Rumour Central Gogogo!
ZiGGY
Join Date: 2003-01-19 Member: 12479Members
Join Date: 2003-01-19 Member: 12479Members
Comments
Flayra actually says something about possibly using some of these ideas.
- Grendel will stop yelling at troops
- Greedo will learn to shoot
- Monse won't have to command every game cause everyone else doesn't want to
- The game will be unbalanced on release
- Whiners won't complain about 1.1
and, of course
- Comprox will become good at NS <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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Nice try. We've been promised this one before. Even before it was released, Flay's changelogs had "Trying to impliment greedo-aimbot" in them, and still, he can't aim. It'll never happen; stop trying to fool the innocent n00bs.
Which map is it? I hang around the mapping forum a bit; have any screenies been put up?
* Reclaim the importance of reources nodes for both sides -- the game is about energy over time, and this suggestion will cement that.
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it seems to me the game is already about res nodes now
if kaharaa allow teh marines to take more than 2 (3 if marines are slow) nodes max the marines get jp b4 the second hive goes up
same with relocating to some extent
a few weeks back i would have said ns_nothing was **** to play on because of teh early relocation but as time went by tactics adapted and marine can now be contained fairly easily by organised skulks that simply sit on all teh res nodes around cargo bay hive
if they are really good you can even take teh cargo res node itself and leave teh marines with none atall
its teh same for eclipse and the early jp rush
keep teh marines out of station access and triad res nodes and they are slowed down enough for teh second hive to grow b4 jps arrrive
in the early game skulks should be scouting and containing not throwing themselfs at the marine base and getting cut down until the marines come out and start capping res