please use another glass texture than valves default glass. seach mapping forum or ANY texture site for "glass texture" , there are some nice semi infested and much better looking glasses.
Not a bad start, but the excessive hazard stripes are slowly searing my brain. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
It seems to have a very 'flat' ambience. Try dimming the lights slightly so you'll get some shadows.
i agree, it does need a see thru glass for the roof, it took me a while to figure out that it was glass! looks a lil empty too, maybe a console or a crane for loading those crates?? the final thing i see wrong with that screenie is the vent to the left, a skulk or anything else that can shoot can pick off that comm cponsole without fear of a quick retaliation unless someone was either boosted or stood on top of the comm console.
You would be supprised at just how much a little darkness makes the room more believable. If you lowered the light alot and added some light_spots allont that walk way this room could look really good.
will do <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I've followed the lighting advice, and the results are much better, the difference can be seen here <a href='http://www.geocities.com/rizzmond/plark' target='_blank'>http://www.geocities.com/rizzmond/plark</a>
Yeah that's much better. Make those lights in the ground give off a fade texture, put small (maybe 50 brightness) lights there to add a glow effect, and change the glass texture and it should look really good.
Looks good, my suggestions are: Make the glass more transparent Make the red lights, not so bright and not so red Make the light cones a little more dim, do the spin? Make the glass roof arch more round, and if the r_speeds are low enough, add a few more sides Add a few lights from the roof, to brighten it up a bit.
Comments
seach mapping forum or ANY texture site for "glass texture" , there are some nice semi infested and much better looking glasses.
It seems to have a very 'flat' ambience. Try dimming the lights slightly so you'll get some shadows.
Make the glass more transparent
Make the red lights, not so bright and not so red
Make the light cones a little more dim, do the spin?
Make the glass roof arch more round, and if the r_speeds are low enough, add a few more sides
Add a few lights from the roof, to brighten it up a bit.