Mwip - Starcraft Gauss Rifle

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Comments

  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    I heard or read some where that the ****-pit is for p-ing in during battles or something. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    <!--QuoteBegin--Pvt. Hudson+Mar 25 2003, 04:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pvt. Hudson @ Mar 25 2003, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just curious zero, where did u get these pics? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

    BTW Jamil good luck and we will see what yours turns out like. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Bird_of_PreyBird_of_Prey Join Date: 2002-11-08 Member: 7741Members
    edited March 2003
    Ah, finaly a marine model, good job man <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> . I was tempted to make one but my milkshape expired <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> .
  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    edited March 2003
    Jamil, what model is "your" model gonna be for? HA or LA?

    Plus, what is the Gauss-Rifle for? LMG or HMG or Knife or GL or WELD? <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

    Edit: I also heard that the Gauss-Rifle or another version of the gun shoots Spikes not natural bullets. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    The rifle is for the knife, and the marine model is for the gorge.
  • MCN00bMCN00b Join Date: 2002-12-12 Member: 10693Members
    ahhahahah jamil
    welcome to the clan of stupid answers
    hahahahhahahah
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Hey Wertdagf, you want to shutup already?
    You can make suggestions, but don't tell me what to do. All over the board today, we've got "What Wertdagf wants!". If you're not willing to model, sit down, shut your mouth. If I ask for your input, then I'll accept it. Otherwise, I'm the one modelling, I'm the one investing a lot of my time, and I'm the one that's making the decisions.

    I appreciate the ref pics, encrypted zero. They're all different though, and I don't like the top two other than the head. The whole model needs to be bulkier, I think.
  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    <!--QuoteBegin--Jamil+Mar 25 2003, 08:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jamil @ Mar 25 2003, 08:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey Wertdagf, you want to shutup already?
    You can make suggestions, but don't tell me what to do. All over the board today, we've got "What Wertdagf wants!". If you're not willing to model, sit down, shut your mouth. If I ask for your input, then I'll accept it. Otherwise, I'm the one modelling, I'm the one investing a lot of my time, and I'm the one that's making the decisions.

    I appreciate the ref pics, encrypted zero. They're all different though, and I don't like the top two other than the head. The whole model needs to be bulkier, I think. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Are you sure the model will fit the hit boxes? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Of course not. But when in doubt, aim for the nut container.
  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    <!--QuoteBegin--Jamil+Mar 25 2003, 10:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jamil @ Mar 25 2003, 10:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Of course not. But when in doubt, aim for the nut container. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LoL! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Thats excellent. BTW are you working on this model with someone?
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Progress update. I'm going to relax before I go to bed.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    edited March 2003
    Nope, no help. I tried enlisting Mercatorn for aid, but he hasn't replied to my PM yet.

    I'm still quite new to modelling. I've been on the HL modelling scene for about a year now, but it's slow going learning on your own. I've always enjoyed drawing, particularly pencil art, so maybe that gives me an edge working on this stuff. Skills still need refining, and I'm fine tuning them as I go on. I've learned a couple things working on this piece. That sort of makes it frustrating though, because after you learn a better way of doing something, it makes you want to go back and start from scratch knowing you can do better.

    Oh, and I stopped playing NS about a month ago. I'm pretty much phasing out of gaming. I'm finding I enjoy constructive use of my time a little more. Still play Warcraft3, and expansion, and whatever comes along that catches my eye. I've spent maybe 5 hours on this thing today. So much creating and deleting. Oh well, better than working on my school assignments.
  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    Okie dokey. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I'm gonna go do more stuff on milkshape. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • UnleetUnleet Join Date: 2002-10-29 Member: 1715Members
    Well damn I wish I would have read this post last night, I wouldn't have started making a marine if I knew there was one in the works. Jamil's looks a lot bulkier than mine. I was aiming for the HA model but I guess I could slim mine down a bit and try for the LA. However, if those renders that Zer0 posted was his model for NS I'll just stop now, I can't beat that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> .

    anyway here's what I have so far.
    <img src='http://members.uia.net/coyote/pics/scm.jpg' border='0' alt='user posted image'>
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    carry on its good to have lots of player models keep it up
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Lets make a collaberation effort on this, then. I'm a little unsatisfied with my progress so far, and I'm looking at redoing a lot of it. I like the helmet you made there. I'd like to keep that. I'm going to rework the boots right now. By the way, what modelling program do you use?
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Wertdagf, shut it already. Know what you're talking about first. The HMG doesn't spit out any models, it fires sprites. Go read a little about modelling before you start posting. At least then you'll have the ability to discuss something without looking like a total moron.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Take my advice. Stop posting things to the effect of, "Do this for me", and go read a tutorial. Your time is better served and so is mine by not having to read such useless posts and threads. And jeeze man, don't ask someone to find these files for you, DO IT YOURSELF. If you don't know how, read a tutorial. You think I learned how to model by asking on the forums or taking courses? I took initiative and I read. If you don't want to do that, I'll shed no tears when people like me drive you away from the modelling forum.
  • MCN00bMCN00b Join Date: 2002-12-12 Member: 10693Members
    ugh...
    when you shoot any marine guns...do you see stuff flying out of it?
    no
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Sprites, Wert, ALL sprites!

    And you're calling Jim self absorbed? PFFFFT! LISTEN TO YOURSELF! "Make spikes, make them silver, and find these folders for me!" Do it yourself and stop critisizing others.
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    <!--QuoteBegin--Unleet+Mar 26 2003, 04:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Unleet @ Mar 26 2003, 04:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well damn I wish I would have read this post last night, I wouldn't have started making a marine if I knew there was one in the works. Jamil's looks a lot bulkier than mine. I was aiming for the HA model but I guess I could slim mine down a bit and try for the LA. However, if those renders that Zer0 posted was his model for NS I'll just stop now, I can't beat that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> .

    anyway here's what I have so far.
    <img src='http://members.uia.net/coyote/pics/scm.jpg' border='0' alt='user posted image'> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually zer0 just posted Blizzard's concepts models. I think you and Jim should work together (as stated).

    Good luck and God's speed! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    looking forward to see some more SC-stuff for NS <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> i've only just begun playing with maya myself so i ain't going to be a big help atm <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> but keep those SC-things coming <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Wert, as have I read the books, and seen the movies. I never said you were making this "spike" buisness up.

    Sorry for the misundersstanding. And good luck ont he models, Jim.

    -Sid
  • NightfireTGNightfireTG Join Date: 2002-12-24 Member: 11508Members
    <!--QuoteBegin--Wertdagf+Mar 26 2003, 08:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wertdagf @ Mar 26 2003, 08:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ummm actualy yes... i see bullet streaks everyonce in a while. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yea, i can swear i see streaks too, in fact, ALL THE TIME
  • UnleetUnleet Join Date: 2002-10-29 Member: 1715Members
    I use 3dsmax 4.2. I'm almost done with mine, well the easy part at least <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. I still need to make a few adjustments (the arms seem a bit to long now that I look at them) and someone to skin him because I'm not that good at making textures.

    Jamil I'm not sure how you want to do this but I'm open for suggestions send me a message (don't email, I've got bombarded by tons of spam so I don't check that address much anymore)

    I've added arms, a head I stole from one of the avp models someone made for NS and changed the look a bit. He's at 1696 polys right now, wich is a bit higher than my goal but the head alone is over 200 polys. I could close the visor and loose the head if I had to.

    <img src='http://members.uia.net/coyote/pics/scm2.jpg' border='0' alt='user posted image'>
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Don't let me slow you down. Keep up the good work.
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Sweet model. I like wert's idea witht he two versions...or maybe there could be an animation where he flicks the visor up or something.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    I have an idea for a SC model pack.

    You know how they have different team colors on SC mulit? Well we should have that.

    If you use the Blue models..you get the Blue shoulder pads (and other area's where there is color on the armor) and some of the marine structures will be Blue also...same goes for red/white/yellow and so on. Hehe..good idea - no? Even though it could take time with the recoloring of each structure and marine/armor
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Is he going to be using the "soldier" skeleton or the "heavy" one? It strikes me that a suit that bulky would look better on the bigger skeleton.

    Oh, and excellent job!
  • t_t_sMiLet_t_sMiLe Join Date: 2003-03-18 Member: 14671Members
    good marine model, good gun model, good ideas, can't wait to test them out.
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