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Join Date: 2002-11-16 Member: 8903Members
<div class="IPBDescription">Buttons, and renders and multi-managers</div> Ok, so I have a toggle button set to trigger a multi-manager which then triggers an env_render that sets a func_render's FX amount to 60 (using the texture render mode). Goes well, the entity appears, it rotates, everyone's happy.
NOW, when I hit the button again, everything happens that's supposed to, func_rotate stops rotating BUT it remains visible. I need a way of setting the FX amount back to 0, any suggestions?
NOW, when I hit the button again, everything happens that's supposed to, func_rotate stops rotating BUT it remains visible. I need a way of setting the FX amount back to 0, any suggestions?
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one for the fx u want, the other one for 0
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