Question About Mines..

0range0range Join Date: 2002-11-28 Member: 10140Members
<div class="IPBDescription">yeah its a question... about mines</div> do they do friendly damage when the aliens have one hive? i swear they dont.. But as soon as there are 2 hives and the fades roll out then mines seem to destroy marines..

also gorge spit takes out mines with 2 hives but it doesnt seem to work with just one hive..


is this a bug, meant to be, or what? i play ona linux server btw

Comments

  • EgoEgo Join Date: 2003-01-27 Member: 12804Members
    Mines are meant to be used with the skulk rushes, a gorge w/ 1 hive i guess his spit isnt powerful enough? If he could it could ruin the opening game balance.

    Fades can destroy it with acid bombs or bile bombs or what not.

    rines are supposed to have the defensive advantage from the start thats why they got there mines witch are often overlooked atually.

    that should answer you questions?

    or then again all this could be a bug and like rines are suposed to start with jp/hmgs and all go rambo.


    Ego <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> weeee cute ****..
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    AFAIK - Tripmines are affected by spit, proxies aren't. That's it.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Acid Rocket and Spit will both blow up mines... spit just takes a little longer, and won't blow them up in one shot.
    Also, if you're quick enough as a Skulk (and have Carapace 3) it's possible to run in and detonate a mine by racing over and past it, and survive with 10HP. It won't do damage to anyone but the one who *placed* the mine though, and will count as a self-kill.. the skulk won't get the credit.

    Rumor is that lerk Spikes can blow up a mine, it just takes more than one or two to do it as mines have HP, which must be exceeded to detonate the mine. I haven't confirmed this one myself, so take it with a grain of salt.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    <!--QuoteBegin--Ego+Feb 18 2003, 11:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ego @ Feb 18 2003, 11:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Mines are meant to be used with the skulk rushes, a gorge w/ 1 hive i guess his spit isnt powerful enough? If he could it could ruin the opening game balance.

    Fades can destroy it with acid bombs or bile bombs or what not.

    rines are supposed to have the defensive advantage from the start thats why they got there mines witch are often overlooked atually.

    that should answer you questions?

    or then again all this could be a bug and like rines are suposed to start with jp/hmgs and all go rambo.


    Ego <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> weeee cute ****.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    See Talesin? In many people's experience mines are -overlooked- not over spammed.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    But when they aren't, they usually are. Otherwise, why would there apparently be such a huge problem with Fades blowing up mines using acid rocket? If they're used properly, oh well. A few mines blow up, no biggie. If they're spammed, the whole BASE explodes, killing everyone inside.
  • 0range0range Join Date: 2002-11-28 Member: 10140Members
    at the beginning a game you will never see a skulk blow up a mine and the marine 2 inches away... but when 2 hives come then mines start doing friendly damage.. is this true? No one even answered my question...
  • SourFruitSourFruit Join Date: 2003-01-16 Member: 12347Members
    Ok, the difference is how the mines are detonated. If a fade uses acidrocket to set off mines (by *destroying* the mine), it does damage to all marines, but if a skulk sets off the mine (by *triggering* the mine) it only does damage to the one who planted it. If the mine is placed close to other mines, a dominoeffect will appear, but its still the first mines way of blowing up that counts.

    Also, I do NOT think that any one-hive aliens can *destroy* mines. But Im not sure about that.

    /SourFruit (aka -FaH-RexM)
  • AnkanAnkan Join Date: 2002-10-31 Member: 1858Members
    <!--QuoteBegin--Talesin+Feb 18 2003, 05:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Feb 18 2003, 05:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But when they aren't, they usually are. Otherwise, why would there apparently be such a huge problem with Fades blowing up mines using acid rocket? If they're used properly, oh well. A few mines blow up, no biggie. <b>If they're spammed, the whole BASE explodes, killing everyone inside</b>. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LoL! That's such a neat sight as an Alien <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . It looks SOOO cool when the Fades get all rines in one acidrocket <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> .
  • SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Talesin+Feb 18 2003, 11:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Feb 18 2003, 11:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, if you're quick enough as a Skulk (and have Carapace 3) it's possible to run in and detonate a mine by racing over and past it, and survive with 10HP. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm pretty sure with carapace 3, you wont incur THAT much damage. On several occassions when running over mines with carapace 3, it's brought me down to about 40 health. Down to 10 hp is too much (unless of course they have weapons upgrades, but non-upgraded mines only bring you to around 40hp)
  • STOSTO Join Date: 2002-11-02 Member: 4792Members
    I don't know if anyone's done it before but can a Fade use blink and pass the mines?
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--STO+Feb 22 2003, 08:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (STO @ Feb 22 2003, 08:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't know if anyone's done it before but can a Fade use blink and pass the mines? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Heh. I tried this once when we were just stuffing around. The marines were playing "see if we can crash the server from so many mines" and I tried to blink through the mines at the entrance and out the other side (ns_europa). I have no idea if it worked or not, because my blink fell short and I ended up in the centre of the minefield. I was killed instantly. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Funny how no-one has actually answered the question:

    <b>Do mines do friendly damage before the second hive is up, alternatively do hives do friendly damage when skulks/gorges/lerks detonate them.</b>

    My answer: I don't know.
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