The Claw Fade
Little_Hunter
Join Date: 2003-01-26 Member: 12793Members, Constellation
<div class="IPBDescription">A differnt take on fades...</div> In most games when the alien team gets two hives, the fades always grab the upgrades regeration and adren. As we all know the point of this set up upgrades is for the fade to pop out, shot off three acid rockets then duck behind cover and heal up. However, many skilled marines, jetpackers, and hev armor guys can counter this plan by chasing the fade down or absorbing the damage. I'm sure many of you are shouting blink at me right now, but we all know that it only works about 60% of the time. One idea for the fade I have been trying out is what I have nicknamed the "claw" fade. In stead of getting adren and regn when I become a fade, I instead get redemption and celecy. The plan for the claw fade is to run into a pack of marines (or buildings) and slash everying with his claws. When he gets damaged he will be redemptioned out. Because redemption works on precents of health and the fade has 300 hp (with armor) there is a good buffer zone so you will almost never die. Also since with redemption you only dissapear, it can leave panicing marines firing at the wall, instead of your teammates. For those of you who thing celecy is useless try it on a fade. Even with out blinking a level 3 celecy fade can move almost as fast as a leaping skulk. One of the better thing about the claw fade is that since he has redemption you wont be needing to spend 54 res to reevolve often. This can help since in many clan games the aliens are able to get fades just before one of their hives are killed by a group of jetpackers.
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Thanks...
DID YOU KNOW THAT: if you jump, then crouch in mid air, and then blink, the success rate goes thru the roof?
KNOW YOU KNOW!
(an s*load of cool points if anyone can name the TV show where that comes from)
Anyways, welcome to the World of Melee. Always nice to get more Disciples of the Claw <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I think it should get changed, because HMGs are NOT effective at range, while acid rockets dont lose too much of their power. This means it is advantageous to be a adren/regen ranged fade because hmgs cant hurt you much when you are far away, lmgs dont do much damage either, and you can always run away around a corner if you do manage to get hurt.
What does everyone say the counter to fades is? CHARGE THEM. And thats true, the best way to kill fades is to get right in their face. Why would you want to help them do that?
I think it should get changed, because HMGs are NOT effective at range, while acid rockets dont lose too much of their power. This means it is advantageous to be a adren/regen ranged fade because hmgs cant hurt you much when you are far away, lmgs dont do much damage either, and you can always run away around a corner if you do manage to get hurt.
What does everyone say the counter to fades is? CHARGE THEM. And thats true, the best way to kill fades is to get right in their face. Why would you want to help them do that? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I can go one on one with a HA\HMG as a celerity cara fade, claws only, and kill them. Consistently. It's just a matter of practise.
A single HA/HMG ain't scary to a cara/cel Fade, two is just about bareable (to kill one, and run away from the other to heal) as long as you're good at forcing blocking.
Melee Fade is my cup of tea unless I know theres going to be jetpack problems. However I dont just redemption enough on a Fade so I basically put redemption on gorge and skulk.
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Did that come from Sportscenter or Bill Nye? I forget which one.
This may seem like common sense but don't go overboard with the meleeinginging. Example: Don't rush into the marine spawn by yourself with claws out...waste of resources.
With umbra its a different story, which might be what some of you are suggesting.
EDIT: also if the HA is ambushed at close range, the fade does have a pretty good chance of killing him.
Anyway, the reason the claw plan sounds fun to me is that you can just run in with reckless abandon and do a lot of damage, rather than having to constanly retreat and keep your distance.
This doesn't have anything to do with the claw strategy but one time I managed to kill a HA/HMG by hiding behind a single small crate in the room and regenerating while throwing acid rockets at him, then finishing him off with a few swipes.
So when they get up close rip them to bits. If they've got HMGs, you've got to be more careful but they die just as fast and are slower to boot. Just be careful to dance around them.
Against HA/HMGs you've got to learn how to circle strafe them effectively. I really wouldn't try to take more than 1 on at a time without umbra. If you have to, try and keep one of the marines blocking the others LOS. Also learn to take advantage of the long HMG reload time. Sometimes simply concentrating on dodging whilst the marine empties his/her clip then killing them during the 7 second reload time works.
I've learnt letting a HMGer waste his clip at long range and then again taking advantage of the reload time by blinking up to them is a good tactic.
It's also fairly essential you learn how to blink well for a quick escape. And don't forget even though you don't have adren you still can use acid rockets if needs be.
From a team point of view a melee fade usually throws a marine team into confusion, great for allowing skulks to get in against HMGS and allowing Acidspam fades to do the business unhindered.
Having said all that, lerks and umbra are your best friend in melee <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
There is a very important key to making redemption effective though that most people forget. If you really want redemption to work well, put three defensive chambers under each hive so that when you get redeemed, you don't fall prey to calculatory glitches. Sometimes you will take a little more damage even after you are redeemed that will kill you. The defensive chambers prevent that. And of course you heal A LOT faster so you can head right back into the battle. Watch for siege fire!
Quite frankly its the funnest fade for me to play because you can be real sloppy hehe. Its great for beginners but its also lethal in the hands of experienced players. You'd be amazed how many marines you can cut through with celerity. Don't forget to dodge!
i started using a melee fade a few nights ago and found thats its alot more effective then just spamming rockets and regening round that cornor, especially agaisnt marines.
oh and circle strafing is key, i managed to circle strafe 2 ha/hmg marines last night with lossing about half my health, i think cele fades run a little faster then a normal skulk and thats pretty fast especially when strafing.
anyways agaisnt a marine or more id say spam around 3 rockets while rushing them then claw like mad while circle strafing.
btw shotty marines can be hard but last night (in the same game as before) i killed 4 HA/shotty marines with FULL upgrades before dying as i had 2 other fades with me helping, lets just say they got RIPPED apart and were biatching like mad after they had just wasted like over 200 res just to get slaughtered in seconds hehe <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Huntsman
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<a href='http://www.warservers.com' target='_blank'>Warservers Server Page</a>
Seeya there from Monday (when my ADSL is back on) I'll do it as many times as you like
Huntsman <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Truly a huntsman <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> haha
and shockwave and skorpion... celerity + carapce is crazy good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> i love it.. whack whack *marine drops dead*... a very good tactic...
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I think this should read
"An ungraded Fade can take down an upgraded HA/HMG at close range in almost any circumstances. Even a uber "elite" h4x0r using HMG in a one on one fight with a Fade won't win unless the Fade is a complete and utter n00b."
Yup i agree now
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