The Claw Fade

Little_HunterLittle_Hunter Join Date: 2003-01-26 Member: 12793Members, Constellation
<div class="IPBDescription">A differnt take on fades...</div> In most games when the alien team gets two hives, the fades always grab the upgrades regeration and adren. As we all know the point of this set up upgrades is for the fade to pop out, shot off three acid rockets then duck behind cover and heal up. However, many skilled marines, jetpackers, and hev armor guys can counter this plan by chasing the fade down or absorbing the damage. I'm sure many of you are shouting blink at me right now, but we all know that it only works about 60% of the time. One idea for the fade I have been trying out is what I have nicknamed the "claw" fade. In stead of getting adren and regn when I become a fade, I instead get redemption and celecy. The plan for the claw fade is to run into a pack of marines (or buildings) and slash everying with his claws. When he gets damaged he will be redemptioned out. Because redemption works on precents of health and the fade has 300 hp (with armor) there is a good buffer zone so you will almost never die. Also since with redemption you only dissapear, it can leave panicing marines firing at the wall, instead of your teammates. For those of you who thing celecy is useless try it on a fade. Even with out blinking a level 3 celecy fade can move almost as fast as a leaping skulk. One of the better thing about the claw fade is that since he has redemption you wont be needing to spend 54 res to reevolve often. This can help since in many clan games the aliens are able to get fades just before one of their hives are killed by a group of jetpackers.
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Comments

  • Zer0Zer0 Join Date: 2002-12-11 Member: 10597Members
    I like it. I really like it.

    Thanks...
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    *agrees with zer0*

    DID YOU KNOW THAT: if you jump, then crouch in mid air, and then blink, the success rate goes thru the roof?
    KNOW YOU KNOW!

    (an s*load of cool points if anyone can name the TV show where that comes from)
  • aAA1aAA1 Join Date: 2002-11-19 Member: 9292Members
    Fade with Cloaking and Regen and Silence works well as an abush-claw fade.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Celerity + Carapace = the melee Fade, beloved of hardcore bulletdodgers like myself. I'm sure Shockwave will back me up on this one: melee Fades kick at least twice the amount of backside as acid fades. Little known fact, but it's true.

    Anyways, welcome to the World of Melee. Always nice to get more Disciples of the Claw <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    The problem is that HMGs hurt ALOT at close range if the marine can hit the broad side of a barn. Its sick how quickly you go from full life to dead when an hmg is on you at close range. Even with carapace its under 3 seconds. Chances are you wont live long enough to get redeemed.

    I think it should get changed, because HMGs are NOT effective at range, while acid rockets dont lose too much of their power. This means it is advantageous to be a adren/regen ranged fade because hmgs cant hurt you much when you are far away, lmgs dont do much damage either, and you can always run away around a corner if you do manage to get hurt.

    What does everyone say the counter to fades is? CHARGE THEM. And thats true, the best way to kill fades is to get right in their face. Why would you want to help them do that?
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    however acid rockets are not THAT powerful, especially when compared to HMGs. I like the balance as it is <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--Typhon+Mar 29 2003, 05:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Typhon @ Mar 29 2003, 05:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The problem is that HMGs hurt ALOT at close range if the marine can hit the broad side of a barn. Its sick how quickly you go from full life to dead when an hmg is on you at close range. Even with carapace its under 3 seconds. Chances are you wont live long enough to get redeemed.

    I think it should get changed, because HMGs are NOT effective at range, while acid rockets dont lose too much of their power. This means it is advantageous to be a adren/regen ranged fade because hmgs cant hurt you much when you are far away, lmgs dont do much damage either, and you can always run away around a corner if you do manage to get hurt.

    What does everyone say the counter to fades is? CHARGE THEM. And thats true, the best way to kill fades is to get right in their face. Why would you want to help them do that? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I can go one on one with a HA\HMG as a celerity cara fade, claws only, and kill them. Consistently. It's just a matter of practise.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Pretend anything SoulSkorpion says, I said too. Because it's true. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    A single HA/HMG ain't scary to a cara/cel Fade, two is just about bareable (to kill one, and run away from the other to heal) as long as you're good at forcing blocking.
  • EclipseEclipse Join Date: 2003-01-18 Member: 12444Members
    edited March 2003
    Anybody else like ambushing the last HA in a welder train as a melee fade? I cant get enough

    Melee Fade is my cup of tea unless I know theres going to be jetpack problems. However I dont just redemption enough on a Fade so I basically put redemption on gorge and skulk.
  • MilagreMilagre Join Date: 2002-11-16 Member: 8927Members
    edited March 2003
    When Slience quiets attacks too, Silence paired with anything will become so much more viable for fades to attack the last marine in a line of attackinh HA/HMGs. If you get a few fades doing it together, you could just about kill all of them before they even notice you are there.
  • CrisqoCrisqo Join Date: 2002-12-30 Member: 11625Members
    Except for that whole motion tracking thing.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->DID YOU KNOW THAT ... KNOW YOU KNOW!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Did that come from Sportscenter or Bill Nye? I forget which one.
    This may seem like common sense but don't go overboard with the meleeinginging. Example: Don't rush into the marine spawn by yourself with claws out...waste of resources.
  • MilagreMilagre Join Date: 2002-11-16 Member: 8927Members
    Did I say flawless? No... I said viable.
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    edited March 2003
    An upgraded HA/HMG can take down a fade at close range in almost any circumstances. Even a uber "elite" h4x0r using claws in a one on one fight with a HA/HMG won't win unless the HA is a complete and utter n00b.

    With umbra its a different story, which might be what some of you are suggesting.

    EDIT: also if the HA is ambushed at close range, the fade does have a pretty good chance of killing him.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    A vital thing to note: If you're a melee fade, and the rest of your team just sits outside the marine base spamming acid while you charge in, you will die. Melee fade is great for taking out groups of marines, but there are limitations to what you can handle. Turrets, while easily acid spammed to death, will give a melee fade headaches when he tries to take out the guardian marines. A large number of marines concentrating fire on you will put an end to you. So, melee works best when you work with other melee fades, or at least have a lerk who is willing to follow you in and umbra. Even having a couple of skulks assist is a great help, so long as they actually go in and fight instead of let you die.
  • RandomEngyRandomEngy Join Date: 2002-11-03 Member: 6146Members, Reinforced - Shadow
    The claw-only idea sounds like a whole lot of fun. My current preferred upgrades are Adrenaline and Regeneration, but there is definitely middle ground between "acid rocket fades" and "claw fades" I start off acid rocketing and using splash and popping out to my advantage, but if some LA marines decide to get frisky and jump into melee range, most of the time they get clawed down before they can do much damage.

    Anyway, the reason the claw plan sounds fun to me is that you can just run in with reckless abandon and do a lot of damage, rather than having to constanly retreat and keep your distance.

    This doesn't have anything to do with the claw strategy but one time I managed to kill a HA/HMG by hiding behind a single small crate in the room and regenerating while throwing acid rockets at him, then finishing him off with a few swipes.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    Melee fades with celerity/carapace are great to use, much more interesting then Acidspam adren/carapace for starters. They rip LAs apart for fun. They usually try and charge you down, after all, <b>everyone</b> knows to charge fades don't they ?

    So when they get up close rip them to bits. If they've got HMGs, you've got to be more careful but they die just as fast and are slower to boot. Just be careful to dance around them.

    Against HA/HMGs you've got to learn how to circle strafe them effectively. I really wouldn't try to take more than 1 on at a time without umbra. If you have to, try and keep one of the marines blocking the others LOS. Also learn to take advantage of the long HMG reload time. Sometimes simply concentrating on dodging whilst the marine empties his/her clip then killing them during the 7 second reload time works.

    I've learnt letting a HMGer waste his clip at long range and then again taking advantage of the reload time by blinking up to them is a good tactic.

    It's also fairly essential you learn how to blink well for a quick escape. And don't forget even though you don't have adren you still can use acid rockets if needs be.

    From a team point of view a melee fade usually throws a marine team into confusion, great for allowing skulks to get in against HMGS and allowing Acidspam fades to do the business unhindered.

    Having said all that, lerks and umbra are your best friend in melee <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ripped0ffripped0ff Join Date: 2003-03-15 Member: 14554Members
    I'm a big fan of the modified acid fade. Rather then taking regeneration, I take redemption. Not only does this safeguard your team in case you lose your second hive, but an acid fade is more effective in terms of distractive power then just about anything else. Their ability to slowly take out an entire turret farm single-handedly makes them an extremely frightening thought to most commanders. The great thing about acid in combination with redemption, is the abilty to hurt yourself. As soon as I get below 110 life as a fade, I run around a corner and shoot a nearby wall once or twice. This puts me at 60 or so life and I immediately redeem. If you do this properly, even packs of HMGing wielding marines won't be able to keep you from redeeming, because it's YOU who control when you return to the hive, and not the marines.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    i get pretty **** when im on redem, cele, start slashing and BEFORE i can kill the welder guy, i get sent back to the hive, and both welder guy and mr HA survive without a scratch. although i must say cara + celerity pwns single ha hmg doods. fades with celerity run like... gorges on crack. (btw y isnt there a fade and lerk smily?)
  • QQQ2QQQ2 Join Date: 2003-03-22 Member: 14796Members
    In my opinion the adren/cara fade is the best. You can pop off 4 acid shots at a marine and if he is still alive bust out the claws and kill him. Carapace makes my longevity insane and I can take out groups of La marines with ease. If you only focus on claws you take away one of the fade's best attributes... powerful and accurate ranged attack/splash damage. A balance between the two attacks is the most effective.
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    edited March 2003
    I've been a fade before with redemption and celerity and was redeemed over 30 times against concentrated hmg fire. The only thing that killed me was a siege blast because they pack quite a punch.

    There is a very important key to making redemption effective though that most people forget. If you really want redemption to work well, put three defensive chambers under each hive so that when you get redeemed, you don't fall prey to calculatory glitches. Sometimes you will take a little more damage even after you are redeemed that will kill you. The defensive chambers prevent that. And of course you heal A LOT faster so you can head right back into the battle. Watch for siege fire!

    Quite frankly its the funnest fade for me to play because you can be real sloppy hehe. Its great for beginners but its also lethal in the hands of experienced players. You'd be amazed how many marines you can cut through with celerity. Don't forget to dodge!
  • severijnseverijn Join Date: 2002-12-18 Member: 11049Members
    What will the claw-fade do against a shotgun?
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    Slash them to pieces before they get enough shots off. nah actually you should weaken them abit with 1 or 2 rockets before blinking in and swiping his guts out.
  • deaths_handdeaths_hand Join Date: 2003-01-23 Member: 12615Members
    i agree with cele/cara.

    i started using a melee fade a few nights ago and found thats its alot more effective then just spamming rockets and regening round that cornor, especially agaisnt marines.

    oh and circle strafing is key, i managed to circle strafe 2 ha/hmg marines last night with lossing about half my health, i think cele fades run a little faster then a normal skulk and thats pretty fast especially when strafing.

    anyways agaisnt a marine or more id say spam around 3 rockets while rushing them then claw like mad while circle strafing.

    btw shotty marines can be hard but last night (in the same game as before) i killed 4 HA/shotty marines with FULL upgrades before dying as i had 2 other fades with me helping, lets just say they got RIPPED apart and were biatching like mad after they had just wasted like over 200 res just to get slaughtered in seconds hehe <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    Circle strafing and jumping basically making yourself a ***** to kill is the key. occasionally in long corridors, after giving him a few swipes, blink away and let him get his view back. then blink in again and start swiping him. this confuses marines so much that theyll just give up trying to shoot you.
  • Little_HunterLittle_Hunter Join Date: 2003-01-26 Member: 12793Members, Constellation
    The way any melee attack works is you have to confuse your target so that they cant draw a bead on you. Since fades are MUCH bigger then skulks the marines will beable to hit you more, but since you have alot more life you can often take the damage. Plus most marines panic and fire their lmg clips into the wall when a fade charges...
  • HuntsmanHuntsman Join Date: 2002-11-25 Member: 9929Members
    I've found it's very fun to be a celerity/carapace fade, but act as though i'm afraid of melee. I pop out and shoot a few acids off, and repeat. If I see anyone start to give chase, i start to run away, and when I've drawn him from his support a little bit I can claw him to death. This works because he's usually been softened up a bit by the acid splashes and becomes overconfident when the fade starts to run away. This also works well for keeping the adrenaline fades alive if you don't have a lerk. A melee fade (carapace/celerity) can also take out turrets much more quickly than a fade shooting acid. I'm sure adrenaline fades have their place, such as against massive turret farms, but the melee fade is for me!

    Huntsman
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    theres only one key to cracking a massive turret farm. the tf.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    edited March 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->An upgraded HA/HMG can take down a fade at close range in almost any circumstances. Even a uber "elite" h4x0r using claws in a one on one fight with a HA/HMG won't win unless the HA is a complete and utter n00b.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <a href='http://www.warservers.com' target='_blank'>Warservers Server Page</a>

    Seeya there from Monday (when my ADSL is back on) I'll do it as many times as you like
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    <!--QuoteBegin--Huntsman+Mar 31 2003, 12:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Huntsman @ Mar 31 2003, 12:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've found it's very fun to be a celerity/carapace fade, but act as though i'm afraid of melee. I pop out and shoot a few acids off, and repeat. If I see anyone start to give chase, i start to run away, and when I've drawn him from his support a little bit I can claw him to death. This works because he's usually been softened up a bit by the acid splashes and becomes overconfident when the fade starts to run away. This also works well for keeping the adrenaline fades alive if you don't have a lerk. A melee fade (carapace/celerity) can also take out turrets much more quickly than a fade shooting acid. I'm sure adrenaline fades have their place, such as against massive turret farms, but the melee fade is for me!

    Huntsman <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Truly a huntsman <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> haha

    and shockwave and skorpion... celerity + carapce is crazy good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> i love it.. whack whack *marine drops dead*... a very good tactic...
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    <!--QuoteBegin--Keyser59+Mar 30 2003, 03:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Keyser59 @ Mar 30 2003, 03:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An upgraded HA/HMG can take down a fade at close range in almost any circumstances. Even a uber "elite" h4x0r using claws in a one on one fight with a HA/HMG won't win unless the HA is a complete and utter n00b.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think this should read
    "An ungraded Fade can take down an upgraded HA/HMG at close range in almost any circumstances. Even a uber "elite" h4x0r using HMG in a one on one fight with a Fade won't win unless the Fade is a complete and utter n00b."

    Yup i agree now
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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