Knifing
Deckard1
Join Date: 2003-01-10 Member: 12127Members
<div class="IPBDescription">not just for joke kills....</div> I've noticed many people don't take the knife near as seriously as they should, considering knife kills to be a simply laughable mistake on the part of the alien or whatnot. But I am tired of seeing marines spend their entire LMG clip when just one or two guys flailing their knife could have brought a skulk down. There are many situations in which it's actually better to use your knife to attack then your gun.
<b>When To Use Your Knife</b>
1. Taking out res towers and any of the alien upgrade
chambers(obviously)
2. Use your knife to attack skulks that are happily munching away on your IP's and other vital buildings at base. You'll find most of the time they won't even know you are hitting them untill they are dead, as opposed the the sound of gunfire which instant alerts them to you and makes them run to take cover.
3. Use your knife to attack any skulks that are running around base failing to be killed by your fellow marine's bullets.
4. When you've got a skulk charging at your throat and he's managed to close the distance between you and him and start biting frantically, don't swtich to your pistol, just knife the ****. Add some strafing and jumping manuvers and you can really start **** skulks off <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
5. When you have a group of marine attacking a hive or some other vital, closed-in location, you should ALWAYS have a guy ready to knife if the skulks managed to get into your foray of marines. I can remember I knifed 3 skulks in a row before when our group was attacking port engine hive in nancy. Granted, I was being healthspammed, but I still kept our gunners focused on the hive and approaching skulks other then trying to shoot blindly at the floor.
6. In the event 3 or more skulks are baring at you and you are somehow still alive, KNIFE THEM. Not only do you have the possibility to hit multiple skulks but you also will weaken them for the marines who are hopefully following behind you. I've taken out 3 skulks at once before with my knife at a res tower once, needless to say our entire marine team instant burst out in rounds of "LOL"
7. IF you have cover, use your knife to defend res towers. The combined knifing/lmg shooting from the back will easily keep an rt protected long into the game.
8. Use your knifes on hive 2 or 3 lerks. Run up to them, start knifing them, and nine times out of ten they will retreat away from their umbra at which point a few more shots from a quickly-drawn pistol should do it in.
The importance of the knife also brings with it the importance of armor upgrades. I dont' know HOW many comms go straight to lvl 3 weapons not even upgrading armor once and yelling at their team for dying so much. Armor is just as usefull as weapons, especially for knifing.
<b>When To Use Your Knife</b>
1. Taking out res towers and any of the alien upgrade
chambers(obviously)
2. Use your knife to attack skulks that are happily munching away on your IP's and other vital buildings at base. You'll find most of the time they won't even know you are hitting them untill they are dead, as opposed the the sound of gunfire which instant alerts them to you and makes them run to take cover.
3. Use your knife to attack any skulks that are running around base failing to be killed by your fellow marine's bullets.
4. When you've got a skulk charging at your throat and he's managed to close the distance between you and him and start biting frantically, don't swtich to your pistol, just knife the ****. Add some strafing and jumping manuvers and you can really start **** skulks off <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
5. When you have a group of marine attacking a hive or some other vital, closed-in location, you should ALWAYS have a guy ready to knife if the skulks managed to get into your foray of marines. I can remember I knifed 3 skulks in a row before when our group was attacking port engine hive in nancy. Granted, I was being healthspammed, but I still kept our gunners focused on the hive and approaching skulks other then trying to shoot blindly at the floor.
6. In the event 3 or more skulks are baring at you and you are somehow still alive, KNIFE THEM. Not only do you have the possibility to hit multiple skulks but you also will weaken them for the marines who are hopefully following behind you. I've taken out 3 skulks at once before with my knife at a res tower once, needless to say our entire marine team instant burst out in rounds of "LOL"
7. IF you have cover, use your knife to defend res towers. The combined knifing/lmg shooting from the back will easily keep an rt protected long into the game.
8. Use your knifes on hive 2 or 3 lerks. Run up to them, start knifing them, and nine times out of ten they will retreat away from their umbra at which point a few more shots from a quickly-drawn pistol should do it in.
The importance of the knife also brings with it the importance of armor upgrades. I dont' know HOW many comms go straight to lvl 3 weapons not even upgrading armor once and yelling at their team for dying so much. Armor is just as usefull as weapons, especially for knifing.
Comments
i even let him give me a free slash at the start and i killed em every time, as t least 5 times.
if u can kill em at a distance, then do it!
I'm just saying that for the most part I"m tired of people being killed by skulks when they DON'T have that distance advantage because they can't shoot them as they frantically run all over the place.
I like using my knife in close quarters, but that's because I'm a skulk at heart. To actually kill a skulk in single combat you need to be very good with melee weapons in general. You also have to aim really low.
I've been in a handful of knife fights as a skulk. I think I lost.... one.
but madly outmanuevering will still work <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
The knife damage is 30/per slash....right?
And the welder do 7/per touch (or something like that)
I think that when the skulk is jumping around you the knife is better and more powerfull than welder.
I know that if skulk is standing still and you go to weld him, he will die in couple of seconds, but when he is moving it is hard to hit him with that welder <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Also, I'm not sure whether or not the welder gets damage upgrades. An HMG, fully upgraded, will probably do more damage/second, until you have to reload or run out of ammo. So use the welder anyways vs structures or instead of death by reload.
Forgot to mention, FF while welding wildly is actually a good thing, as opposed to the knife.
Skulk is coming towards you and you empty your lmg (you have lmg and welder) and that skulk is nearly dead in that point. If you try to pull out your welder (as you know it takes few seconds, before you can use it) that skulk can kill you, but if you choose knife you can start slashing immediately and probably hit him once...
knife is MUCH better than a bullet weapon if they've closed the distance. You will usually die, but i'd rather survive 1/10 encounters with a smart leap skulk than 0/10.
the point of this thread wasn't to say "forget guns, just knife EVERYTHING," it's to point out that its better than using a bullet weapon in close quarters, which is very true. the impact of the knife skews the enemy's view, and combined with their biting, you have a major visibility advantage. A lerk can't aim an attack at an enemy he can't see, correct? And who says you have to walk up to him from the front? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I'm amazed how often this works, even against basically good lerks. Never works when I lerk though, they might hit me once if they're lucky before being chomped.
But yea, I agree that the knife is underestimated, it does a load more damage than one would think on level 3 upgrades.
crouch bunny-hoppinh, **** the hitboxes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I think it was 6 units, but I'm sure it was shorter than than the skulk bite range. Play with it and test with a friendly marine sometime, walk toward him slowly biting while he knifes. Marine will get owned before you get hurt.
I'm just saying that for the most part I"m tired of people being killed by skulks when they DON'T have that distance advantage because they can't shoot them as they frantically run all over the place. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Lol you SHOULD ONLY use your knife on structures OR if u run out of both pistol and lmg and the skulk is still alive he is probably already weak enough to be taken out by one SHANK.
Theres a reason knife is 3rd in weapon scroll.
I usually only use it to take out RES towers like everyone else.
Besides, knives are only good in the hands of people with low pings.
Poeple like me on 56k are skulk chow.
27 RPs, down the drain.
I've noticed that the players best with the knife, tend to be the best skulks too, maybe it's something to do with more melee experience?