Any Way To Make Func_wall Entities Invisible
Lord_Requiem
Join Date: 2002-11-20 Member: 9481Members
Join Date: 2002-11-20 Member: 9481Members
Comments
I haven't actually tested if toggling the flags on works, but they're in there alright. I found that FGD from somewhere in this very Mapping Forum forum. Forum.
1: use the null texture for every face
or
2: use rendermode texture with renderamount 0
If you need to have it invisible to just the comm or just other players and can spare an entity, toss an invisible of the same shape in for the visible properties and use the func_wall for the physical properties... 1.0x doesn't have the ability to make a func_wall selectively invisible, and unfortunately without support at the source code level an updated FGD won't work.
Check the last post on this page, and substitute func_wall for func_seethrough
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=16953&st=15' target='_blank'>http://www.unknownworlds.com/forums/in...4&t=16953&st=15</a>
If that still makes no sense to you, I guess there's a communication barrier.
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