Forcing Map Changes

DrekDrek Join Date: 2002-12-19 Member: 11165Members
Is there any way to force map changes even though the game isn't finished? The problem I have is that me and my clan are new to NS and there aren't very many of us. As a result it takes a loooong time for us to finish a game. This means that we run into the problem after 45 min when the game starts lagging like an sob because the map won't switch until the game is finished.

Comments

  • EvilGrinEvilGrin Join Date: 2002-11-04 Member: 6851Members
    um perhaps this admin mod plugin?

    <a href='http://www.ravenousbugblatterbeast.pwp.blueyonder.co.uk/BugblatterPlugins/plugin_blatt_map/Docs/index.htm' target='_blank'>http://www.ravenousbugblatterbeast.pwp.blu.../Docs/index.htm</a>

    Some of the victory conditions don't work due to lack of logging messages by NS though (Team lead, team score and rounds)
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    adminmod, clanmod, AMX, or 'changelevel ns_tanith' (either on the console, or remotely via rcon). 'map ns_tanith' will change it as well, but kicks everybody off.
  • BioHazardBioHazard Join Date: 2002-11-07 Member: 7495Members
    edited February 2003
    use adminmods admin_map ns_tanith if you dont have adminmod or another plugin server get one they are life savers
  • TownehTowneh Join Date: 2002-11-01 Member: 3523Members
    maybe a amx_nextmap command to force the game to change to the next map in the mapcycle? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZdroneZdrone Join Date: 2002-11-02 Member: 3914Members, Constellation
    <!--QuoteBegin--verbose+Feb 17 2003, 12:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (verbose @ Feb 17 2003, 12:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> adminmod, clanmod, AMX, or 'changelevel ns_tanith' (either on the console, or remotely via rcon). 'map ns_tanith' will change it as well, but kicks everybody off. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    changelevel ns_tanith in console wont kick everyone
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    <!--QuoteBegin--Zdrone+Feb 18 2003, 08:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zdrone @ Feb 18 2003, 08:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--verbose+Feb 17 2003, 12:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (verbose @ Feb 17 2003, 12:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> adminmod, clanmod, AMX, or 'changelevel ns_tanith' (either on the console, or remotely via rcon). 'map ns_tanith' will change it as well, but kicks everybody off. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    changelevel ns_tanith in console wont kick everyone<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I didn't say it would. In fact, I implied the opposite.
  • SeatherSeather Join Date: 2002-11-28 Member: 10183Members
    edited February 2003
    yuk, can't delete posts in these forums
    er, better make make use of this then...... be sure to set your timelimit to something low like 5-10min so that you won't have a bunch of short games then a really long one right before the 45 min cutoff
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