Wip Update - Zerg Drone

Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
<div class="IPBDescription">Hey Ma! I'm high poly</div> Okay I thought you guys might like it if I tossed a new WiP shot out. He's starting to get a big poly heavy but since I have a demi-god for computer I should be fine, the rest of you don't matter.* Anyway I've everything bone but the main body now and thats should come shortly. I should be done modeling this weekend and be finished UV mapping and skinning by next weekend. Later.

* thats was a joke you moron**


**thats was also a joke
«1

Comments

  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    Oh man oh man, I just soiled myself.

    BRING ON THE POLYS!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    I think the wing (I know they arent WINGS) thingys should be abit thicker (not too much) and you should change the head
    <img src='http://www.myrsky.net/imgs/SC_kuvat/zerg_drone.jpg' border='0' alt='user posted image'>
    but its coming out great dude!
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Mmm, yummy. (:

    My suggestion would be that I've always thought the drone was a bit more squat/fatter - kind of like a land-bound Guardian. As such, if I were doing it, I'd probably make the body wider and the "wings" a little stubbier (but the overall width you've got there is good). But of course, it's your model.

    Also... how are you planning on having him move? Does he hover/flap his "wings," or are you going to add legs or equivalent appendages?
  • GordonGordon Join Date: 2003-01-01 Member: 11707Members
    I WANT ZERG DRONE NOW!

    -GF
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    Make him like a centapied. I always pictured him having alot of little legs.
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    drones shouldn't have legs. it is a wasp mutation thus it should just flap it's wings to move around. it never touches ground. ( when the game first came out, i remember putting spider mines in the zerg mineral gathering area hoping to blow up drones, but it didn't work out, as drones hover above the ground <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    Really? ok but they shouldent "flap", look at the animation ingame, they sorta like...Look
    <img src='http://www.siprep.org/studentlife/webclub/jasons/Races/Zerg/Units/Drone1.gif' border='0' alt='user posted image'>
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    i think it still flaps its wings a little, ( the movement is definitely not big )
    othewise how do u think it hovers?
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    I dunno, how does the overlord fly? It dosent even have any wings...
  • GerbyGerby Join Date: 2003-03-21 Member: 14765Members
    looks perfect to me and ive played SC a fair bit, dont listen to the idiots about the legs, drones dont have legs they hover and are pushed by there tail
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    edited April 2003
    Im no where near done with the proportions so he prolly will be a lot fatter. I've got it layed out for skinning purposes so its gonna drastically change.

    As far as the animations go I was gonna try and get him to hover like in game but with kinda a more undulating movement like this.


    but since Pvt. Hudson is handling the animation these are all merely suggestions.
  • RukelRukel Join Date: 2003-03-31 Member: 15061Members
    why having much polys anyway.. it will work better for all whit low polys.. and moste detail is made wit she skin anyway..
    just think about it..
    my comp aint a über elite machine.. but it can handle some graphics..
    tho a model on 4000 polys is just to much..
    around 500 polys is nice..
    thos guys who just wants polys dont know what they talk about..
    sorry to say.. but polys aint nuffin!
    go look @ a low poly model that has a nice skin and u will se REALY cool things..
    low poly for ever!
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    Gerby: I agree with GPA, you dont have to call us "idiots" because we were wrong.

    Psycho: That is EXACTLY how I picture it, Hudson please animate it like that, thats EXACTYLY how it seems to move in the game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.

    /me wants drone! <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    What refs are you using?
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    hyper geek, that movement is perfect for drone <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    i will definitely animate it like that
    when u are done with the model, message me, i don't need the skin to animate by the way.
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    Ahh but the way I skin and model they get finished together since I can tweak the uv mapping problems as they crop up. anyway heres a another shot with a test skin on it. What do you guys think of the colors? (thye'll be a bit different but thats essentially the color scheme)
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    EJACUSPERM!!! It is so great o_o Must have must have...
  • GordonGordon Join Date: 2003-01-01 Member: 11707Members
    It's great the colors of that skin, just detail it, and will be ready to go.

    -GF
  • RogueX5RogueX5 Join Date: 2002-12-04 Member: 10440Members
    <!--QuoteBegin--SnO0Py+Apr 4 2003, 06:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SnO0Py @ Apr 4 2003, 06:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dunno, how does the overlord fly? It dosent even have any wings... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Its a blimp, it has gas to help it float. Why do you think it moves so slowly =P It farts to accelerate hahaha
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin--[R]ukel+Apr 4 2003, 08:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([R]ukel @ Apr 4 2003, 08:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> around 500 polys is nice.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    then you don't have an uber leet machine, that's more than the defaults.... default skulk was about 6-700 poly (i think)
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    nice color, keep it up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    Roughly 2k. Id put my final estimate at around 2500 but if I find places to otimize maybe less.
  • ChupacabraChupacabra Join Date: 2003-03-18 Member: 14667Members
    Any possiblity of releasing a low poly model? There are a bunch of us out there with POS computers and Half-Life is all we've got...
  • IskatuMeskIskatuMesk Join Date: 2002-11-09 Member: 7893Members
    <!--QuoteBegin--Psycho-Kinetic Hyper-Geek+Apr 4 2003, 11:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Psycho-Kinetic Hyper-Geek @ Apr 4 2003, 11:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Roughly 2k. Id put my final estimate at around 2500 but if I find places to otimize maybe less. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No problem here. I think I have a few 3-5k poly guns running around in CS... Nothing my 128 ddr ram Can't handle (really, I've played 12v12 games with bots with these things and I don't get a wink of lag.) so do whatever. The idle should be like in the portrait where the drone exhausts a load of vespene gas from his mouth... Fun!
  • ArgOnatHArgOnatH Join Date: 2003-01-02 Member: 11720Members
    looks a real nice model, hope u get it complete. i think i'll try using star craft models when we got a big converstion pack going. ive always liked the game.
    GL with the model Geek. u always do a good job <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    Sweet skin, but:
    1)Wings are still abit thin...
    2)The head dosent look anything like in the game
    <img src='http://www.myrsky.net/imgs/SC_kuvat/zerg_drone.jpg' border='0' alt='user posted image'>
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    Thats the head I've been working from so it looks quite a lot like that. Its a bit wider but that will be easily fixed later. Anyway heres a new shot of how the skin is coming along.
  • templaR_AGEnttemplaR_AGEnt Join Date: 2002-12-20 Member: 11231Members
    Wow. It rocks. But I always thought the head would not be that broad. Maybe.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MrWizardMrWizard Join Date: 2002-11-02 Member: 4860Members
    lookin good now. Just get that thing a body and it'll look real good.

    keep up the good work.
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    Just one thing...it's gonna have a body, right? o_o
Sign In or Register to comment.