Absolute Funniest Skulk Rush

SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
<div class="IPBDescription">demo included</div> CAN I DO IT??? NOOOOOOOO!!!!! OHHH! OHHH!! OHH!!!!!!

all on voice comm:
awwwwwww


<a href='http://www.lvcm.com/sobe/skulk.zip' target='_blank'>Skulk Rush, wewt</a>
«13

Comments

  • ZerglingZergling Join Date: 2002-11-26 Member: 9977Members
    how to i play a .dem file? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    why do we have the same avatar? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Hahah, I didn't know Peen could do so good. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    Zergling, use: playdemo "demo.dem" to watch the demo. "Stopdemo" to stop it.
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    edited March 2003
    Open a game of NS and type in console:
    Playdemo "demoname"

    Or......Get geekplay and use that.

    /edit NANO SECOND ****!!!@!#! ^^^ <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->






    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Jeah funny poor marines.
    Thats what happens when the comm listens for hives exploit instead of caring for the own team.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Hehe, I find Bast usually starts with a relocation nowadays, at least if the bugs start in engine.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    edited March 2003
    rofl....yeah i coulda done so much more with those .5 seconds it took for me to find their hive....exploit? WTH are you talking about?

    These aliens come into my ship, the infest it....you would think that the COMMANDER of the ship would know exactly what part of his base is infested with aliens. Exploit...rofl who told you that one?

    We have the same avatar cause you copied me =)

    /sigh i exploit again...thats pretty pathetic that now even listening for the heartbeat of a hive is exploiting....whatever. What is next when it comes to exploits? You changed your mouse sensitivity from default! you're exploiting...waaaa
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    Technically yes it is an exploit the alien hive is supposed to be unknown to the marines til they actually see it or scanner sweep. Thats why flayra tried to fix it in 1.04 unfortunately he didnt silence the res towers.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    well, just so you know;

    It was never intended for you to know the location of the alien hive by listening for it. It will be addressed in the future.

    No matter the explination or rationality - it was never ment to be in NS, so once Flayra figures out how to fix it, its gone.

    /me shrugs
  • BarxBaronBarxBaron Join Date: 2003-02-02 Member: 13031Members
    edited March 2003
    LOL is this such a big deal?

    I'm a n00b and its still easy as hell to figure where the aliens are spawning from

    the fact thats theres only 3 possible spots help <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I mean seriously its pretty obvious in certain maps if they keep showingup at yer base while running from a certain direction, etc
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    I thought the comm could see the blue circles signifying aliens? Just look where theres a bunch of them, or where they pop out.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    edited March 2003
    <!--QuoteBegin--Ollj+Mar 4 2003, 12:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Mar 4 2003, 12:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Jeah funny poor marines.
    Thats what happens when the comm listens for hives exploit instead of caring for the own team. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Things are getting pretty pathetic these days. First we have someone denouncing all scripts, then we get all models and sounds with consistency check, then we have some guy who says custom crosshairs is cheating, and now listening to the hive and skulk footsteps is "lame". Lovely direction we're going.
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    Very good video, I really liked the end.
    Iv had a few games like that.
    At the end of one game we managed to get building in a vent, unfortunatly there wasent quite enough space for spawning safely.
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    <!--QuoteBegin--XILLER+Mar 4 2003, 08:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XILLER @ Mar 4 2003, 08:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Very good video, I really liked the end.
    Iv had a few games like that.
    At the end of one game we managed to get building in a vent, unfortunatly there wasent quite enough space for spawning safely. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    unstuck plugin could have saved your day <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MaTTMaTT Join Date: 2002-11-01 Member: 3033Members
    <!--QuoteBegin--SoBe.Dragon+Mar 4 2003, 08:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoBe.Dragon @ Mar 4 2003, 08:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> These aliens come into my ship, the infest it....you would think that the COMMANDER of the ship would know exactly what part of his base is infested with aliens. Exploit...rofl who told you that one? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    RTFM... The TSA are not the original occupiers of the areas the maps are based in. They arrive later to clear out the infestation rather like the USCM Marines do in the James Cameron film 'Aliens'. Therefor they do not know what awaits them once they get there...
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    Y'all realize listening for the hive doesn't work in 1.04?

    Hive starts at full health, it only beats when healing.
  • p4Prosperop4Prospero Join Date: 2002-12-04 Member: 10454Members, Constellation
    I know gamma hacks are considered illegal(and rightly so) but since when is scripting considered illegal? Hoverscripts are pretty crappy, but a lot of scripts are useful, without being unbalanced. One of the great advantages of computer games over console games is the flexibility the players have to customize the interface for their needs. It would be shame to see that lost.

    Prosp
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Things are getting pretty pathetic these days. First we have someone denouncing all scripts, then we get all models and sounds with consistency check, then we have some guy who says custom crosshairs is cheating, and now listening to the hive and skulk footsteps is "lame". Lovely direction we're going. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    It's good to see that i'm not the only one that can see these things happening. It feels so helpless when you can watch something as wonderful as NS take the road to Cstrike... Oh well, it happens with most awsome games....WC3 and JK2, just to name 2 =)

    I hope peen can see this dem on here...he wanted me to post it
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    <!--QuoteBegin--[p4]Prospero+Mar 4 2003, 03:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([p4]Prospero @ Mar 4 2003, 03:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I know gamma hacks are considered illegal(and rightly so) but since when is scripting considered illegal? Hoverscripts are pretty crappy, but a lot of scripts are useful, without being unbalanced. One of the great advantages of computer games over console games is the flexibility the players have to customize the interface for their needs. It would be shame to see that lost.

    Prosp <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i been sayin that since people first called me an exploiter for turning models off...I was beginning to think I was the only one out there that could seperate customization from cheating...
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    r_drawviewmodel 0 is an exploit the devs have stated that it is.

    the muzzle flash is there for a reason.
  • p4Prosperop4Prospero Join Date: 2002-12-04 Member: 10454Members, Constellation
    Turning the weapon models off? That doesn't sound like much of a hack to me. and if you are experiencing the weapon flash bug, then you have to do so to make the game playable. Of course, replacing the sprite with a smaller one also works. I dunno, I always used to turn weapon models off in quake 3 to keep my frame rates up.

    Prosp
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    When I saw the topic title I thought
    "How can a rush be funny?".
    But i downloaded it anyway and watched it.
    And to be 100% honest, it DID make me laugh.

    I wish I knew more NS Server where people actually used
    the voice comm as much as they did in that .dem.
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    <!--QuoteBegin--BarxBaron+Mar 4 2003, 04:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BarxBaron @ Mar 4 2003, 04:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> LOL is this such a big deal?

    I'm a n00b and its still easy as hell to figure where the aliens are spawning from

    the fact thats theres only 3 possible spots help <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I mean seriously its pretty obvious in certain maps if they keep showingup at yer base while running from a certain direction, etc <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    In many instances, it doesn't make a difference. The cases where it does:

    1) Marine team makes a massive relocation/rush effort within the first 30 seconds of the game, before they could have known by any other means where the hive was.

    Example: relocating to Cargo on ns_nothing. The comm is able to know within a few seconds of getting in the chair where the aliens are, and this immediately tells him how effective a relocation is going to be. If he hears a heartbeat at cargo, he knows to build in his base. If he hears a heartbeat at viaduct, he sends maybe half his force to cargo and holds half in reserve. If he hears it at silo, he sends his entire team to cargo to set up, knowing that he'll beat the aliens there by a couple of seconds. This is all based on information that he wasn't supposed to have.

    2) Alien team makes a strong effort to distribute their presence all over the map.

    Example: ns_eclipse. The alien team can coordinate their efforts and make sure that when they hit the base, they come in through both doors at once. If this tactic is used effectively, the marine team should have no idea where the aliens are spawning. Even if it's not used and the aliens all pour in from the left door, the marines still shouldn't know whether they came from Computer Core or Maintenance.


    Once an observatory is up, it's a moot point, because the commander can probably figure it out by watching the blips, but that 30 seconds of uncertainty helps prevent excessively cheesy rush/relocation tactics.
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    On the drawing models issue, here's an excerpt from the 1/09/03 news post, which listed planned fixes for 1.1:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    - Bug fixes and exploit fixes (bunny-hopping, ex_ variables, r_draw variables, more)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Hopefully this'll coincide with the fixing of the sprite bug, and EVERYONE will be happy! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Wonder if he'll try to do anything about the commander hearing thing - seems like a client-side change might be the place to do that.
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    that was great! though i was really expecting a man to spawn on an alien killing it and then win the game for everyone. It was funny though.
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    I've blocked r_drawviewmodel on nano.
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--[p4]Samwise+Mar 4 2003, 04:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([p4]Samwise @ Mar 4 2003, 04:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--BarxBaron+Mar 4 2003, 04:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BarxBaron @ Mar 4 2003, 04:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> LOL is this such a big deal?

    I'm a n00b and its still easy as hell to figure where the aliens are spawning from

    the fact thats theres only 3 possible spots help <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I mean seriously its pretty obvious in certain maps if they keep showingup at yer base while running from a certain direction, etc <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    In many instances, it doesn't make a difference. The cases where it does:

    1) Marine team makes a massive relocation/rush effort within the first 30 seconds of the game, before they could have known by any other means where the hive was.

    Example: relocating to Cargo on ns_nothing. The comm is able to know within a few seconds of getting in the chair where the aliens are, and this immediately tells him how effective a relocation is going to be. If he hears a heartbeat at cargo, he knows to build in his base. If he hears a heartbeat at viaduct, he sends maybe half his force to cargo and holds half in reserve. If he hears it at silo, he sends his entire team to cargo to set up, knowing that he'll beat the aliens there by a couple of seconds. This is all based on information that he wasn't supposed to have.

    2) Alien team makes a strong effort to distribute their presence all over the map.

    Example: ns_eclipse. The alien team can coordinate their efforts and make sure that when they hit the base, they come in through both doors at once. If this tactic is used effectively, the marine team should have no idea where the aliens are spawning. Even if it's not used and the aliens all pour in from the left door, the marines still shouldn't know whether they came from Computer Core or Maintenance.


    Once an observatory is up, it's a moot point, because the commander can probably figure it out by watching the blips, but that 30 seconds of uncertainty helps prevent excessively cheesy rush/relocation tactics. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, but the aliens ALWAYS KNOW where the marines are making a rush possible.
    Maby the marines should get a 1min head start....
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    <!--QuoteBegin--XILLER+Mar 4 2003, 02:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XILLER @ Mar 4 2003, 02:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, but the aliens ALWAYS KNOW where the marines are making a rush possible.
    Maby the marines should get a 1min head start.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I agree, it does seem a bit off that the marines have a fixed spawn location while the aliens get one randomly.

    However, I think this is compensated for by the fact that the marines have a couple of big early-game defensive advantages over the aliens:

    1) They start the game with ranged weapons, which are far superior for defense, especially if they have a chance to establish defensive positions.
    2) They start the game with enough resources to begin building immediately.

    The marines in fact already have a pretty big head start in this respect; in fact, I'd say more than a minute's worth, since it's more than about a minute before the alien gorge can even plant one resource tower, and the aliens only start with one spawn location, with no ability to build more. In that time the marines can easily have two resource towers (assuming they're able to defend them), several spawn portals, and be well on their way to teching to big weapons.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    Lsitening for resource chambers can be fixed by making a fog of war that does not affect vison, but it does affect sound. You can only hear stuff that marines and buildings can hear. SImple eh?
    Also why do you think Warcraft 3 sucks? I admit I got it for UMS and the world editor. IS regular play like out of hand? Something to do with Huntress Rush being the flavor of the month?
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    The marines already have a head start, a unupgraded marine outclasses a unupgraded skulk by far.

    If your marines get beat by a skulk rush its time to work on your aim.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    i'm glad that it got a couple of laughs...you were just leaving that game Lightning Blue =P
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