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OrdosOrdos Join Date: 2002-11-16 Member: 8903Members
<div class="IPBDescription">Buttons, and renders and multi-managers</div> Ok, so I have a toggle button set to trigger a multi-manager which then triggers an env_render that sets a func_render's FX amount to 60 (using the texture render mode). Goes well, the entity appears, it rotates, everyone's happy.

NOW, when I hit the button again, everything happens that's supposed to, func_rotate stops rotating BUT it remains visible. I need a way of setting the FX amount back to 0, any suggestions?

Comments

  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    you should in fact have 2 env_render 's

    one for the fx u want, the other one for 0

    i can't think of the way tommy14 explained it at counter map, though if you got to <a href='http://countermap.counterstrike.net' target='_blank'>http://countermap.counterstrike.net</a> and enter your q, in the forums serach, you will be rewarded with the answer 4 times out of 10
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