible? Could it be in a future version?

Stay tuned for screens, folks

Comments

  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    Someone just asked this question yesterday, and the general concensus was...no.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Not possible with the entities that 1.0 gave us.
    If the map has been cahceled, can you release it opensource?
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    It's a good idea that the weapons can't be placed in the map itself... cuz then noob mappers would be swarming us with maps like fy_iceworld.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    I would release the source, but i am intent on re-using a few areas. I may remove these areas and release it later. I made a lot of mistakes early on in the map development, and there are many errors because of that.
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    I am rather new to mapping myself, and I just finished my first NS map, ns_genesis. Its a research facility that uses a reactor to make evolution speed up. Unforunately, the got hold of some kharaa DNA in that last batch.

    I will post some screens of it later today, but tell me a quick thing, why have each room a seperate .rmf?
    Wouldn't that make it hard as hell to put the map together.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    It's easier. Firstly if you just wanna test one thing you dont wanna compile the whole map, and second if you make a major layout rehaul then you have to scrap and remake most of what you have...
    This way is simpler IMO
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    I'm sure it's possible by simply changing the FDG. Waldo released an updated DoD FDG a while ago that added weapon entitys. These did not require adding any code to the game, so I'm sure it could be done with NS too.
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->// Marine weapons
    //@PointClass size(-8 -8 -8, 8 8 8) = weapon_knife : "Knife" []
    //
    //@PointClass size(-8 -8 -8, 8 8 8) = weapon_machinegun : "Machine gun" []
    //
    //@PointClass size(-8 -8 -8, 8 8 8) = weapon_shotgun : "Shotgun" []
    //
    //@PointClass size(-8 -8 -8, 8 8 8) = weapon_heavymachinegun : "Heavy machine gun" []
    //
    //@PointClass size(-8 -8 -8, 8 8 8) = weapon_grenadegun : "Grenade launcher" []
    //
    //@PointClass size(-8 -8 -8, 8 8 8) = weapon_nukegun : "Nuke launcher" []
    //
    //@PointClass size(-8 -8 -8, 8 8 8) = weapon_flamegun : "Flame thrower" []
    //
    //@PointClass size(-8 -8 -8, 8 8 8) = item_welder : "Welder" []
    //
    //@PointClass size(-8 -8 -8, 8 8 8) = weapon_mine : "Mines" []
    //
    //@PointClass size(-8 -8 -8, 8 8 8) color(0 128 0) = item_genericammo : "Generic ammo for all marine weapons" []
    //
    //@PointClass size(-16 -16 -16, 16 16 16) = turret : "Marine turret" []
    //
    //@PointClass size(-16 -16 -16, 16 16 16) = siegeturret : "Marine siege turret" []
    //
    //@PointClass size(-16 -16 -16, 16 16 16) = phasegate : "Marine phase gate" []<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This is a quote from the ns.fgd. It has entries for the marine weapons and buildings, but they are commented out. I assume that this was done for a reason. I'm guessing that the code wasn't ready to handle these items being put in the map.
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